Hot take: all heroes should be made easier

In a contrary to popular belief, making the game a hard core aiming sim is not going to bring new players. It will actually make it harder for them to compete with the veterans.

Remember when OW first launched? People went all aboard because it was easy to pick up and play and considering nobody has played it before there was an equal playing field.

All the heroes needs to have their skill floor and ceiling lowered for OW2.
This will make it easier for new players to compete without being totally stomped while also not being completely useless when you get them in your team.

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now that is quite the hot take

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I don’t think they’re wrong though, necessarily. The “skill” obsessed crowd is a relative niche compared to the sea of casuals, and games that cater expressly to them have a habit of either staying niche or closing shop all together.

The only thing that gives me pause is the idea of lowering the skill floor is scary. Imagining the ways you do that for instance.

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Plot Twist: Overwatch drives more players from FPS than Mobas.

Somewhere else, in this universe, F2P games created based on gunplay and “Not easy”, aim reliant heroes like Apex and Valorant are crushing it so yeah, wrong.
If you want easy heroes with near no aim requirement, you picked the wrong game mate.

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So should we buff Tracer dmg back? Give Echo her old 20m beam? I can agree with that :wink:

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Well if they wanna go for a really spicy take, by doing the opposite of what Samito wants, by giving Supports more value for less mechanical input. They are artificially increasing the amount of Support players in high ELO.

Which would actually be beneficial for queue times at that ELO.

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Easy? Nah, no game should be 100% easy, especially PVP.

But easy != aim-intensive. Plenty of difficult heroes don’t need aim, like Reinhardt.

I think all heroes should have a high skill ceiling, but there should be high-skill options that aren’t built around aim.

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idk if they all need to be “easier”, but there should be more heroes like moira, mercy, old sym, winston, rein, etc. that require less mechanical skill but still require game sense. it’s good accessibility, and everyone needing to aim is so boring. This game really is slowly turning into a cartoony version of CoD and it sucks.

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I agree and also give back Junks 0.3 nades and remove mine fall off :smirk: Oh and flying tire. We need the flying tire back. And the old ult charge. Man, the more I list everything the more I see that Junk really was murdered by nerfs…

Make heroes easy again Blizz.

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I mean, are they though? I honestly ask this not knowing about it but all I hear from their fanbases is that those games are “dying” or “need to be saved”.

And like, in so much as Apex is doing well I have to imagine a more casual experience like Fortnite is still dwarfing it. Peak players for apex per month is about 350k, 178 average. But Fortnite has 30 million people playing it a day with 4 million concurrent users on average.

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NOOOOOOOOO I take it back :skull:

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Too late! You still main Echo…You get to watch the carnage from a safe distance :smirk:

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“Plenty” ? You literally named an exception. Most heroes DO require aiming, a lot of it.
Like I said, “easy heroes with near no aim requirement” are mostly on MOBAS. Never said theres none in OW but they are the exception.

Let me remind you that projectile heroes need a lot of aim AND prediction (which is harder) so yeah claim stays.

Oh 100%. Like they are killing it. Literally their tourneys are getting bigger and bigger.
Valorant is not like League for sure but its only going up and up every month.

overwatch still is easy to pick up and play. theres matchmaking and if you just cant play the videogame, you will relatively quickly be matched vs players of similiar skill. i dont think the highest level of play should be affected at all because theres always gonna be people who are just average or not good at it.

also, never, not even on release there was an equal playing field. at launch night, when i first played the game after the open beta, i lost about 10 consecutive quickplays, because there where just so many people on the starting mmr that either played the closed beta, or more of the open beta, or more shooters in general.

i didnt immidiatly uninstall the game out of frustration. if someone does, they should not play pvp games. sucking at the start is part of the process. just like with any activity or sports.

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You didn’t but a lot for people will. And there is nothing for them to lose if they don’t stay. They will just jump on the next game. It is just the game that will lose those players.

Also it is kind of a stretch comparing few days of gameplay advantage from a beta to 6 years of playing the game.

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There should be variety in skill floors but everyone should have a high skill ceiling that makes the difference in a good and bad player obvious. Some people like heroes that are difficult to pick up and play.

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oh nooo poor snowflakes uninstall a videogame because they cant take a little setback. you realize how that sounds right?
“lets cater to the people that have an unhealthy frustration tolerance and ignore that literally millions of people in every pvp videogame thats well designed and rewards skill dont quit the game because they lost their first X matchmaking games”.

yeah im sure it hurt valorant a lot that its a cs clone with literally one of the steepest learning curves of any shooter. or im sure people dont play pubg because you have to aim and play smart to stay alive. or csgo the “og”. im sure valve is very disappointed in how many people DONT play their game that just wont die no matter how many alternatives enter the market.

no man, not gonna go into this further, this is already too stupid.

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But you see, old players have been already mastering those heroes for the past 6 years. The new players won’t have the luxury of time to learn them.

OW was popular because the wide appeal.

Normies won’t go torturing themselves with CS or valorant. They will go for the option that makes them feel good about themselves.

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“ppl who moved from csgo to valorant had a hug advantage bc the whole game, aiming, movement, positioning principles translate”.

“ppl who play call of duty for years have an advantage when a new call of duty comes out”

“people who played original dota had an advantage when LoL dropped, or dota 2”.

yes. and that is why we have matchmaking. skill is distributed in a bell curve. why and how people have that skill doesnt matter. what matters is that unlike in the old days, where there where public servers and you where always in the same game with some sweaty nerd, today we seperate the players into their own skill groups. and if you make the game easier, this will not change. we still will have matchmaking and the sweaty nerds will still dunk on the casual.

look at a game like mario kart 8. a game thats super easy to learn and to play. and i get super bored, because theres no match making. i know what kart parts are good. i know how to take advantage of mini turbos and mushrooms i dunk on about 80% of the playerbase. i dont play mario kart 8 for longer than about 5 matches over half a year.

and that is why “lower the skillfloor” isnt the answer.

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That is the most worrying part. OW’s matchmaking is already notoriously bad.

Even nowadays I still see people who have no business in the elo they have been put in.