Anyone who says that the character is fine right now is extremely biased.
This is what ive been seeing a lot lately:
Any flex/projectile DPS that is suffering in this game: “Theyre balanced! Or maybe a little too good. Leave them alone.”
A flex/projectile DPS that sees a sliver of viability in game: “TOO OP AND BROKEN. NERF NERF NERF NERF NERF NERF NERF.”
Honestly, I think this is one of the best changes I’ve seen so far.
Although I’m not so sure about the cyber agility passive. Imo I would rather keep wall climb the same as it is
i think the change is meant to provide more consistent wall climb
Yeah pretty much. Because even a fracture of an obscure geometrical feature on a wall will just ruin your entire wall climb and you’ll end up just falling down into your doom. So i thought that instead of just allowing genji to just wall climb all in one go. He can infinitely do it in a certain time frame. lets say he has 2 seconds in total of a wall climb. Genji wall climbs onto one surface for one sec, now he has one second remaining if he chooses to either climb on the same wall or onto the next one for the remainder of the time frame. The timer AND double jump will NOT RESET until the genji lands on the floor/ground.
There are parts I like and dislike
For one Genji DOES NOT NEED a whole slew of changes like this, its legit just change for changes sake and I despise this because its exactly what blizzard likes to do, and thats exactly how heroes get bloated and harder to balance.
The only thing I genuinely like is the two dragonblade changes, and the wall climb change, as in general it just makes the character more consistent and less infuriating without changing his balance in the game IN ANY WAY.
That and I suppose I like the idea of cleaning up deflect, because I believe it has been fundamentally damaged when they nerfed it, and a lot of things just wont deflect even if you get the animation.
The real changes necessary are:
Shuriken damage 30
M2 spread revert back to 12
Keep the attack speed nerf
Remove cancelling Deflect with recast, keep wallclimb cancel tech.
Revert Deflect duration to 1.5
Then of course the dragon blade and Passive changes, the ult cost increase to balance the damage, the swing to make the character less infuriating, the passive to make the character less infuriating.
Its so funny, and Im still tilted to this day about Blizzard’s handling of my character. Its SO funny how little he needed changing to be better balanced, but instead he gets 30 thousand little changes he didnt need and no one asked for.
Laugh with me when I say this: He only needed 2 damage increase on shurikens, and an attack speed nerf and ult cost nerf. How. Grand.
That’s what he originally proposed earlier but he’s trying to compromise with the people who have disagreed with him.
The people who disagree are wrong and shouldnt be taken into consideration.
There is VERY clear give and take, meant solely to better the heros standing in high elo while leaving his low elo strength relatively unchanged.
I do want this to work for genji too, thing is its pretty hard to pull off since a change on the hero will make a difference regardless what rank you are in. Although the goal with this whole giga patch for genji was to make his base kit more reliable, making his ult department a lot less often in an average game, and then fixing the bugs he has mainly in deflect, blade swings, and wall climb to make him more consistent.
I did wanted to make a middleground approach from genji buffs back in june/july to what he has now, with the addition of a few changes such as shuriken speed, primary speed, and bug fixes. Dont get me wrong i want genji better too. My main goal was to give him less blades in an average fight, make his dps at least better than frickin day 1 genji due to the amount of abilities, heroes, and whatnot outclassing and countering him at ease, and to make him more consistent by tackling all the known bugs in his kit. Probably like a projectile tracer in a way.
Thats the thing, its really not hard, those 3 changes I laid out of 30 damage shurikens and an attack speed nerf, with an ult cost nerf, does exactly that.
Low elo can only aim so well, and speed nerfs means their less consistent aim is in and of itself a leveler. I think it would make him still a little bit stronger, but honestly probably not as strong as he is currently, considering all the changes the hero kept lowered his skill floor into the dirt.
If you asked me the best way to not make your job more annoying is to avoid making a thousand tiny adjustments, because otherwise they become an entirely new thing you have to take into account further down the road. T
I really like these changes actually! The only thing is that I wish deflect cancel could be removed because it makes genji so much more forgiving, I feel like that’s a big part of why he became better in lower ranks.
I get it “muscle memory” is a problem, but I feel like you’ll eventually get used to it.
As much as i dont care about cancel deflect being added, I still dont believe they would flat out revert it. I cant think of one ability in the game thats cancellable thats been fully reverted. So with what ArmsRacer and i thought to make it at least fair for everybody around was to give genji a delay and audio queue after cancelling.
Since the manual cancel deflect does make it easier for him, I want at least to make it fair for the opponent so that the genji has to think twice. If he wants to take a riskier route by using the OG “swift strike cancel tech” for better and quicker damage as a “SURPRISE ATTACK,” go for it; or he takes the safer and easier route with manual cancel, but it has a small downside for the opponent to be better prepared for you when you drop it with the delay. Thought this would be a fair adjustment while it also doesnt make him stun locked after the delay. It’ll still feel fluent to the genji player, however it will warn the opponent like “hey i dropped my deflect.” If they want the surprise route like it’s always been before the cancel deflect change, go for swift strike. Opens up lots of options if anything.
you make a fair point. the ideas i had here laid out dont necessarily have to be all in one go. I mean if they go as far as add one at a time and stop wherever he feels to the point hes “useable” then by all means, go for it. This was a whole set of collective ideas i had that putting this up on paper and in game would have a more fluent genji in game. Although if blizzard were to put all of these ideas into game out of a sheer miracle (i’d be surprised if they took my ideas into game ngl), then I dont mind if they take a step back one at a time.
Yeah i can see your fear too that they might fully revert back something where it destroys him again like they did in june/july by simply doing the wrong nerfs, but one step at a time would work. I just personally dont see these changes at all making genji oppressive like he was back then and did small number changes all around with buffs, nerfs, and bugfixes all around.
I don’t think that they’d revert it(even though I wish that they would) but this does two things
A. You can react to Genji canceling deflect
B. It gives you a reason to use wall climb to cancel it
I dont really like the deflect cancel delay, by an off chance a Mccree throws flashbang into my deflect id like to be able to punish him.
There isn’t much of a difference, it will look like this
https://i.imgur.com/FG8ROES.mp4
mccree’s flash has a 0.8s stun duration if im not mistaken. with the deflect cancel delay being a 0.25s, you will still have time to punish. now if it were a 1s delay, then thats a totally new different story. although most cases, you shouldn’t have to worry because the mccree is gonna end up flashing around your deflect instead of directly at you
I dont know where you pulled that last paragraph from, I have no fear of that. If anything I WANT reverts.
I WANT deflect reverts
I WANT spread reverts
And Im not going against you because I think the character will become oppressive in the slightest, Im against them because its never a good idea to heavily alter a character when its not necessary. In order to be balanced he doesnt need all this change. He can stay very close to original release Genji, which in character balance is what you want. It makes your job easier.
I agree with fixing deflect, its blatantly broken
I agree with fixing dragon blade, not being allowed the swing you have in motion is very frustrating and doesnt effect balance much at all
I agree with fixing Wallclimb, maps like anubis make genji and hanzos passive meaningless because every little bump in a wall cancel it for no reason.
But the changes to his basic attacks are change for changes sake and thats not good. He needs so little to be balanced, and Im advocating for a little change as necessary, as in my eyes thats the best way to go with any hero, not just Genji.
30 damage shuriken
revert back to 12 spread
revert deflect entirely, 1.5 second duration, and no recast cancel
increase ultimate cost to balance out the new damage numbers.
oh okay, yeah I just like the special occasions of walking around a corner into a Mccree and making him shard his pants and just throw out stun instantly.