Heroes balancing tier list

I saw couple of players do it so I decided why not doing it as well :slight_smile:
Just take in mind this is a balancing tier list not viability, the fact a hero is balanced but has less heroes to counter or less synergy doesn’t mean the hero is unbalanced.
Some heroes can have terrible balance and be meta while some can be A tier balancing but be considered bad only because of the other heroes in the game and their jobs.

Besides, that’s my personal opinion so take it with a grain of salt.

tier A

Heroes in this category have perfect balancing or at least only needs qol changes that wouldn’t effect their value really

  • Sombra
  • Genji
  • Baptiste
  • Reaper
  • Moira
  • Winston
  • Junkrat
  • Torbjorn
  • Tracer

Tier B

Heroes in this category only need 1 or 2 small changes (buff/nerf) in order to be perfect

  • Soldier:76
  • Mccree
  • Reinhardt
  • Zenyatta
  • Lucio
  • Hammond
  • Ashe
  • Echo
  • Hanzo
  • Mei
  • Pharah
  • D.va

C tier

These heroes need a couple of changes in order to be perfect

  • Bastion
  • Ana
  • Brigitte
  • Doomfist
  • Sigma
  • Widowmaker

F tier

This heroes have a pretty terrible balance and should have some major focus from the devs

  • Orisa
  • Symmetra

???

This heroes are balanced and would probably go to tier A or B but I’m not a big fan of how they do their jobs each one because of it’s own reason (feel free to ask)

  • Roadhog
  • Zarya
  • Mercy
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This might be an unpopular opinion, but I think Ana is fine rn and doesn’t need any changes.

She’s always a hard one to balance cuz the devs can’t please anyone when it comes to Zarya changes

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Widow is in C? its an unpopular opinion but I think she is ok at the moment

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I dont really agree with these, but the rest is ok

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I can understand you. Just think Ana shouldn’t be able to kill combo with a sleep dart so I think making the walking up animation slightly faster should make it more of an escape tool like how other supports use their kit instead of a kill combo.

Also I really feel like Nade is a bit too strong in term of potential…
100 healing+50% from heals+denying healing+60 damage+ aoe. Just feels a bit too strong sometimes…

Also nano doesn’t have any counters to the effect itself. I didn’t remove points for that as it’s a viability problem (lacking a counter) not balancing problem.

Tbh I just really don’t like tanks that do stuff similar to dps… I like to go with the names of the roles where damage heroes do damage and secure kills while tanks make space and protect and so their damage is more for scaring people away rather than killing them or putting too high pressure on small targets.

The hero as a hero is balanced, just not a too big fan of the design lol.

Thank you for responding btw :slight_smile:

She’s balanced compared to other heroes, but I don’t like a back liners who has an escape tool while heroes like Bastion or Torb who in theory would need it more due to being closer in term of range and bigger than her don’t have it. The hp nerf is nice for making it balanced compared to others but it just decrease her survive ability rather than denying her escape.

I would prefer adding something to deny an escape with grapple over 175hp. but again, my personal opinion here, in term of viability you’re really really right.

Thank you for responding btw :slight_smile:

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bro torb is like his own rank above s tier

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he said reaper was in rank a… yeha im gone

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Shhhhh don’t tell others. I need to abuse him all the way to top500.

Again, the list is not about viability but about balancing. Reaper’s job is getting behind enemy lines, putting some surprise damage and then getting away.

The game currently is just too mobile for him to be good and not many heroes stay in one place while having big bodies. Heroes like Bastion or Mei don’t see a lot of play these days and overall he needs more heroes to counter. But the hero is fine.

There’s a reason he was both in the newer dive meta we had of Winston-D.va-Sombra-Reaper-Lucio-Moira and double shields Orisa-Sigma-Reaper-Mei-Baptiste-Zenyatta.

In term of balancing the hero is perfect, it’s just the rest of the game that doesn’t compliment him too much…

I would probably only increase his shadow step range but that’s about it.

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LMAOOOOOOOO

Meh it’s okay, Pretty fair

“Couple”

Agree.

I don’t even know what this means, all 3 of these are okay balanced what is the problem here

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I believe Mei should be in C tier according to the explanations given
1 buff won’t still make her perfect because currently she’s still outclassed by mccree in every way… she needs like 3 changes (to cryo, to her ult, to her secondary fire)
And also D.va… I don’t know if a partial revert to DM would make her more useful as a tank and she might need more damage, better fall off (just a thought)

I really don’t think Symmetra is that bad. She excels on certain maps and is weak on others, which is what most heroes should be like really. I would have her in a category of being a hero that needs major attention to bug fixes affecting their kit, alongside Doomfist.

