Agreed. Something had to be done about Scatter, but they give him a way more powerful ability + mobility + more reliable primary fire in one patch. Yet any other time a troll pick hero gets buffed they knock 1 second off a cooldown, or add 10dps.
The Zarya change… Still feel like there needs to be some reliable way to have a team escape Grav. Because StormArrow and GravDragon are almost separate issues.
I find it interesting that Grav+Dragonstrike has been in the game since day 1, but it didn’t start becoming a huge issue until recently, which was perfectly in sync with Hanzo buffs.
I’m not against the Zarya changes, but I feel kind of like they’re lowering her skill cap by giving her better charge rate decay. Not sure why they keep taking higher-skill capped heroes and making them easier.
Well I almost feel like let Zarya keep the charge decay, and put back the Grav Radius. Then give players some reliable way to escape Grav.
Also Dragon wasn’t a problem when Hanzo could easily be dived and he had a hard time getting his Ult, and 90% of players did worse with Hanzo than Soldier.
Landing a perfect scatter was rng, which is why they changed his abilities.
Scatter could kill people you didn’t aim at, could one shot a Winston, could miss a target even If you aimed at them.
Now that is gone, in favor of an abillity that does less damage, does it over time instead of instant, and can not curve around walls.
I really don’t understand why they needed to give him the lunge. He’s supposed to be a sniper. His weakness should be close range combat. He can already climb walls with no cool down. Giving him a disengage removes any weakness he should have.