So, I don’t mean to act like I’m the arbiter of what is and isn’t good game design. With that said, I think we have to agree that dumpstering a character just so we don’t have to face them is objectively bad design. A character is an option for us all, like a tool in a toolbox, and intentionally breaking a tool because you don’t like it with harm everyone who has to access this tool box. With that in mind, we should brainstorm changes for Widow that keeps Widowmaker playable, but reigns her power-level in line with other heroes. So, lets talk about that.
Personally, I’d say she should keep her one shot, but you don’t have to agree with that.
I’d like to try a Widowmaker rework where she has three shots per rifle load, no AR mode and her gun needs a higher percentage to one shot someone. As an upside but she have a pistol for up close engagements (and a good one, too), and perhaps even her hook would come off cooldown faster. Her health would stay at 175, but we could see about knocking it down to 150 if she’s too effective.
The idea here would be to introduce downtime on her one shots, so that people can count her shots and peek, or force her to reposition or swap weapons. Starting with the pistol, I want to explain something known as “intentional clunk”.
You know how LifeWeaver has to charge his healing, and watch his ammo count for his healing, and swap off if he wants to damage people? That’s clunky, but that doesn’t have to be a bad thing. With the clunky healing and weapon swapping, you could have that be a natural trade off for high healing AND damage on a character. We could do the same for widow.
Give her a pistol, and a strong one too that can protect her in close range. However, swapping off the rifle into it completely eliminates the possibility of scoped shots, AND when you hear her pistol firing, you know you can move out of cover or begin to pressure her team because she’s no longer able to hard scope your squishies.
A similar thing is true for her hook. Giving her the option to run would work as an extra layer of protection (and she’ll need it if she’s dodging hypermobile tanks and flankers with 175/150 hp), but simply running for her life will cause her to lose chances to snipe people.
And when it comes to downtime, I think we can all tell what 3 shots per load and having to charge to a higher percentage to one shot squishies would do.
If this comes off sounding like a giga nerf to you, I’d like to remind people that we can always tweak the numbers to help widow. With a bunch of downsides stacked against her, I’m more than willing to add ammo, or decrease the charge requirement for the one shot, or give her more health. At the end of the day, I want her to succeed, but I think she needs to be reigned in due to the change to 5v5.