What? Really?

What is this list?

Like, Genji isn’t even that much better than Sym, though I doubt that he is because at least Sym is good on certain maps meanwhile Genji is only good with a certain hero, that being Ana.
Then you have Reaper who is about the same as Sym.
Then you have Sombra who is way, WAY in more need of attention than Sym.

And you didn’t even put Bastion in F tier…

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are each tier based off like op overpowerd or underpowered balanced. what im trying to ask like c tier is it that they need changes because there op or because there up

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:slight_smile:

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Yes, some people want to rework Bastion without even understanding what his problem comes from…

  • He has super slow transformation time that requires him 1.5 seconds only to move 1 meter which is super terrible especially if random Junkrat’s nade is comin and you can’t even dodge it, not talking about other more dangerous stuff. all while making him less fun to play.
  • Tank mode is pretty fine but with the addition of 225 heroes, it needs a buff to be able to one shot them as well.
  • The first part kind of solve it but considering Bastion is immobile during transformation it’s only fair it will keep the passive. Abilities should be an advantage not a punishment… Only Bastion is forced to risk his life by a lot everytime it wants to switch.

Considering B tier is one or 2 changes, then 3 changes seems appropriate for tier C… None of them is too big change and they should solve the balancing for Bastion really well.
He has some viability problems with shields not being a thing, lack of synergies and lack of things to counter from every role but in term of balancing alone it will be fine.

As I said, all 3 deserve the A or B spot in term of balancing alone.
I just don’t like their design too much.

Zarya can do ton of damage too much for a tank.
and Roadhog can secure kills too easily.
Both don’t provide a lot of space or protection.

Some can say it’s fair a tank will do so but considering they are 2 different roles it means they need to have some sort of different that comes from the name and considering dps name according to the game is “damage” I think making tanks rely on damage isn’t too fair… Again, in term of balancing alone they are fine and would probably go for A tier. I just don’t like their design as tanks rather than their designs as heroes.

For Mercy, she’s just a bit too general for me… Every hero in the game has a kit the connects to a job, torbjor’s kit is good against flankers and divers, overall heroes with mobility or heroes that come out of nowhere.

Widowmaker has a kit to help her reach high ground and then snipe big headed targets.

Orisa got a kit to stay at high ground and shoot from range while protecting her backlines.

For Mercy…

  • She has her damage boost which is a bit of a general utility but can still be fine if the hero makes sense with it. Like Zenyatta who’s utility works well with his kit, especially considering she has to choose between the 2 making it better from range.

  • Guardian angle makes it so she works really well with kiters and overall split team composition, until now still good

  • And then she has rez that works well with heroes that play behind shields or walls.

  • And lastly she has her ultimate that works well especially with a close composition.

She just feels like a big mess not really fitting with anyone… If you play her with pokers she has no use for guardian angle or flying
If you play her with kiters she has no use for rez.

Making snipers the only thing she might be good with but even then- Zenyatta provides the same damage boost but with more pressure to shields which is something snipers are weak to making him a much better pick. Not to mention snipers don’t work too well for her flying.

Guardian angle and flying+ split beam are usually opposites, one is better for grouped up teams while the other is better for split teams…

Good hero in term of balancing but horrible kit in term of job.

I really want to believe she only needs lower consumption and maybe increasing ult range by a bit… Sure mccree and her have a lot of things in common but they also have things they don’t share.

  • Nano blade and overall one shot ultimates? Mei is better than mccree as cryo freeze stalls 4 seconds.
  • Time based shield+deflect? Mei can go through while Mccree can’t.
  • Snipers? Mei’s head is 72.60% of mccree’s head being 106% of Ana’s head while
  • Mccree has 146% of Ana’s head
  • Tactical visor? Ice wall can block it…
  • Spam ultimates like tactical visor or B.O.B? Mei can ice wall them from range and freeze them up close.

There are more examples but I think the point is clear, these 2 shouldn’t compete for the same place. They have things in common for sure as both are great anti divers. But there are things Mei can do that Mccree can’t and stuff Mccree can do that Mei can’t.

That’s excacly why I talked about balancing and not viability… Mei’s job is freezing close range heroes being good against fast targets with a beam based weapon. As long that she can punish enemies like Genji inside your team space and freeze them- using their mobility against them she’s in a good spot.

