Here's why Spin2Win is problematic

More specifically, why its problematic where its most optimal: on defense before the offense caps the 2nd point(not all maps)/pushes the payload to the finish line.

Its most optimal for defense because they’re the closest to the point, so they can quickly make a Ball swap to stall. Meanwhile the defense is farthest from spawn so they can’t swap to a stun in a timely manner.

Most characters don’t have a stun. 3 of 8 tanks, 5/17 of DPS, and 2/7 of supports have one. Not unreasonable to have situations where the attackers don’t have a stun on hand the whole game, only to be punished for that decision by a last second Ball swap. And even if there is a stun available that hero could be dead and respawning.

Thats why I think its problematic. It necessitates the minority of stun heroes just to stop this one strategy that even a toddler can pull off. So I’m glad this nerf came through.

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Ok, then aim at the ball…

Or play Sombra for a few minutes, the ball will eventually give up and switch.

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Most of the playerbase is below Diamond. Aiming isn’t exactly the easiest thing to do against the fastest moving hero in the game which can gain a bunch of HP from shields, enough for their team to respawn and help and turn the tide of the fight. I’ve won plenty of games swapping to ball on defense

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The rat moves insanely fast while fireballing on top of having an enormous health pool. Its not exactly easy to just ‘hit him’.

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So, pick someone with a stun? Namely Sombra?

DPS just BEG for Tanks to be nerfed without learning how to counter play SMH.

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Hard to do that in time when you’re respawning on offense compared to defense spawning right next to point. While Ball has already turned the tide of the fight by stalling for his team you’re still walking back

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That’s just team diff if you’re entire team can’t kill a single ball.

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It’s not a team diff, it’s a ball stall diff for most of the playerbase

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Then it would be wise to have someone with a stun on your team.

In case a Genji / Tracer / Doomfist shows up. But you’d never learn to counter a DPS, let alone beg for nerfs. But when the Tanks do something productive, waa.

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Oh yay, let’s make it mandatory to have your team be loaded to the brim with stuns lest you have to deal with a cheesy stall tactic

That way no one has fun

Oh yeah, those stinky dee pee ess mains at it again

No one else can ever possibly ask for nerfs amiright?

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You say that as if the Ball hadn’t already just got a tonne of skill-irrelevant, free value. That’s the issue with him; he’s braindead until you need to start playing properly and then he’s useless.

If his only value is in cheap-tricks, then he’s just another Doomfist situation. He should do the job of a tank or not be a tank.

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Lets not pretend that any hero in game has the same or higher stalling capability as ball.

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It literally only nerfs ball in metal ranks. It’s such a predictable pattern high ranks demolish it when it’s done for more than a few seconds.

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His job as a Tank is to make space.

He’s distracted your team long enough for reinforcements.

That’s good Tanking.

Plus you don’t really need more than 1 stun. You don’t even need a stun, Tactical Visor or Minefield or Molten Core does the same trick.

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It’s only problematic if you just don’t put in the time to have decent aim and tracking in shooters.

You can even be lazy, though less efficient, put the cursor at one spot to hit the target as it would rotate there every 1.5 seconds.

Or play pinball, pong, duck hunt, or any other game that requires far more tracking concentration of smaller targets.

Ball is easy to track and I play on friggin console.

I am not an aim god, nor a try hard. If you play an FPS well basics are you gotta learn at some point to track a target.

Also, ice wall if ya feeling even lazier.

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The funny part about all this is how people always complain that the game is only balanced around OWL but when a change happens to benefit the lower ranks people freak out and have hissy fits

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Well Ball is only good in lower ranks, so now he’s not really good anywhere.

Ball is the most picked tank in GM

Rein is picked more than Ball in the lower ranks

Your statement makes no sense

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It’s not wise to have someone with a stun just in case they pick ball to stall when you could play someone you’d rather play or are better with instead.

You’re eliminating most of the roster if you’re forced to always pick someone with a stun from the start just in case they pick ball

Ball will be just fine without infinite grapple…especially considering CC is being toned down or even removed in the near future with OW2…

This whole “just pick a stun” thing is about to go down to even fewer heroes, Brig is losing it, Cassidy might be losing it, Sombra is only locking out abilities for 1 second in OW2 so she’ll counter ball far less, Ball was getting this nerf eventually no matter what

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So trade in your DPS for a hero very few people know how to play well and very hard to work with?

Running Sombra in a uncoordinated team is a bigger problem than a spinning ball. You are basically giving the enemy a free win.

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