I sure hope hero pools doesn’t backfire. Right now I can queue for any class because I am always sure I have enough heroes that I enjoy and can switch to to better fit my team’s comp or better counter the enemy’s comp.
If I knew a certain tank was blocked from competitive for a week I might not be interested to play only support or face the incredible long dps queue, nor do my friends want an extended queue all the time, because I insisted. The interest falls especially if I have a friend who overlaps in his hero choices with mine and then we would have to end up “fighting” over said hero, because the others are not in the hero pool (hasn’t happened yet, because thankfully I am like 1% of the tank players that enjoys playing Orisa, haha, but still a thought to keep in mind and not immediately obvious in statistics).
I also absolutely hope that it won’t be straight up hero bans in public games.
However, I can definitely see the option in the future that people could vote for certain heroes to be blocked from comp for each week and then the top 3-5 most voted characters are the ones removed from the hero pool for the following week. The voting pool could also be influenced by rank so a platinum player “adds” his votes to all the diamond’s and gold’s votes too, and a master’s would also count for diamond’s and gm’s votes. And to limit abuse, characters can’t be voted two or three weeks in a row. As a QoL the vote should also be changeable until a certain deadline (which could help to see certain trends if people actively change their votes).
This is then effectively hero ban for OWL, which is fine for me. The pros, and custom games, can do what they want, but I don’t want strangers on the internet to have that same power over what I can do (the classic problem with team games).
In total, this is what the pros wanted, as far as I know, and I am fine them getting what they want. It is a much more flexible system than straight up “hero bans”, but it also easily has the potential to make the game more and less enjoyable for me, and I am not looking forward to something less enjoyable.
It’s a shame that the devs have to “force” a meta change with this and balance changes though. On the upside, now every nerf to characters I like could be reverted in just a few weeks. I did like the balance for stability a lot though and hope that concept hasn’t fully disappeared from the balancing process.
Hope it all turns out alright, so I can keep enjoying the game too.
Best Regards.