They also go for less penalty for shooting but that’s just a 2nd nerf… Still not too big.
Either way D.va’s job is being a good tank against bursty heroes that play from range.
Torbjorn,Bastion,Junkrat,Orisa. All have a very big body with a lot of damage making her an amazing pick. She has a lot of damage, Being the strongest tank out them all in term of damage potential. Against heroes like Tracer or Soldier:76 you will probably miss most of your pallets and do close to noting. But against stuff like the heroes I mentioned above she does tons of damage having 146.7 damage per second+ a burst of 126 damage every 8 seconds.

In term of balancing less penalty and a faster recharge with maybe a bit more range to the matrix should really be fine. But she just has problems of viability with the heroes she counters being less popular right now… she’s not a bad hero for sure.

I don’t think she’s too weak but she’s super general and can use a lot of small buffs and changes to her kit in order to be good.

  • Why everything in her kit needs to charge up so much?
  • Shouldn’t her primary fire be the better option up close?
  • If she supposed to counter brawl why isn’t her secondary going through shields again?
  • Teleport doesn’t go too well for a front liners considering it’s an escape tool. If you use it as a flanking tool then her primary and multiple turrets isn’t good
  • Turrets should be good against heroes with slow fire rate, so why only 3? cool down of 10 seconds is way too long… Turrets should have about 6 seconds cool down if you ask me, not 10.

There are probably other things but I just really think these summerize it well.

Hey all the 3 have problem of viability because of what they require in order to be good. But balancing is about what they should do when they are good.
you can’t say Genji isn’t powerful against stuff like Bastion or Orisa. Heroes with a lot of damage that are weak up close.

And you can’t say Reaper isn’t effective against big slow targets like Bastion or Roadhog. There’s a reason he was meta both in double shields and the newer dive of Winston-D.va-Sombra-Lucio-Moira.

Sombra requires some qol of life changes but other than that she’s really fine when used correctly. Even in the ladder I manage to get a lot of value from her when I wait for my team to arrive and not just hack people randomly.
She can use a bit of qol in order to help her team understand better who’s hacked. And I always wandered why doesn’t her ammo and reload fit her hack duration. You shoot, you hack, you shoot, you translocate. No reason to put reload in the middle… But I didn’t remove any points for it because it still works well even while being like that…

Either way her stats and utility are balanced. Just very hard to use her in lower ranks especially because for some reason people don’t like following the big hero with the shield. (I’m reffering to tanks in general. not just winston,Reinhardt,Orisa & Sigma)

???
He’s the 3rd most picked dps in diamond and 5th in masters.
And that’s while the heroes he counters aren’t even used.
He’s the 3rd most picked dps for a reason.
When you play him right he’s amazing.

While Symmetra… I already answered it couple of sentences ago so I’m just gonna repeat the points about her:

I don’t think she’s too weak but she’s super general and can use a lot of small buffs and changes to her kit in order to be good.

  • Why everything in her kit needs to charge up so much?
  • Shouldn’t her primary fire be the better option up close?
  • If she supposed to counter brawl why isn’t her secondary going through shields again?
  • Teleport doesn’t go too well for a front liners considering it’s an escape tool. If you use it as a flanking tool then her primary and multiple turrets isn’t good
  • Turrets should be good against heroes with slow fire rate, so why only 3? cool down of 10 seconds is way too long… Turrets should have about 6 seconds cool down if you ask me, not 10.

Again, viability doesn’t equal balancing. The fact a hero is better or worse in comp can a lot of times be impacted from certain heroes being better or worse, and amount of synergy and countering it has…

Reaper is a good hero, can receive a small buff to his range in shadow step but even without it he’s fine. But he just don’t counter a lot of things.
and yet he was still meta during double shields and the new meta with Winston-d.va-Moira-Lucio-Sombra-Reaper

Same about Sombra, great hero, very hard to understand and use corrctly especially since most Sombra players go solo rather than waiting for their team and only then use hack. I would probably add some qol changes like making hacked targets more clear and Idk why her ammo doesn’t take the same time as her hack considering it’s hack->shoot->translocate but other than that she’s very good. and even with it she still does her job well.

He needs couple of changes but he’s really not in a too far spot from being good. The changes he needs are small but impactful.
Right now he’s a sitting box that needs 1.5 seconds in order to move which is a lot. Reduce that by 1/2 and give him his passive during configuration and the hero will be very very good. Not meta ofcourse because of lack of synergy, lack of heroes to counter and lack of shields but balanced.

