Hitscan advantage needs to go

So many bob ross here in this forum

Because they destroyed and never updated her utility. Her grapple isnā€™t even where you aim still. She was even at 175 hp. She has a utility ult and venom mine hardly shoots about as hard as me throwing it from a slingshot in a futuristic game.
Meanwhile we have lucios and monkeys jumping all over the place, of course Widowmaker will be hard.
They will never improve her QoL because they refuse to nurf one-shots.
If they did nurf one shots, why wouldnā€™t everyone play cass, ashe, or soldier?
All damage needs nurfed, but it wonā€™t happen. I can play like 1000 SR higher on cass than on any projectile hero in the game and itā€™s not even breaking a sweat. Ashe is the best hitscan OW has made. So much downtime yet still high impact when used right.

They could just buff projectile speed too which would be nice I wouldnt mind seeing 125ms I think it was, arrow back on Hanzo.

Because widow is aim or nothing you cant aim and click heads you lose projectile heroes like Hanzo while being harder than the other hitscans can aim bodies still with abillities like Storm arrow or shoot quicker to followup than widow can to make up for it.

The reason widow is more skillful is because she has no good abillities its primary or nothing, also I saw you mention projectile sizes projectile sizes in this game arent that large its hardly going to help you the benefit isnt big enough to offset how hard they are to hit because of how hard they are to hit people will often be healed inbetween shots.

Or you know just play Widow/Ashe if you want range :face_with_raised_eyebrow:

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Luuuul.
Ragemeter goes brrrrr.
Im not a hitscan player, but damn how the hell can you hate hitscan in a fps?
If you want to play without hitscan you prob. should go for something like an RPG or RTS.
And yes, hitscan aim isnt easy win.
There are tons of solutions to kick hitscanners or dodge them.

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Thatā€™s super cool, until they just swarm you with pharah echo.

Hitscan dominance is a byproduct of honing hitscan skills vs other more troublesome characters.

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Tired of these noobs topics, go play animal crossing

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OW maps should 100% not be designed like CS maps. CS is a tactical shooter , that the point is to corner camp and hide. Its a slow paced game. High walled maze like maps have no business in OW.
Go play games like Titanfall, UT, Q3:arena. All those games have similar maps to OW. Some open some not. But none like these closed in maze like maps that are build to corner camp and hide.

Anyhow OW2 maps seem like they have a lot of flank routes and less emphasis on chokepoints, even though there is still more than enough of that too.

These moba kids come to OW expecting OW to be like a moba-fps, then when they realize they are playing an FPS they want to change the game based on their head canon of what they think OW should be.
Which leads to endless threads like this one with just awful takes all around.

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Donā€™t worry, theyā€™ll have one less shield to deal with in OW2. And I just know Sigmaā€™s gonna get reworked to have his shield removed too, so weā€™ll go back to vanilla OW with Winston and Rein being the only shields (and Reinā€™s already got its HP reduced too).

I have to ask.
How is it funny?

Are all FPS hitscans nowadays?
Iā€™m sorry, I come from another time when we played Unreal Tournament.
Out of a pool of 12 weapons:

-Impact hammer: melee.
-Enforcer: hitscan (basic weapon, not exactly the most efficient)
-Bio-rifle: projectile.
ASMD shock rifle: hitscan primary, projectile secondary.
Pulse gun: projectile.
Ripper: projectile.
Minigun: surprisingly actually a heavy-speed projectile. With a hitscan secondary.
Flak cannon: projectile.
Rocket launcher: projectile.
Sniper: hitscan.
Redeemer: projectile.
Translocator: projectile.

Only 2 hitscans and a half.

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Exactly, I find it weird that people donā€™t get that FPS can basically have no hitscan and still be an FPS.

Of COURSE you could switch all of the hitscan to projectile, and it would still be an FPS.

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I see a lot of complaints and zero suggestions. Assuming that ā€œadvantageā€ exists (which besides the mechanic itself it doesnt) , what are you suggesting?
More damage for projectiles?
Less damage per shot for hitscans?

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Move the weapons to projectile seems to be a suggestion which is coming up over and over again, make everyone learn to how to predictive targeting.

If you ask me, the main reason for hit scans being so strong is mostly how the game nerf every counter they have (shields, Doomfist, Mei etcā€¦) while also keeping them general (small bodies, general kit etcā€¦).

No point at taking a situational hero when a general hero can do everything with less risk and no real way to deal with them if you nerf every counter they haveā€¦

Bastion I think actually presents it really well as while the hero IS a hit scan, it has clear weaknesses & strengths combined with certain viable counters making it a worse kit despite being hit scan.

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The more I think about how FPS were designed, the more I realise old developpers understood hitscans needed a drawback to balance it. Quake was the same way.
Sure there are hitscan weapons you can use to get consistent damageā€¦ These contains a HUGE spread tough so donā€™t count on having perfect accuracy (shotgun from Quake III).

Hitscan players want it all. They want a hitscan weapon (immediate shot) with possibility of headshot (critical damage and potential one-shot) and perfect accuracy (where you target is where the bullet will go).

If thatā€™s how itā€™s going to be then I want following projectiles with auto-locks
area of effect and dropping multiple grenades in a spread whenever it hits something. Does it sound ridiculous? Yes. Yes it is. Just like current hitscan weapons.

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I think such things were better in a top-down shooter.

Or going forward move everything more towards hitscan style ways of attack.
If it ainā€™t broke why fix it or why ruin it to cater to non FPS players that are the minority in this game.
Sojourn is a perfect example of this. A projectile hero that mimics a hit scan hero on her primary.
We need more of that and more heroes to go in that direction.
That is what should be done for this FPS game rather than try to eliminate the FPS mechanics from it.
Bring in more projectile heroes like Sojourn fast travel projectile bullets.
Along with new hitscan heroes as well.

No more gimmick nonsense heroes that attack in these unorthodox silly ways that make them only useful in certain situations.

Probably because so little of this game is a standard fps. Most heroes afll swautely outside of the traditional FPS gameplay.

Moira, Winston, Reinheart, Brigitte, Symmetry, Genji, Doomfist, Mei, Wrecking Ball. Mercy

Sigmas ā€œgunā€ is just him throwing crap, not to mention its cleverly implemented double shot nature. Same with Zen.

This is kind of OPs point. Why are generic hitscan guns So overrepresented

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Double barrier is actually terrible without hitscan poke propping it up. Ironically. Any brawl or rush comp would run it over if they donā€™t have hitscan s instagibbing then

Fair enough.

But to keep things fair, all projectile heroes should get damage fall-off to their projectiles, the further away the projectile travels, too.

Because spamming shots & having the possibility of enemies horizontally walking into those shots is the easiest advantage that projectiles have, which is why Hanzo shots & Hog hooks easily kill/hit the enemies that stand behind their teammates, more than the enemies that stand in front of their teammates, somehow.


Because itā€™s just also tiring to see the simplest mechanic of spam damage being easily taken advantage of, usually, without any thought of where the shots are going to land & the shots end up killing unintended targets many times & when that does happen, people consider that as a ā€œfree killā€.

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