That’s not a bad idea at all. I see the main idea of this is to retain strats like waiting while hooked, but add a downside to spinning to stall. Seems like it could work, but I know blizzard would look at this and go "No, what we need to do is reduce Ball’s max health, too.
Sign the petition for not having the game balanced around metal bobs.
I disagree.
Hopefully that’s not what they take away from this lol.
Say it louder OP for the people in the back!
Junkrat, Doomfist, Brig, Rein, Pharah, Lucio Ana, Roadhog, Orisa, McCree, Sombra, Bastion, Sigma, Symmetra, Wrecking Ball, and Mei are all strong against Spin2Win.
That’s half the cast of Overwatch!!
If anything, it forces Ball players to be more erratic. You can’t endlessly spin anymore, so you need to know when to disengage and re-engage. This could be even beneficial for stalling, because Ball players will become more unpredictable.
It’s okay, I’ve come up with a change that I think would nerf Spin2win without effecting other Ball tricks/strategies. Let me know what you guys think
Yeah, sure, spin2win was stupid, but did it have to be This nerf?
It gets rid of many things that weren’t problems, like hanging above the enemies to engage them when they pass through, using the grapple to prepare to roll through enemies that are about to peek, hanging on a wall on a cliff in attempt to get back up, trapping enemies in a corridor by grappling back and forth, and also just meme spin2win that you do with your friend in a pre-game deathmatch.
Yeah everything you mentioned is why Ball is so hard countered by heroes like Sombra, Mei, Hog… etc.
Ball players used to moan endlessly about all the hard counters he has in this game, well now we know why lol… but apparently hard counters aren’t enough.
I disagree with your disagreement
I think this nerf could use some altering, I linked a suggestion a couple comments up that just nerfs spin2win & doesn’t effect much else, if anything
Spin2win
Enemy picks MeiAnaCassidySombraBrigitteRoadhogZarya
???
Profit.