Some kind of reverse Sym beam would be good. Like 80/65/50.
I donât know how they could balance it. I like the idea of making her beam into a straight beam if you pressed reload which meant more aim bit with the reward of more heals. Not tied to the first thing though.
Id rather have mercy beam behaviour changed to have a heal bonus based on missing hp, say when healing someone under 25%hp heal does 80 hp/sec, when under 50%hp heal 60 hp sec , under 70% heal does 50 hp/sec, and at 80%hp or higher heal does 40 hp/sec.
Maybe they could also change the beam to add a âwhen ally life reaches 0 and beam is attached his hp turns to 10 instead, effect can only happen once every 30 secondsâ, Mercy beam Could make its target glow to indicate this effect is at play
This is kinda counter productive to how her beam works though. I think if it scales it should scale up. Her beam is already able to switch targets quickly, you wouldnât want it to start at full power on a new target cause you can just hop targets around.
If it were to scale it should scale up. That puts a downside to swapping targets, or swapping to damage boost. And honestly that would be a good change. Part of Mercyâs playstyle is choosing your target and whether you need to heal or damage boost, and rapidly changing it. Adding in an upward scale to healing, and maybe also damage boost, the longer you stay on one target gives her a buff but requires decision making.
It also makes her stronger at pocketing 1 person which IMO is kind of what Mercy is supposed to specialize in. Yeh sheâs always been seen as the âgeneric healerâ but her kit lends herself to supporting 1 or 2 people at a time.
Or they could just copy the Medic design where the longer youâre out of combat the faster you get healed
So say the last time you took damage was 5 seconds ago, it boosts her healing up to whatever number; but once they take damage again it drops down to 50 in combat or right after taking damage