Both, I’m looking at it from a perspective of balancing alone. If a hero does his job too well or not well enough he needs the same amount of changes. Thank you for asking that question, a great one :slight_smile:

Not a too big fan of the rocket punch changes except for the charge time maybe but overall I agree he needs some changes. Not too many but he needs some for sure. I also don’t like what people did to his seismic slam which is another balancing problem they should fix. But I appreciate the comment :slight_smile:

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Honestly there isn’t much to change on his slam.

20 meter slam was not balanced, but anything less would be pointless so we just keep that as is it tbh.

Rocket punch changes are just so that it’s less about damage and more for mobility.

(Which btw even if he hit someone with max charge punch it’s still 185 damage, and a follow up shot will kill them.)

My problem with seismic slam is less about stats and more about the roll outs… If you ask me- Doomfist should enter with rocket punch every time unless he’s on high ground, but the fact his seismic slam+upper cut combo is much more effective just makes roll outs so much better every time especially when you combine them with the element of surprise…

I would like to see changes in his temporary shield generating from every ability considering rocket punch is much more risky and maybe change how seismic slam works being more about height rather than duration but make it a time based ability like Rein’s charge so if you’re getting booped or something for too long the ability will cancel rather than giving you max damage…

The ability is good but I really think it should only be used if Doomfist has the high ground and using rocket punch will get you killed because of the charge.

I just really like the fact we have a close range one shot hero as well. His punch is already taking a very long charge and if he doesn’t get a kill with it he would be a waist… It’s important Doomfist will be about quick picks because of his super low damage output and giant body.

I really like heroes that force counters against them but when getting countered they get countered hard.

Junkrat,Sombra,Bastion,Orisa,Roadhog,Widowmaker,Ashe,Pharah,Echo,Ana he just has so many counters and tbh a lot of fair match ups as well like Torb,Brigitte, Moira or Zarya…

He’s a good hero but considering his very low damage output with his in and out kind of play he deserves to be able to secure kills fairly easy when not being countered. Ofcourse just my perspective on his situation :sweat_smile:

Bastion if definitely F Tier cause he can’t be buffed without rework.
Moira in A Tier? Good joke.

People usually just see the hero not getting played and decide to give up on its current design for no reason at all…
Bastion is a good hero overall in term of concept and doesn’t need any rework. His kit in term of design is perfect just needs some buffs.

  • First of all, its transformation casting time, Bastion is big, it can’t shoot and already a very weak target up close. Giving it a 1.5 seconds transformation time only to move 1 meter is nonsense. It not only harm the hero in term of giving a giant window for enemies to attack or making repositioning a nightmare, but it’s also horrible in term of fun, no one wants to feel like its stuck just because of a giant cool down. I really think they should cut it in half.
  1. During transformation you can’t shoot and you are big as mentioned earlier, isn’t it enough of a punishment? Even with reduced duration Bastion should still keep its passive while transforming… Sounds fair to me considering how giant of a punishment it already is.
  2. Last change is really not a too big one but still needed, why Tank form only does 205 damage? Sure in the start of the game it made more sense as most heroes had 200 hp + 5 or armor, but now with al the 225 hp heroes the ult deserves a buff… I would even increase it to 255 as it’s already hard to hit so hitting a squishy should feel more impactful.

Either way, Bastion really isn’t in a too horrible spot in term of balance. With these changes and his synergies actually being playable (You can’t really call Orisa a playable synergy with her paper shield) he can dominate so many heroes. Some of them might be bad now but even with buffs to them Bastion is still a counter to them.

Doomfist,Reinhardt,Roadhog,Zarya,Orisa,Hammond,Soldier: 76, Mccree,Winston, Brigitte,Moira,Torbjorn,Pharah,Mei,Symmetra,Zarya.
The hero counters all of them super well. Sure some better than others but with the right protection the hero has a lot of potential already.

Just need the mobility and synergies… The huge shield nerfs really doesn’t help it.

(Just a reminder Bastion had a pretty impressive games in the owl, without the need of a too good team in term of gameplay. winning both in double shields gibraltar and volskaya during the mini return of dive)

What’s wrong with her? I guess she can see a buff from 50 to 55 damage but noting too huge…

I kinda disagree with this. These 3 are often considered bottom tier for being only strong in certain matches while weak in the rest. Although it’s your personal opinion so makes sense. I know this is a balance tier list. but these 3 aren’t really balanced.

The rest of the list seems fine.

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