How do you remain so patient?

Blizzard have made it clear over and over again that they do not care about us, or this game.
Hog is still a complete joke and hasn’t been in a satisfying state since launch. Mercy is Mercy. Kiriko turns me into the real life trollface and for some reason we are accepting Suzu. The PvE is now completely dead. Season 9 is on steroids. Skins cost a liver to buy. Heroes are essentially locked behind a paywall. They changed the entire ranked system for absolutely no reason instead of actually trying to fix it. The anti-cheat doesn’t work. Everybody still smurfs. Everybody still yells at each other. Streamers are now report abusing. We waited for 3 years of absolutely no content from Overwatch 1, and we were given this.

Where do you get all your patience from?

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I love the feel and mechanics of like 2 heroes so I do that over and over again

At least I did before support queue times broke. Now I don’t really play. Few DPS games a week and those can be rough and unfun at times. I stopped caring about skins when they became paid (yea I know I paid for OW1 so those skins weren’t “free”)

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2016 was legit the most based time in my life I think. Everything was so good back then, it as an amazing year.

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Personally, I don’t care anymore.
Theris no way back to ow1 and caring team with Jeff. Future is dark

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I play the game exactly how they designed it. as an absolute joke

Not playing comp anymore since ow has the worst competitive system out of any other online game…

I just play QP…
Have fun w friends… That’s it…

This game isn’t worth it to lose my mood, patience or sanity anymore…

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Because I wrote a patch 3 months ago with

  • Tank/DPS Regen Passive
  • Less Burst Heals
  • Less Burst Damage
  • Pharah rework so she is in the sky less

And this patch has

  • Tank/DPS Regen Passive
  • Less Burst Heals
  • Less Burst Damage
  • Pharah rework so she is in the sky less

playing sombra but yea… i think that hero has worn some players patience thin

  1. play a different game mode. i mostly stick with mystery heroes & when I do play comp, it’s open role. the vibes are just… different. I’ve had more bad apples in one game of quick play than I usually have in a week of mystery heroes.

  2. To quote Zarya, “It is only a game, why must you be mad?” Take it as a silly little game that you play because you like it. Don’t like it anymore? Don’t play it anymore. i highly doubt the game is going to disappear in a year or two. it will be here

Hog isn’t a bad character at the moment. The rework even not perfect, is actually a huge step forward in giving him new ways to defend and maintain and objective. While also setting up kills.

Mercy isn’t and hasn’t been an issue since the moth era shenanagins.

And Kiriko’s only utility outside of her ult is her suzu, you just need to pressure it out before committing to an ult.

If you can do that, she isn’t an issue.

Their isn’t really any major game breaking issues. The meta is pretty much whatever your good at, till like top 500 where it’s slightly favors sigma and JQ over other tanks

Me when I ignore every other issue and Blizzard’s blatant lying because “uwu I disagree with your hero picks”

Or you know it’s not an issue with the characters in question.

And most likely an issues with your hero pull, missing a small hand full of key interactions you can exploit, or just not simply caring enough to improve your own game play to actually utilize what your given.

As from my experience in plat and diamond, mercy rarely gets off a clean rez. I can confidently execute JQ combo’s and ult, as I can keep pressure on dps/kriko to force out the suzu. And you will come across hogs worth their salt.

You can argue otherwise all you want, but these are not issues. And it’s not some failure of Team 4, because you personally can’t work around such.

Ok, we know who to blame if S9 is a disaster? Thanks for owning up to it.

Yep, you are part of the problem, not the solution.

A near infinite amount of giving them the benefit of the doubt and blind optimism.

Granted I’m pretty much out of both.

This will clearly fall on deaf ears, but I’ll bite your bait.
We’re the same rank and everybody I have spoken to about this had unanimously agreed that Suzu should do one or the other; not both.
I never once mentioned Mercy’s rez. That’s not her issue.

My issue is the risk vs reward and value factor. Both Kiriko and Mercy require much less risk compared to what the opposing team has to do deal with them. Dive is nowhere near as effective anymore because of how much they have strayed away from the “muh goats” issue, and the game has diverted where abilities such as Suzu (imo, at least the invulnerability part) feel cheap to use.

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No worries.

One shots are in every game and are way more unfair - #119 by GreyFalcon-11737

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The fact they were making a LEGITIMATE reskin of Overwatch 2… and calling it OVerwatch 3 season 1… I can’t anymore.

The game is so done for.

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I just do dailies and sign off. I know if I were to go for longer than that I would start to tilt.

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???

Kiriko has one cooldown that can only really be effectively used once per a team fight. Their is a major opportunity cost whenever it’s used.

It’s the only thing that she has to use to keep a teammate from dying, So it’s either use it or lose the other person. So in my personal experience just creating a situation that I threaten a death like landing a knife and doing enough chip damage to secure a meaty head shot kill after the pull. Is enough to get that suzu flying. Where I can then say shout and axe the target in question instead.

And thats not counting the fact that suzu is her only tool to clean up a nade, sticky bombs, pin, stun that would have also lead do someones death. Like their is a lot of things she can only prevent with suzu, and she only has one of those in her pocket.

As once it’s gone she pretty much is just a weaker moira. That can only do single target healing, and can’t do consistent damage and healing at the same time. (I am aware of the little spacer between healing waves, but her damage output is pretty much junk if that’s all she is doing)

That also has to put her self like right next to a teammate that’s taking fire if she TP’s to get close enough so people are not dying mid healing travel time.


Mercy on the other hand doesn’t get a lot of moment to moment value, 55 hps or 25% damage boost on one target is ok. But far from the power house an anti-nade, suzu, lamp, or any of the healing tools that can just do 150 hps on a cooldown and stacked with their primary fire.

Her primary value comes from the fact she can maintain her self for long periods of time. As unlike any of the previously mentioned tools and heroes, she tends to be one of the last heroes to die. And kind of makes it difficult to win via killing the both the supports right off the back.

heck her beam is also one of the few options to heal around barriers and through mei’s ice block and wall for a few moments.

But for the most is the supports that is most reliant on her team to do things in her place. And heavily reliant on her other support to make the big plays/saves in her place.

I’m mean compared to what? OW season 2~3. Ya because that was kind of because dive was an exploit on the games intended design. As the d.va/winston stack got around all the slows/turrets/bonus health stacking. That would otherwise manage the mobility centric playstyles.

Be it like compared to the end of OW, to now it’s pretty much just as effective. You just need a team to actually focus down one of the dps, or push ana with DM/Missiles and one other DPS. To quickly secure that early pick.

From their it’s just clean up and keeping key cooldowns from landing.

15 seconds is one team fight apparently.

I go to sleep now. Thanks for the extremely useless conversation.

Ya most team fights really only last about 20~25 seconds for the most part. So unless she is burning that suzu right as the fight starts their is little room to get a second one by the time the fight victor is already decided.