Hello community!
I’ve been pulling myself back on writing this article for a couple of seasons, but now that competitive changes might be coming, I might as well share this system so that some of you can climb up before the game fundamentally changes to another game. I used this trick to climb from 2.6 to 3k in about 1 week. I’ve let my rank drop in these following seasons because I lost the will to climb and am enjoying the game with my best friend at a lower rank
Do you think that you are stuck in a rank bellow your real one? Are you sick of getting those one sided games in competetive where its ROLL or be ROLLED? Is the industrial complex keeping you down?
Well, I have the thing just for you. I am certain a lot of you have noticed that those ROLL and be ROLLED games appear both in competitive and quick play. This guide operates under the assumption that we have not been told everything about how the matchmaking works and takes the following hypothesis as true for it’s claim:
- Matchmaking is linked across Quick Play and Competitive (and perhaps all the other modes);
- Matchmaking tries to place you in a game where the statistical possibility of both teams wining is the same, taking into consideration SR, MMR and Sociability* - but not taking into consideration the main roles of players (hence those awesome 6 support main games);
- Matchmaking tries to keep you playing the game constantly (by feeding you wins after loses and vice-versa);
This hypothesis was tested over 150+ comp+qp games (63 of which were comp) and it let my climb consistently wining over 90% of the competitive games that came after applying this routine [losing only games when i wasn’t using this trick or when I got greedy and thought im really warmed up].
The routine is pretty simple, always play Quick play before queuing up for competitive, and keep on playing it until you hit a rock wall with the matchmaking, a game where you are the obvious carry (with decent medal stats) that simply can NOT be pushed beyond your team’s ineptitude. Once this game comes on, play until the end and then que for competitive and in case you get dropped out of a game, due to someone d/c-ing, start the routine all over, don’t que for another comp game.
From this, you will find out that OW and Blizzard will match bad players against you (if you have bad players the last match) and you will roll that team 90% of the time (regardless of team comps or your individual performance). With this procedure, I’ve won games where we rolled with 6 dps vs goats (and other rational comps), as well as other games where I was playing the dps and was doing 0 while my team was pwning. And when I say bad, I mean a nice soup of both MMR performance and TROLL index of that person.
*This ties well to what I call “Sociability” above, in which the matchmaker also places you with people that have a high chance of being OK and then a really big TROLL chance, so that they can keep the games feeling like a Sisyphus Ultra Challenge and we can keep on coming back to them because we know (unconsciously) that the next game will most likely be the opposite of the previous. This part of matchmaking can also be felt when you are chat banned and then come back to the game, in which the first 10 - 30 games (depending on YOUR behavior as well as the team’s performance) will probably be games with the scum of society.
TL:DR:
- Matchmaking works across QP and Comp.
- Play QP untill you get the troll game AND you carry that game to a lose.
- Que for Comp and get the trolls against you.
- Rinse, Repeat, Profit.