Listen, nothing but respect for you being able to make it work. That’s how GM players do it too. But even top 500’s prefer kiriko and bap as an answer to nade for a reason.
Because it is far more consistent at removing the oppressive nature of nade. If it was that consistent to use JQ to deal with ana she would be a must pick against her. But fact is she isn’t.
I’m sure you mean well but telling people to just agro in using cover is non-advice and avoids the core concern.
Not to mention ignores the issue of tanks as a whole struggling against nade rather than the micro focus you and I have had on JQ.
So I’m not saying JQ is a counter to Ana, I’m just saying JQ can play through her without to much issue.
Be it other tanks are better at specifically killing her, and or preventing nade from ever landing.
I mean honestly playing orisa, winston, JG, zarya. Anti-nade rarely is factor in my death.
I mostly just keep pushing, and use tools that grant me bonus health or a barrier to weed out the time it’s actually up. While in a posisition to keep doing things.
Like unless your already in a bad situation like low on hp or completely surrounded by the enemy trapped in a root/stun/slow.
Staying aggro for the most part and keeping the enemy from capitalizing on you. Is basically how to play around Ana in general.
She really can’t escape once your on her without major team resources being dumped into her. At which point your play towards a different wincondition, were just can now just pump cooldowns and ults into the enemy.
Hot take, increase the health of all characters by 20%, remove support passive and watch how much more fun and challenging the game is when you can’t get exploded instantly and the tanks will have some wiggle room with the anti nade.
I think anti nade is fine, the problem is when you combine it with sleep as a combo, well thats when you pray you have a Kiri on your team if your a tank.
The way 5v5 is structured, you just need to set up kills faster then the enemy. And or specifically kill the enemy supports. And use low invest resources like knife pulls to make sure things like suzu or lamp don’t get in your way of your ult or axe.
You don’t have to play a long game, you just need to make sure the enemy dies before you do.
Or if you playing winston, be guy that forces out all the support tools before your dps ults.
Most other games with healing have much lower heal per second than overwatch, I read another thread where games that have low heals tend to be more enjoyable compared to the slugfest that are overwatch engagements. Personally I think fights take way too long to be won when the two teams are hitting it out because of the insanely high burst heals
Yes an no, like what your describing isn’t exactly common happen stance. And most of those tools only get used once per a fight normally anyway. Such as nade/suzu/lamp
So you really can’t scale those back unless your looking to make it so they can only use them like once every minute or so. At which point they might as be ults.
headshots are not common, and make up for like less then 10% of hanzo’s kills normally anyway.
Hit scan ranges were already pulled back and only do 30% damage at range.
Nade’s cooldown is about as long as suzu is now.
Bastion also isn’t much a threat to tanks, that know how to play around the cooldown. Act like your about to push the bastion, let them burn the cooldown. Fall back around a corner and let him walk into your teams LOS to burst down.
forcing the enemy to invest large chunks of healing cooldowns into him, or he just dies.
With heroes like d.va or ball just rolling back around flank get healed then push the bastion right before he swaps back into normal form.
What you just described is the current state of OW. For the most part.
You know you haven’t really contributed a solution like at all during this whole discussion, you’ve been mostly defending support and been pointing out players how should they play their role or thinking this state of game game is fine.
Everyone here is offering a solution that can keep nade or nerf something, but during all of this i dont’ think i’ve seen a solution on your side, if you are just going to tell people how to play the game all day we will never come to conclusion because its all avoiding the issue entirely.
So fun fact game devs usually don’t want specific solutions offered to them. More so that the issue is addressed in detail.
And for the most part they would rather have the space to make their own solution then just having people put up expectations that may or may not be realistic going forward.