In MR, its not uncommon to have healing somewhere in the 20k-30k range in some comp games. But, in Overwatch, its merely 10-13k healing, but its significantly more frustrating.
Why is that?
In MR, its not uncommon to have healing somewhere in the 20k-30k range in some comp games. But, in Overwatch, its merely 10-13k healing, but its significantly more frustrating.
Why is that?
Because supports aren’t allowed to have fun.
I will say MR healers have better ultimate’s than most OW heroes, but I get more frustrated playing support in MR than Overwatch, because there’s always someone chasing me for some reason, people in MR don’t like to look behind to help their supports.
Overwatch has much better/stronger audio and visual feedback for all roles but especially on Support compared to MR. You really feel every single bit of healing/sustain that gets done in OW whereas in MR it’s often difficult to even tell the supporting is happening apart from the fact that people don’t die.
Vanguards are also pretty subpar compared to the Overwatch tanks and certainly far less appealing from a fun perspective so it can be like pulling teeth to get players on em. Healing poured into a squishy is always going to be less effective sustain in the end even if the numbers are higher.
Although, I still think the new and shiney is the biggest reason and there’s ultimately going to be major backlash toward support in MR once that wears off. It’s already been steadily brewing from what I’ve seen, especially among higher ranks.
MR’s healers have a better power budget and are not as bloated with their kits. Luna Snow for example is a healer with a little more finesse, whereas Bap however is just straight up a DPS with healing.
Because DPS heroes are significantly worse in OW than MR. And especially so when compared to the other roles of their respective games. Not only do MR DPS heroes do more damage and have more abilities than their OW counterparts, but also, they are more lethal compared to the tanks and supports of their respective games.
In OW, tanks are basically big DPS, and supports are DPS that can heal. The true reason that GOATS became a thing was because of this. Why play a character like Reaper or even Widow, when you can just play Hog? Why play Genji, when you can play Kiri? Why play Soldier, when you can play Bap?
Look at OW Open Queue, and see the comps people are running in there for evidence. And yet, in MR, with an OQ as well, you don’t see the same thing happening, and supports have way more sustain healing in MR than OW supports do. (Yes, everybody that blamed healer sustain was wrong. It wasn’t the healing, it was the lack of meaningful damage from DPS to encourage that role to be played.)
In OW, Ashe, a DPS, has a less lethal grenade than Ana, a support.
Zen dishes out more damage than most of the DPS roster, while also bringing Discord orb to the team.
JQ is probably the most lethal character in the game.
Doom combos entire teams by himself.
DPS heroes just cannot do these things in OW, and so the reason healing sustain is complained about is because DPS just can’t land kills, because their role is impotent.
Burst is a lot weaker in Rivals. It’s pretty rare to get 100-0’d without there being ANYTHING you can do. Likewise, there’s only so much you can bail people out of bad positioning.
Overwatch is an incredibly bursty game. Even if you don’t have a ton of OHK’s on either team, you let your focus drop for even a second and someone can die, but if you ARE paying attention, people are basically immune to anything that isn’t a OHK.
Makes a very stressful healing experience where the people you’re healing don’t really care about anything that doesn’t one-shot them because you can fix it.
I started winning a lot more games when I prioritized peeling. Especially against that freak Magick. What are they feeding that goth girl?
I would go Namor for you guys, but screw that guy. Keep him away from Sue.
yesterday i had to peel a rocket and adam from 1st point spidercity 2099 from a magik, i was on the building with the jump pad.
problem was i was squirrel girl, and they never shot at the magik once. got the 1st and 2nd hit clean but the magik hid behind cart where i my primary couldnt hit her so i ended up coming down.
I have to agree with this DPS feel way stronger in MR and I don’t like most of the DPS cast there
Proper Tank shredders like wolverine destroy Goats
Currently we have triple support creeping up and being frustrating but there is answers to it for eg Iron Man Ult deleting most of the cast regardless of the healing
Wish we more kill power in Ow
Its not that the DPS role is weaker in OW.
Its that the DPS role is extremely unbalanced. Which in turn makes some supports who are made to resist the chosen evermeta DPS annoying to deal with when they are meant to dealt with other kinds of DPS.
How many times have people whined about healers making Orisa ‘‘immortal’’ and it turns out that their entire team was flankers and hitscans, who Orisa is made to resist?
Also also why supports like Illari (who resists Tracer) were disliked and eventually gutted. If a support can foil the chosen DPS, they are apparently too strong.
In MR the DPS role way more balanced within itself.
Oh is that why they are the most popular role?
It’s because of powercreep. TTK is so extremely low that healing needs to be hard and fast, along with some tilting support abilities. This is also why matches are so quick to snowball into stomps and team kills. It’s really boring.
huh? its literally the opposite lol
arent they gonna nerf the support role soon, or did i hear that right. like a global nerf. also yea i also heard triple support is crazy in higher ranks where its like you cant kill anything for 2 minutes sometimes. luna alt - loki copy luna ult - cloak and dagger ult
or something like that
hero shooters are the chuck n cheeze of fps games
https://youtu.be/LeOCitSsrTk?si=Uco10O6oYgYUOswo&t=8
The power of healing in MR is absolutely insane - you can go from nearly dead to full health much, much faster than is possible in Overwatch. I suspect MR feels less infuriating because, as noted above, it’s not as obvious in MR when a character is getting healed (both because of the feedback issue noted and because there’s just soooooo much clutter in MR as compared with Overwatch).
There’s a lot more burst in OW, where you die very fast and thus less healing. 5 v 5 also tone down the healing as well since there’s only 1 tank. Anti-nade also helps secure kills.
That being said, the sustain in MR is far more insane and would’ve been where OW go if Ana hadn’t been introduced.
Are you aware that you can’t compare it like that?
How much healing can be done in the end depends on the structure of the game. How much can a healer actually heal? How high is the time to kill? How reliant are players on healing in the first place? These are all important factors that affect the numbers.
Also, you’re using a fixed value instead of a percentage, which makes the comparison even more irrelevant.
Let’s just double the HP, damage, and healing in Overwatch, and suddenly, we’d also have double the numbers—even though the game itself wouldn’t change at all! We’d just have bigger numbers to feed our egos!
I think support ults are insane in MR. With a little communication you can cycle through them and make it so nothing dies. I don’t think the ults themselves are insane but the durations are too long. Luna ult lasts 12 seconds lol. That’s twice as long as zen ult. Her ult needs a nerf and maybe for the others they need to make their ult cost higher because for some of them it feels like you can build it every fight.
Because in MR, supports can have fun, can deal damage and can heal. In overwatch if some support play better damaging than healing, devs just nerf sup damage and nerf heal too.
Also rivals, don’t care for people crying in internet because some hero is OP or not. That ruined overwatch because some streamers starts crying if some hero is OP. (eg: Old video samito crying to moira orb damage in overwatch 1 while he was trying to block moira orb with rein’s shield, after that some weeks later moira received nerfs in entire damage kit)