if you don’t have a decent number of elims to support this damage…
Because…GUESS WHAT? Where do you think all that damage goes if you don’t secure kills?
Enemy support ult charge.
I just had a game with SJ flaming in chat with 3 elims and 4k dmg claiming she still does better than enemy dps just because she has more damage. How can people still not understand basic concepts of this game?
There’s a reason why medals were removed. Stop fixating on damage numbers. Just because you did a lot of damage doesn’t mean you did well.
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Yes…and no, it’s actually more nuanced than a binary ‘good’ or ‘bad’ pov… 
Heroes like Soldier can do a good job denying space to the enemy and this involves dealing damage but often not always securing a kill (pressuring D.Va/snipers/Pharah/etc).
…but yes, it’s the old “Moira with 4 golds” argument when someone lists dmg stats as a reason they ‘did well.’ 
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I disagree
Damage can be valuable for area denial and general pressure
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If you’re shooting into a supportball from half the map you’re feeding
If you do k’s of damage in a team fight you’re popping off
I mean its better than doing little damage. Ateast if you have a high damage number, it shows that you are landing your shots and are suppressing the enemy team. And youre probably getting ult really quickly, too, which could turn the game around.
Going to have to disagree. If they have high damage that means they are contributing a lot to lowering enemy HP. Even if they don’t manage to finish many heroes, they are still contributing a lot to the team overall.
Like others have said, this just isn’t true.
High damage = pressure on the enemy team.
Remember this is a team game, it is the job of everyone on the team to confirm kills, not just dps.
Sometimes a dps can take a position and deal a ton of damage, but can’t finish them because their health got too low or they were bullied out by a tank. It is now the job of the whole team to turn on the aggression and make sure that that damage isn’t healed up.
I had a good example yesterday. We were defending on King’s Row and the enemy had a Sojourn. The Sojourn was applying so much pressure, and had killed both our dps at one point. Me, the other support, and our tank were all low health and fell back a little.
Sojourn’s team was all totally dumb and just stood at choke, completely clueless to the situation. We heal ourselves somewhat, at which point the Sojourn pushes in to try and make a play and confirm the kills. Her team stands at choke and doesn’t back her up, Sojourn dies, our team comes back from spawn.
Elim don’t mean anything either imo
Wanna know why I think that? Moira is a good example of getting a bunch of damage while not getting any kills, then getting a bunch of “elims” from assisting some kills with her damage orb etc lol
So a DPS could be pumping all that damage into the tank, then helping everyone else on the kills, who knows?
That’s why Scoreboard cannot be trusted imo as it doesn’t tell the full story. I personally dislike the scoreboard A LOT.
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Scoreboard is good for us support players though, I practically never get yelled at for playing Zen and “not healing at all” now.
That is a “Im looking at this on hindsight” comment.
DPS job is to do damage, sometimes doing 100 damage to someone makes them retreat and not peek again for 2 sec, which means you could literally be saving someone’s life or helping alliviate pressure on your tank.
1 DPS can only do so much. I understand what you mean but theres always 2 sides of that coin. When you are playing as DPS and you are doing 150 damage to a target, calling it, asking for assists and no one does it on your team ever, its ultra frustrating.
Yes “you could have just killed it yourself lol” we all get it, but not assisting team mates is also a really BAD move. And specially some Supports dont do this on the daily.
2 sides, my 2 cents.
Doing a lot of damage has a cascade effect
You gain more ult charge
You suppress and cover an area/deny entry
Enemy panics/makes mistakes
Enemy healers have to stop what they’re doing and heal them
There’s a lot of benefits for your team by doing damage even if the person doesn’t die
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There’s a point where neither will matter. Damaging a target adds eliminations if they die, regardless of who gets the final blow. In my case with Reaper for example, I may not always have the highest kills or damage, but that’s because I’m choosing who needs to die first or who will die the easiest.
Get the drop on Widow?
Shred Rein?
Flank the healer?
Flank the healer, then shred the tank?
No healer? Okay, who will die more easily and can I reach you w/o giving myself away before joining the actual fight?
Sniper is dead? Cool, can I kill the Lucio, Mercy, or Moira before having to withdraw back to my team?
It really depends on who you’re playing, who you’re targeting (or should be targeting), and if those deaths made an impact. Eliminations could mean “I helped kill him with my 7 damage” just as much as damage could mean “I force the healer to heal this guy instead”.
