I’m not completely opposed to it, but I’m not sold on it. I think maybe its good for OWL but I’m not sure if it is good for ladder.
There is a diverse range of people that play on the competitive ladder, and people don’t play every hero and shouldn’t be expected to. Some people really only play 1 hero because that is the ONLY hero they enjoy playing - its a video game so player enjoyment should really come before some players ideology about how many heroes other people should be playing.
The other thing is, I’m not sure if it is going to be good for hero diveristy in most ranks - is it going to lead to more mirror matches across the whole of ranked? Taking out tanks and supports can significantly reduce the other options available. When better balance means different combinations should have an equal chance of winning depending on individual skill.
Then there is the issue of disabling a counter to a hero. Say DVA is blocked for tanks, and all your DPS just refuse to play hitscan, and the enemy has a pharah… what do you do, just lose because your locked on tank and have no options to counter? When if you enjoy playing Mcree but dislike playing Sombra - do you just role over and die if they have Doomfist?
I don’t mind trying it out, but maybe its something that would only really be good for OWL, and maybe GM.
Then there is the other thing maybe you do play a couple of heroes in your role, but one of them is locked out - what if you are matched with another person who also only enjoys playing those two heroes? Your team is then at a disadvantage and you go back to getting some of the issues you had prior to role queue.
I also sort of feel like you are doing two changes at the same time to address the same issue, when just one would probably work on its own.
Faster more aggressive balancing means that you can “shake” the meta up more and stop it sticking at the high level anyway so why such a need to also restrict what people are allowed to play?
I’m also mildly concerned about the faster balancing/change in philosophy… I totally agree with it when you make big changes like a new hero added, or after doing a rework, or adding something like role queue in. However if the game is in a generally stable state I don’t think aggressively changing things just for the sake of change is a good thing… I hope faster balance doesn’t lead to “OP hero of the week”.