You would have to make their non healing abilities stronger.
I suspect it would trigger another round of reworks.
You would have to make their non healing abilities stronger.
I suspect it would trigger another round of reworks.
You said armor reverts are directly effecting Snipers, they are not. If you meant it in some other way maybe, just maybe write that, eh ?
And I overestimated your intelligence, Yikes. If you can’t see how broken snipers are in this game I have nothing more to say to you.
So not gonna waste more time on you, have a great day old chap.
Yeah definitely.
I just didn’t want to make this a rework thread. Tho it appears I should have. As the point of nerfing heals somehow means I hate supports
Honestly, less healing with a large buff to non healing stuff (as long as it is on a short cooldown, because who only wants to be effective once every 20 seconds) would not be bad.
Just please don’t make the supports weapons stronger.
But cranking up discord, how good damage boost is, etc, wouldn’t be bad.
At that point, you might as well just rework the supports into DPS too, since healing will be absolutely useless.
If they had other more interesting support abilities, then it could work.
You could keep them non dpsy, but still effective.
If people think Bap does a lot of damage now… Oh boy I bet some oversensitive (not all dps mains) dps mains would flip out.
Or Moira with even more damage… Oh that would be fun to see.
For me, it would vary.
For example, ptr Moira would get a fade buff to let her jump up too and maybe a new ability to counter nade and barriers/ blocking.
But Ana I would buff her dmg to 80 and anti to linger more.
And mercy to revert GA, give her a double jump (superjump but without needing an ally) and make her pistol gone and instead a third form of staff fire. So her dmg boost and dmg is more fluid
Etc for brig and bapt.
Idk tho. I just want to emphasize that supports don’t have to be heals only.
When I translated it I got: ‘asura complete Moira, brain death, no skill’ XD
mood when reading the forums though… not gonna lie.
Lucio and Zen seem to have good kits and seem to have a history of being good…
I just flagged and won’t interact again. Snuff out racism ya know?
i wasnt asking for a translation of what a racist said in horrible spanish, thx
I know, but I found it funny (The translation)
oh ok, sorry for the hostility
Maybe if you give every single tank and support crazy mobility so that they don’t have to be dps ult fodder. If supports aren’t allowed to heal anymore and tanks aren’t allowed to properly soak damage for their team then dps should have to work even harder for those kills.
Sounds like Titanfall or something.
no it wasn’t. the selling point of the game was “viable at every level”
no it hasn’t. overwatch never said anything about “you have a chance” being the point.
the premise of overwatch was a team based shooter where every hero would be viable regardless of what rank you played at.
“viable at all ranks” was their design philosophy when making the game.
no its not. its punishing a bad play, overextending, or bad positioning.
what feels cheezy is out maneuvering and out playing someone to the point of death and them being burst healed for 250 health.
if you stand out in the open like a bot sure.
if you have half a brain to use all the cover they put in the game for you, no.
because they like leading the charge and bullying people or they like saving people and helping them kill others with heals and utility.
no its not.
supports have more healing overall than before in the game, dps don’t have more damage overall.
ana has a burst heal on her nano boost she didn’t have before role que, that is power creep, she has more healing baseline overall in her kit.
Moira has more resource overall in her kit to heal with, that is powercreep
no dps in the game has more damage in their kit overall. no dps got their damage upped and never got it reverted. tanks and supports have all gotten healing and survivabilitiy buffs. nerfing that down just makes dps usable again.
I admit I didn’t think about that, but that isn’t really power creep seeing that it was done in dive era before supports and tanks started getting super charged.
has less damage than his original scatter.
that’s not power creep.
how? she has had her damage changed to where only headshots are as powerful, and her body shots are less powerful, she has had her grapple reverted to what it used to be.
the only change she has that isn’t the exact same as dive widow is seeing people with venom mine, and losing her ult when killed and its up.
for tanks and support absolutely. DPS? no.
Mmm I think it should be more about rewarding what you have the skill to hit. Tanks and supports still have their value and point for blocking and healing but now they are a bit more flexible in how to interact with dps. You no longer have to outheal mccree to no avail because you can move for once. Similarly, McCree can have a chance.to follow up on his own shots without a support insta erasing his prior dmg
I quite literally did:
coming from the person that just told me I didn’t say how it affected snipers when I literally spelled it out barney style?
that’s an OMEGALUL.
snipers aren’t overpowered, you just don’t like them in overwatch.
The selling point at Blizzcon was a game that you weren’t flattened out of spawn like most other shooters were, that you could pick up and play without being overwhelmed.
That comes more down to lack of game sense than anything, if you left the healer alive.
Sure, I’ll just cap the point on Hanamura or Temple of Anubis without being in the open, or how about push the payload on Junkertown or Route 66, easily done to push without getting in the open, right?
You can’t lead the charge any more, without shields the tanks lack the tool to push forward. Without the shields, they die easily.
Healing has been nerfed a lot over the time. All healers have at some point had their healing nerfed to some extend. The less you are able to heal the more the damage stick and you either die or are forced to retreat while getting healed up. That’s how power creep works.
Scatter was only as powerful IF you connected every arrow, which you only did if you dropped down on someone. And it couldn’t headshot so it was inherently weaker than storm arrows. So Hanzo’s E is indeed a power creep, as it hits for its full power way more than scatter did.
With the change of barriers, Widow will be able to maintain LoS more, meaning she removes more people from the fight. That means you have less people on your team than the other team, which indirectly means that Widow is a lot more powerful.
A power creep isn’t necessarily only because of buffs to a hero, it also comes as a consequence of nerfing other heroes.
Tanks and support have had power chipped away from them with the introduction of some of the heroes. Doomfist and Sombra have both been a massive problem for both tanks and support, Sombra more so because tanks are even more relying on their abilities. And a hero removing your abilities is a serious power creep for the team who has her.