Look, I’m not calling those that are frustrated “whiners” or dogging those that want her to be nerfed. I get it, even though I don’t get it as far as Ana goes. But I do get the idea of using the forum to speak up about the things you are frustrated with or feel are hurting the quality of the game. I hate the people who foam at the mouth any time they have a chance to come to the forum and call people whiners and cry-babies, as if OW2 is just a bunch of happy rainbows and sunshine and no complaint is EVER valid.
That being said, I do disagree with the need to nerf anti-nade. I think the game needs anti-healing and that there is too much healing overall. And I think that if you are playing in a way where you are that dependent of healing at every single second of the match, then you should consider that the over-dependency on healing is the problem, not the anti-heal ability.
I mean, it’s not like you can’t still use cover and it’s not like the anti-heal lasts all that long of a time. If you are getting healed at any moment, you should always view it as a bonus and not take it for granted, and still play near cover and consider the fact that your healing may disappear at any moment, like if the support player dies, or has to heal another teammate, etc.
I do get the point that the nade has become a bigger win-condition in so many fights, and that fact alone on an overall basis gives validity to the idea of it needing a nerf.
But to me, that’s because there is way too much healing in the game right now overall and that’s what’s making anti-nades more effective than they were in the past… So many heroes have so much sustain and get-outta-jail-free cards, that anti-nade is become the only thing that allows any kind of vulnerability. So it feels like whichever team uses the Ana nade simply gets the win, as opposed to the “better” team… and that sucks, yes, but it’s because the balance toward sustain/defense, plus the new kits of the new heroes being so strong in terms of defensive utility, plus the support passive all being jammed into the game over the last year… and if those issues are not what get looked at to change, and instead, abilities like nade get nerfed, then the game is gonna KEEP going in this crazy direction even more and the problem will get worse, not better.
agree anti healing is necessary, keeps progress in the game possible. Otherwise we would have fights that last 2 minutes and would only be able to win with grav dragon
I think her damage or nano need to be nerfed, or maybe anti needs to be slightly less consistently high value. Maybe make it harder to use or something. Make it last less time on tanks so that ana players are incentivized to use it on squishies, which are harder to hit
I agree pretty much completely. People are still freaking out about how sombra’s hack is a second or two or how snipers can snipe people. I’m still used to that hack running for 5-6 seconds, and back then, it still wasn’t all that menacing.
Once the game went free to play, either everyone got whinier or all of the new players are just more dramatic than those of us who paid to play in the first place.
I respect your view, and maybe you’re right… but I am not convinced of that. Personally, I view nade just like I view Tracer or Genji or Hanzo/Widow, among others, that are able to close kills quickly… Obviously, it’s totally different than burst damage, but the result of it is “danger of death” is what I mean… And yes, it’s a powerful ability, I don’t deny that. But I think the excessive healing and sustain is happening for a variety of reasons, not just because of Nade.
Personally, I think the support passive is the root of the problem. And don’t get me wrong, it DOES make playing support a LOT more fun from a personal perspective. But ever since it was implemented, it’s given support heroes the ability to not only use cover to avoid damage, but really cover becomes an auto-self-heal mechanism, relieving BOTH support players from worrying about eachother OR themselves… and therefore, supports are alive and at full HP over the course of the match so much that healing has become overabundant in general.
Well, I get your point, but that’s sort of a different topic, if I’m understanding you correctly. You’re talking more about the comparison of Ana’s overall power/effectiveness to Zen’s and/or Bap’s. And if you nerf one, then to balance them, the other deserves a nerf as well…
But I’m more focusing on how Nade is effecting the game vs. imo, Nade is really only effecting the game because of the balancing trend toward too much defensive power throughout the entire hero pool.
I admire your bravery in making this post considering the current community sentiment.
I also think that the problem is a bit overstated. The biggest problem with anti is the same problem we had with discord. We only have one tank now so we can’t afford for them to just fall over. I think maybe the anti effect should just last less time on tanks just like sleep lasts less time on tanks.
Effects like anti help create the necessity for higher healing and other tools to avoid death. This also ends up having an effect on damage as well as loss in diversity of characters you’re likely to see in game.
If you nerf anti, it leaves room to add other adjustments to Ana as needed while also opening up the possibility of addressing healing overall. Ana should not be the lynchpin to address healing overall. That helps enforce her into the meta which is not ideal.
That’s a fair take… and you very, very, very well may be correct. And if that’s what they do, just lower the effect time a tad, maybe it’ll all work out perfectly by keeping it effective toward squishies, yet preventing the tank from dying as often…
“Ana is fine” only makes you sound like a fool. Its clear that a character with a 90% pick rate across all ranks and that heroes get balanced around anti nade, is not “fine”.
Dude, can we just have one forum discussion without personal attacks? Just one??? ffs
And if you read my post, you’d know that I’m saying/suggesting is that the reason Ana is picked so often and so effective is due to overall balance trends. It’s a discussion, an opinion, this is a forum… If you don’t wanna “discuss” or “think” or “read”, wtf are you doing here? go away, ty
I’ve never even owned a console.
That’s a fair take… I can’t deny there are a million moving parts… I just tend to think some of the other moving parts are more of the culprit than Ana’s nade, and that those parts need to be addressed first… but maybe a smidge of a nerf to the nade will be healthy, I don’t claim to know for sure either way… We shall see.
To be clear, anti as an effect I think was strong but overall okay in OW1. I think a lot of the strength that it holds right now is largely due to the loss of a tank and potential ways to mitigate from hitting you / your team at all. That along with the addition of the support passive made it so Ana has less of a choice to make between saving for self heal or using aggressively.
I think overall her kit was made with 6v6 and no passives in mind. With OW2, it wasn’t adjusted enough for the changes to the game which is why there are so many complaints about antinade.
I’m certain if it was nerfed / changed people would move on to complaining about something else. But I do legitimately believe anti as 100% doesn’t work in 5v5 as a regular ability without warping the game in an detrimental way.
I do agree with this… I think that if they can nerf it so it (in a perfect world) would still have the same overall effect on squishies, but ease things up for Tanks a bit, it might be a W.
I use to think Ana’s nade wasn’t an issue. But watching it consistently win team fight after team fight just because they purpled the tank isn’t exactly stellar gameplay.
Fighting ana shouldn’t require kiriko or baptiste. But it most often does.
Nailed it. If there were more counters to nade besides lamp and suzu we wouldn’t be having this discussion.
Nade’s power has been left unchecked directly because Blizz refuses to make more counterplay available to it.
Someone mentioned Granny has a 90% pickrate across all ranks. Check yourself, on pc in diamond+ rank its over 100%. In GM it fluctuates between 120-130% pickrate.
Its wild to me this has gone on for this long, basically since OW2 started. Then again, if we’re all still playing this game, we’re all a bit crazy, am I right?