Goals:
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Make Genji feel good to play as
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Make Genji feel good to play against
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Make Genji balanced
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Shift his power from Dragonblade (and Nanoblade) to his base kit.
Cyber-Agility
- No change
Creator Comment:
Cyber-Agility is in a perfect state and doesn’t need and improvements nor nerfs.
Primary Fire
- Damage increased from 28 to 30
Creator Comment:
Genji needs higher damage to have a stronger base kit and it makes him have more consistent and rewarding combos.
- Projectile speed increased from 60m/s to 65m/s (only for primary fire)
Creator Comment:
Primary fire is supposed to be used in long to mid-range engagements but it is being neglected by Genji players because of its low fire rate and the slow projectile speed, by making his projectile speed faster it would make the ability more usable and feel stronger.
- Fire rate decreased from 3 shurikens per 0.95 seconds to 3 shurikens per 0.90 seconds
Creator Comment:
Primary fire is supposed to be used in long to mid-range engagements but it is being neglected by Genji players because of its low fire rate and the slow projectile speed, by making his fire rate faster you would be able to shoot more often and get more damage done in a shorter period.
Secondary Fire
- Damage increased from 28 to 30
Creator Comment:
Genji needs higher damage to have a stronger base kit and it makes him have more consistent and rewarding combos.
- Spread angle increased from 9 to 12
Creator Comment:
The spread angle of Genji’s secondary fire was too consistent and made his shots easier to hit, which made his overall damage increase and made him get his ult a lot faster, Genji by design is a high skill hero that is hard to master making his combos easier to hit makes him easier by a large margin.
- Fire rate decreased from 0.75-second recovery to 0.65-second recovery
Creator Comment:
This is a revert of his latest nerf which made him feel slow, clunky, and overall feel bad to use, especially for a hero like Genji which is a fast pace hero.
Swift Strike
- Reset only happen if the Genji has either: dealt more than 50 damage to the enemy that died, hit the enemy with Dash (Swift Strike) before he died or got the final blow on the enemy
Creator Comment:
Originally I didn’t want to change Dash (Swift Strike), but after thinking about it for a while I realized that when a Genji gets a random Dash reset for an enemy that he dealt low damage to, it not only feels inconsistent it also feels bad for the enemy, with those changes this shouldn’t happen anymore and even if the team kills the enemy they are not hurting the Genji.
Deflect
- When Deflect is being canceled there is a more obvious sound
Creator Comment:
This will alarm the enemy that a Genji stopped Deflecting and that they can shot him again.
- Added a 0.25s delay between canceling Deflect and being able to shoot again
Creator Comment:
Deflect cancel can feel extremely unfair to play against, this change gives some time to react to (the average reaction time for humans is 0.25s for visual and 0.17s for audio), but this will especially help when reading when the Genji is going to cancel Deflect, this change also doesn’t make canceling deflect to shot feel clunky (tested with a macro).
- Added an option to cancel deflect with the fire button (primary and secondary fire).
Can be found in Options --> Controls --> Genji --> Hero (off by default)
Creator Comment:
Deflect can be uncomfortable to cancel in the heat of the moment, this will make it more comfortable (keep in mind that you will only cancel Deflect with the fire buttons and not shot right afterward if you want to shoot right after canceling deflect you’d need to double click the fire button).
Dragonblade
- If the animation of a slash started before the end of the duration of Dragonblade it will finish even if the duration of Dragonblade has already ended
Creator Comment:
When Genji slashes and the duration of Dragonblades ends the slash gets canceled and deals zero damage even if it would have hit an enemy, this feels very inconsistent and annoying for the Genji player, we already have this mechanic with Deflect at the end of Dragonblade, why not have it with the slashes as well.
- Ultimate cost increased from 1680 to 2100 (25% increase)
Creator Comment:
Genji gets his ultimate extremely fast with the damage buff, in compensation I would increase the Ultimate cost by 15%, “So why did you add 25%?”, well that’s simple, Dragonblade is extremely strong in the right hands and was the reason he was played before the buffs (BladeBot), now that his base kit is stronger he needs something in compensation to make blade worst, IMO dry Blade is fine but by making it less common we leave dry blade the same and it would make blade have less impact overall, this also makes his Ultimate cost in line with Nanoboost, Barrage, Death Blossom and Graviton Surge.
- Dragonblade now makes Damage Boost -75% less effective
Creator Comment:
We can agree that one of the things that makes Blade so strong is Nano (Nanoblade) and Damage boost in general, by making Dragonblade reduce the damage boost effect by 75% we make nano only add 12.5% damage boost instead of 50% and it makes it so Slash Dash with Nano only deals 191.5 damage, but you can still get the 200 damage combo by getting do sources of damage boost (like Nano and Mercy damage boost which puts you at 204 damage), it is still possible but it now takes a lot more team coordination and more resources.
All of those changes are subject to change, so if something doesn't sound right and you have a good reason tell me about it, and I might change it, but at the very least I'll try to explain why I've done it in the first place, and if you have a suggestion of something that you would like to add please tell me, I'm just one guy and my creativity isn't as big as the whole forums.
And one more thing, if you can please don’t come here with “Genji OP” or “Genji trash rn”, all I’m trying to do is to fix his problems, not talk about his state at the moment, so please have a civil discussion and only add things if they are helping.
Thank you.