🕊 How about 80hps on Mercy

Making mercy heal tanks faster is overpowered and will spawn a static tank meta where nothing dies

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Ahahah you’re my long lost twin TF2 brother!
I played ETF2L a bit but got bored and by the time they implemented comp in the main game it was too late and OW was out.
I also played 1 game but we had a normal sentry engi and a spy and I just gave up and never played again.

If you read his post he said AFTER 5 seconds of not taking damage, if the hero has not taken damage for 5 seconds. team would have acted on it way before that if they were low and able to push in to finish the person.

It wasn’t overpowered on TF2, and it actually takes a good medic on TF2 to know how to use that type of healing effectively, which barely any do.

But tf2 is a different game and that buff will only be useful in between fights. Even if it isn’t broken it’s not a good change as who would stop shooting at the tanks to activate that passive?

Mercy’s end game healing is on par with the other main healers.
She lacks burst, that isn’t a bad thing.

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No not between fights either, that is an example of someone not knowing how to use it tbh.

The people who fall back you just leave them for a few seconds, the longer you’re not healed for, the quicker you heal up, it’s so the medic can focus better on the targets in front of him actually taking the damage.

IF you play TF2 I highly suggest you try it, it really lowers the amount of stress on you if you’re solo healing, it’s great.

That being said, now I think about it, we not longer have solo healing in Overwatch…

Yeah. Her being a “main” healer with her sh* HPS with a main-healer’s subpar ultimate? She needs that 80HPS back to properly be in that main healer category.

She’s totally an off-healer no matter what people say. The fact that she’s supposed to be a pocket healer at her best? Bad. Her HPS is NOT high enough to be main healer.

But mercy doesn’t need that as she can fly and Rez people. Medic doesn’t do that

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This would be a nice QOL change, but I think that this is a bit over complicated and it doesn’t address the central issue.

The main problem with Mercy’s low healing throughput is not that it’s tedious for Mercy. It’s not an out of combat problem at all. The problem is that her throughput prevents her tanks from playing aggressively when she’s used as a main healer.

If Mercy’s healing is too low the simplest way to address it is to increase her healing.

Medic has 900IQ strafing instead from peoples rockets etc :wink: and has to make sure he doesn’t die or he loses his ult.

But you’re right, Mercy doesn’t need it. But it would be an interesting change for every healer. I personally cannot see it being added to the game though ever.

No, it’s not, they literally copied TF2 and the sole purpose of Mercy’s existence was to draw the Medic playerbase.

Some of them laughed at OW’s face and returned to TF2, some of them stayed.

If you wanted to make it easier for her to heal tanks, it would be better to rework her beam to heal for 25% of the target’s max health every second.

so that’s:
50hps on 200 hp heroes
100hps on 400 hp heroes
150 on 600 hp heroes

it will always take her 4 seconds to fully heal her target.

My only concern about this is she could make tanks very hard to kill if you don’t focus targets well.

but i mean if you have to wait 5 seconds to get the boost it would take longer than just healing how it currently is. I guess it could come up in some situations like youre walking back from spawn and dva is just waiting to be healed, but idk seems like too long. maybe 3 seconds? i would be consistent with shield health regenerating even tho theyre not really related lol

No, Mercy shouldn’t have 80 HPS if Moira has 80 HPS on a limited resource. Maybe 60 or 65

Edit: you have to be careful about it though cause of her fire and forget healing. She doesn’t have to look at her target or anything once locked. That’s one of the things I like about playing Mercy. She’s free to constantly look all over and keep an eye on everything that’s going on around a fight so you can decide who/where your damage boost and healing are needed. Or if you need to swap to your pistol and help finish someone off.

You’re kidding right? 150 HPS on someone’s M1…?

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Mercy’s sole purpose was to be a healer, though.
She cannot multitask like the rest of the healing cast. She has to do this or that, not multiple. Her only form of multitasking is beam juggling. So, yes. She deserves 70-80HPS if she’s going to have a lackluster ultimate.

Her HPS is currently 50 and it’s pathetic for a ‘main’ healer to have such a thing.
She’s a petty off healer at best. She’s preferred to be a pocket.

Five seconds seems a bit too long. How about 3-4?

The problem is there has to be some downside to always on, free, no aim required healing.

Ana has to aim and reload, Bap has to aim and reload, Moira has to aim and has limited amounts of healing. They’re always going to have a tradeoff for 100% uptime healing.

And her sole purpose isn’t healing. Damage boost is an important ability. So is rez, which I guess you can consider that a form of healing.

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A Mercy main can dream… :’)

This suggestion doesn’t seem necessary or fair. Just use your other healer or health pack if you’re that impatient.