PvE was part of OW’s identity, it helped make it unique, they have a great universe and characters and it attracted players.
PvE can be outsourced. The biggest issue with PvE was it took time away from PvP which is an issue. But they can hopefully outsource these projects internally in Blizzard or out of Blizzard or both.
Activision and the CEO of Activision were the issue behind many things that plagued OW, huge projects being personally requested by the CEO and then cancelled after months of work from the same CEO being but 1 example. Now with them gone they can have an easier and more focused development.
It’s good for us. The players. It’s basically like this. PvE attracts players > more money for devs > more content for players. It’s a win win for everyone.
It would bring old players back and help them love OW again. A lot of players felt burned by how the transition between OW1 and 2 was handled and of course the cancellation of PvE. With a refocus into new PvE content these fans can feel welcomed back and enjoy the characters/games they once loved.
I know it’s easy to feel this way because of how badly it was handled.
But I don’t think the current team is like this.
The current leaders stepped in when OW was a complete sh*t show and ever since they’ve shown nothing but passion and have tried their best to make OW2 the best game it can be.
I truly believe Activision and Bobby Kotic’s greed, the CEO of Activision at the time was the main leading force behind these things.
If the released version of PvE had been more improved, I’d say the same thing. However, I feel they failed the launch state of the game by not allowing it to have some of the most bare minimum requirements of co-op gaming.
No all-heroes type of custom game lobby by ‘host’
No backfill.
No open queue search by world or other filters.
No options to possibly skip story dialogue.
More randomization between encounters. There are seemingly too many fixed spawns one can predict.
THere have been improvements from archives such as someone dying not failing the whole party with an unmovable player.
Old leadership being gone doesnt mean the current leadership isnt also here to dig through your wallets.
It is my opinion that if they really wanted to make better monetization theyd throw away the battle pass and move to something else
They removed the heros from the battlepass because Mauga was literally pay to win and they knew it. Had the Mauga issues not happened they would have left it as is in my opinion.
Theyve only made moves, again in my opinion, because the game did so bad that they didnt get their bonuses.
I don’t think PvE is cancelled and I believe they’re still working on it.
The only word we’ve gotten that it is comes from third party sources, mainly ex-devs who fear it’s been cancelled (but won’t know because they’re ex-devs) and a single journalist who editorializes their work quite a bit and shouldn’t be trusted as far as he can be thrown.
Until Aaron Keller or someone else on the Overwatch team officially steps up and says “PvE is cancelled, sorry guys.” then as far as I am concerned it’s still in the works. Official word or nothing.
PvE was the reason, why they stopped working on OW1, why they took forever to do something, why the story was not moving on and multiple other things.
The end of PvE is one of the BEST things they could have announced. It was not THAT good that I would like to see more missions. In terms of the lore its sad that they need to find another way to tell it, but on the other hand, we have no name characters like Illari, who have NOTHING to do with the story or any of the characters.