Hey! Try this for Genji next Exp Card(s) Part 2! (Updated)

Not sure about this, people will have to relearn their leading and it feels good as is. Rest looks good

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Oh, thought you were fearful because you did mention that you’re still angry at the fact on how they handled genji. I am too. I felt fearful if genji were to get buffed in the future, then i fear that they might nerf the wrong portion of the kit in him and go back to square one. thats why I made that paragraph.

Although, i get what you mean totally. Just want sheer dps numbers being changed like one portion instead of the 4/5 i had listed above. And to have the reverts back to day 1 genji while increasing ult charge to balance numbers. If that were to happen, thats ok. I do always wanted genji to have better and reliable dps. But what i dont want is to make genji more inconsistent however which is why i did add a few more suggestions that would keep him more consistent while doing a small buff to his dps.

Because something tells me that a full revert on the other buffs he has may not work (mostly the cancel deflect since i’ve not seen a single cancellable ability be reverted) and would rather find some other way to make those portions weaker for his kit at the least while making him a bit better than day 1 genji stats. But i suppose we have different outlooks on how to handle genji but ultimately have the same goal of making him better essentially. As long as what blizzard does make a meaningful change that actually improves dps especially, i’ll be fine in all honesty.

ideally i did make a small buff to speed so it can be a bit more consistent with primary leading shots. It’s like a small buff suggestion that would be nice to have but if its not added, im not complaining really. Was trying to find a way to make his primary a bit more consistent for poke. i mean, look at how we had to adjust when genji got changed quickly in june and july with his fire rate haha.

It’s good, but it still allows bad genjis to get away when using deflect poorly. For example, not being aware that you are facing a beam hero like moira and you use deflect. Genji can just cancel and get away with ease.

True, but this could definitely be an exception, as the deflect cancel just makes him easier to play, which is a bad idea since he’s already good in lower ranks.

I don’t think there’s a difference… quite literally?
Was this in workshop? You may of coded it wrong.

If there was a 0.25s delay it would definitely be noticed.

Got you an example from ArmsRacer for the link.

I didn’t do it, arms racer did so IDK how it works.

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Yup that’s the clip that sorrow posted, quite literally, I do not think there is a difference.

It’s not that I am not noticing it, but I literally think there is none.

I can try make a workshop mode for this.

really? ive been noticing the delay though. 0.3s is close to being a fair assessment. 0.25 is also fair. but 0.3s might be a good change ngl. maybe from a third person point of view is when you can notice it more. also i did mention having a sound cue AS SOON as the genji hits cancel on deflect so that could give you the notification like “HEY YO I CANCELLED MY DEFLECT YO.”

Interesting changes…I’m not a fan of lots of changes at once but on paper looks fine. It’s always so hard to say when it’s so many things being changed though.

When it comes to buffing Genjis offensive power these are probably some of the most reasonable and interesting compensation nerfs (excluding blade changes) that I’ve seen :clap: Exact numbers may need tuning but a good concept.

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I wanted to use the workshop at first, but it was very buggy and didn’t work, I’m still trying to fix it but for the sake of having an example video I used a macro, later I even checked the frames to look if it is right on an editing program and it was, first one is about a 0.04s-0.05s delay, very fast, unreactable levels of fast, and I could get it to work at 0.02s sometimes but it was not consistent and I wanted to make a one-take short video and edit it from there, I believe that I could maybe even get it a bit faster if I had lower ping, though not sure. The second one was 0.25s on point, and the third was 0.3s on point, I can also see the difference but I believe that in-game the Genji wouldn’t notice the delay (if it was 0.25s) while the enemy could probably get a chance to get a shot in before Genji does if he reacts fast enough, but the 0.3s feels like it starting to feel like a self stun and may even give the enemy too much time to react, remember that by canceling deflect the Genji is trying to outplay the enemy and not stop deflect just to stop it, I need to do some more testing as the enemy as well and see how easy/hard it is to react (keep in mind that there will be a sound effect added which will reduce the reaction time even farther), I have talked to my friend and we are going to do the testing very soon.

the overall dps increase to genji is less than 15% yet theres a 30% increase in ult cost. he would still be an ultimate centric character but not dependant on it. if anything he wouldnt be getting his ult enough with such a high increase in its cost.
if they gave genji a 30% increase in ult cost with the 4 buffs in june he would likely have been totally balanced out, risky but rewarding without being oppressive and eating any other heroes lunch.

i stopped reading halfway because this just sounds like a buff, you’re suggesting to improve the areas in which he’s already a powerhouse
i don’t want to play genjiwatch again

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You should probably read the whole post. This definitely isn’t a raw buff.

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He’s trading some parts of Genji’s kit for others, also no, he isn’t a “powerhouse” right now.

how and what way is genji a powerhouse when hes considered to be the worst flanker out of his 3 other counterparts?

And 2. The ultimate goal was not to make genji meta again but useable. Please read the whole thread instead of making false assumptions that I want genji to be a must pick again.

Yeah I feel like this too. But personally i wanted to give genji this middleground approach for base kit, while making his ult come less often. He’ll still keep the power potential, but I wanted to make him less dependent by lowering blade commonality on ult while having a much more reliable base kit to make him more like a projectile tracer.

I’m not sure what exact dps increase percentage he would have if he were to have these changes but lets say… all of my changes gave him a 10% dps increase. So with 30% ult charge increase, genji’s blade commonality has been cut down by 1/5 (20%) in an average game. While also doing some toning back on spread and deflect changes having a more fair trade off, AND inconsistency fixes should make genji all around a better hero.

Thanks and yeah, we always have exp cards to test them out, and then if they were to go live, there’s always the option to selectively choose what goes in and what doesnt :slight_smile:. And if things get out of hand or are still struggling, always gotta change them. I just personally want genji’s dps to be better than day 1 genji’s dps in all seriousness since everybody in this game’s current state is essentially making him weaker as OW progresses.

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