ok.
ok.
How do you know they don’t belong? 15 minutes in one game with them?
Still falling for the junkrat trap on the spawn door seems like a pretty good indication. As well as other stuff like that.
Word, I just feel like everyone thinks no one belongs in their rank, though they had to win to get there.
Or…they can also make the game more skill-based. Which doesn’t always have to mean hitscan either: https://www.youtube.com/watch?v=zvC67kmYxPA
Or…they can just do both instead of doing just one or the other. Make easy heroes for players who likes that playstyle. And hard to master heroes for those who are try hards.
This is a huge misconception, Overwatch never was easy to pick up and never will.
And it is precisely because so much in Overwatch is not aim dependent. If it were everyone with decent FPS experience could easily pick it up, but as it is not the case Overwatch it has a very steep and long learning curve until you can even remotely understand the game.
Even “the human aimbot” Shroud had huge troubles picking up Overwatch.
If we assume that on average each hero has 2 interactions with each other hero, with 30 heroes we already have over 900 interactions a player has to learn to understand the game.
This is not easy to pick up, this is extremely hard. If aim would be the main factor in Overwatch it would be easy to pick up, as aim transfers from one game to another, while hero interactions in Overwatch are completely unique and can only be learned in the game.
I’d give my kidney for drop tire to come back.
Never forget what they took from us.
So I guess you just want everyone to shoot each other with Nerf Darts.
Reins smacking each other with a rubber hammer?
Lowering the skill ceiling just makes the game more boring as you can’t actually improve further.
The gamers have optimized the fun out of the game.
The physical aim mechanics are infinitely smoother in those games. OW has always had subpar controls. Very weighty and imprecise.
For an FPS, this game is very casual friendly in terms of number of “easier” heroes with lower skill floor.
That’s what matchmaking is for.
Aim was never overwatch’s problem, its that the expectation for cooperation the game demands is something today’s gamers are allergic to.
Idk what you mean with “mastered heroes for years”.
No offense, but a bronze player with 2000, hours on whatever hero will still be worse than the average new player (who should be gold-plat).
Some players are just more talented than others in specific video games and they can pick them up faster.
There are many players who do not learn from thir mistakes.
They might get overtaken by more ambitious individuals who care about improving.
Getting rid of cc is more about making tank players actually want to play the game. But yee, just getting rid of everything that isn’t a gun is a dumb approach that the devs have chosen
Here’s the thing, though.
What is “easier” even supposed to mean?
Every CD reduction means more frequent decision-making and greater activity over time.
More “precise” controls like Beta 2 Mercy, if not for the nerfed velocity, would decrease the tactical demands of pre-positioning through the added control, but would increase mechanical demands.
Moreover, every projectile size increase, speed increase, or extra bit of TTK leniency for one hero makes the game feel more (potentially unfairly) difficult for anyone they meet.
Tracer was nerfed to requiring 100% effective accuracy to one-clip a squishy with her now 200-damage magazines (down from 240). That definitely made her harder to get value out of. Should be revert that, then, to make her easier?
And then, finally, if you have a span of characters who perform just as well as those who are far more demanding cognitively, mechanically, and tactically (via team coordination), you essentially just gradually prune those more involved characters from play, especially that of still-learning characters because there is then simply no net advantage to learning the characters that take more learning time for less reliable results.
yeah, and it is already doing a terrible job.
That is simply false. Mechanical skill alone won’t get you far if you lack understanding of the heroes and situations.
Also new players should all start in bronze.
The only reason they are even in gold is because ~2500 sr is the starting point for new accounts if you win half of the matches.
I hard disagree.
People usually need an incentive to become better, to achieve better results.
The most casual of casuals won’t exactly have fun if he can’t kill things for himself every now and then.
OW1 had a good balance, you had braindead heroes (Junkrat, Pharah to some extent, Hog) and you had really high skill ceilling/floor heroes, Doomfist, Tracer, Genji.
The fun fact is, you could achieve the exact same with all of these heroes, however, effort was an ENTIRELY different thing.
Casuals and bad players NEVER EVER had the right to cry about being destroyed by a Tracer, Doom or Genji.
I onetricked Doom and I had to learn through trial and error on how to be an absolute beast.
I would fight vs Sombra, Hog, Cree, Moira, Lúcio and Pharah on the same team.
I would NOT swap, I was dedicated to become better, and I did, I could defeat my counters if they weren’t as dedicated as me.
I was called a smurf for doing some 1v3’s, 1v4’s (very rarely) but I did, and I loved it, my effort made it possible, a Junkrat can get a kill by spamming bombs on a place he doesn’t even see…
There’s beauty in competition, and a game that’s too casual doesn’t grow either.
Overwatch never needed to find an identity; it had one, a game for everyone.
OWL wasn’t necessary, but where there’s interest and popularity, there’s money, it was bound to happen.
Harder doesn’t always mean better… Sombra has to be played almost flawlessly in high rank/pro play to have value.
So no, it is a Hot Take because it’s an extremely unpopular opinion, one which shouldn’t be held considerable by the devs.
Or we could do something smart like not have an MMR reset.
Yeah, “smart”.
When there is tons of boosted people even right now.
Its not about “hard core”, it’s about crafting the game to feel more fair. There is a huge difference. OW is still far, far from “hardcore”…