Again, as Reaper, I’d rather target the sniper, then the support, then the tank if I’m not low enough that I’d need to bail. In other cases, damage=pressure. Overwork the healers, destroy the tank’s shields, force them back to cover.
Now that I think about it, all the numbers should be removed.
- Kills are just ego massage
- total heal is irrelevant, timing is more important
- total damage is also flawed see above
- deaths is an estimate of total amounts of team fights lost, which is inside the objective progress
So for me, ONLY show the objective progress (screen top center) and personal stats.
Maybe compare my personal stats to a similar previous match, not to others in the match.
You need dmg to kill so… Dunno how it means “NOTHING”. Also if youre doing the most dmg shouldnt your team be helping secure those kills since they obviously arent doing as much dmg? Also the dmg you do to a sombra doesnt kill sombra 9/10 times but it gets her to back off and saves your support. Also dojng dmg can force other cds that can help secure kills that your team should be helping with. Example - you force hog to take a breather. Thats dmg you did to force that cd. Your team not helping burn him down after he used his self heal is still your teams fault. You did the dmg and forced the cd. They arent helping secure the kill. Idk man i could write a book about how dmg matters a ton but in the end you need to do some critical thinking and learn the game more to understand it. Unless youre just spraying into a crowd focused dmg should always matter. Even landing a fat dynamite with ashe might not kill anyone but it will give a ton of ult charge and bring bob out faster… So think man think. Its not that hard to see the impact of dmg done in this game.
Ill take the mercy with 12k heals over the bap with 100 well timed heals any day bruh. You take the bap with 100 well timed heals, ill take the mercy with 12k heals. Lets see who wins. Unless that is… The amount of heals… matters…?
Also if this stuff didnt matter then who cares if they show it. The only ppl advocating to remove this info are the ppl who get carried by their team every game and need some way to justify doing half as well as their other respective team role. Sorry but ppl need to see when they do good and when they do bad to improve. If you dont wanna see it then dont bring up the screen. Stay bad and think that only the objective matters whilst ignoring how the objective got to the point it is at.
They would have assists then, if they just have high damage but no assists they aren’t contributing as much.
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It definitely doesn’t mean nothing. Damage is more than just making the enemy’s health go down. It means ult-charge, area denial, and support help with flankers.
I will agree though that if your dps have high damage but the enemy team isn’t dying then there’s a big problem. In that case they’re probably focusing too much on damaging the tank and not the supports/other dps. That will get you nowhere.
At least they are doing something. Unlike support who tend to have higher damage than healing.
As long everything evens out in the end. Team did good
Yes I already bound it to a key far away. I need the ult charge info though.
Can’t believe how many people are disagreeing with the OP…
Elims come from hitting any enemy who dies. If a player just has high damage but low elims the most likely scenario is that they’re tunnelling the enemy tank and achieving absolutely nothing. Nothing they’re shoot is dying at all. It’s not a case of final blows and all they’re doing is giving the enemy supports ult charge.
If we’re going to use stats at all to judge performance that we need to look at everything as a total. Generally speaking elims and deaths, so kill:death are a far better indicator of who is contributing. Although extremely low damage for the number of elims an also be a sign too, just like extremely high damage for the number of elims.
It’s useful information, but shouldn’t be used without thinking. It needs context, like everything else, usually good damage and elims with low deaths, means a carry. Good elims are expected from stuff like Moira and good damage from basically any tank. Some dps excels at dealing a ton of damage (usually the ones, that struggle at killing stuff quickly). For example Soldier will usually have higher damage than Hanzo, but Hanzo can have big impact on the game, with mere 200 dmg here and there, because he one tapped someone.
But not gonna lie, I’m kinda tired when people try to blame me on Reaper for not doing a lot of damage. Moira can deal similar amount of damage to me, when I’m having a decent game, simply because she throws orbs at people, and I’m executing their supports when our tank pushes.
People rarely talk about stats when they are winning though. It’s just looking for a scapegoat to blame someone in their team. Sometimes to notice carry guy from other team and type “tank/dps/support diff”. I mean, it can be true, if there is one definite weak link in the team, with a lot of deaths and weak stats. It just doesn’t contribute anything but toxicity in most cases.
High damage and low kills means that someone is shooting too much at the tank, while supports are still alive. You can’t get crazy damage numbers with low kills, unless this damage goes to tank, that gets pocket. Squishy targets would die quickly under thousands of damage of pressure. Tanks don’t/
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