Hanzo needs a nerf NOW šŸ’€

Iā€™m sure heā€™ll be back down to Z-Tier soon enough, but donā€™t get mad at team mates for still picking him during games and barely contributing to the match. Donā€™t report them for using a troll pick.

See, you are the one who canā€™t read.

Never denied Genji having a freaking big hibox on the deflect. You said that blizzard was in denial while what they said was that it behaved weird when it was skintight in their tests.

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Youā€™re being a bit too hostile, using ad hominems since earlier chill out babe.
They were in denial, Remember the infamous ā€œJust donā€™t shoot ;)ā€ said by Jeff Kaplan ?
Yeah, I do.

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Tracer and Genji were more picked than Brigitte this week in GM. She didnā€™t single handedly ruin five, Hanzo has had just as big of an impact. Dive tanks donā€™t work well enough against him to justify picking them over Zarya and Rein.

If you look at the gm pickrates you can see how all the choices revolve around him.

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He didnā€™t use hard to describe difficulty, but rather ā€œhard hittingā€ meaning powerful. Armor is only useful against pellet weapons like shotguns. A single high damage shot only loses 5 damage to armor, meaning the armor had almost no impact.

It is a moot point, because snipers arenā€™t meant to be hindered by armor, but when you stack that up with the rest of Hanzoā€™s list, it makes him seem even more over tuned than he really is.

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if peace keeper shot almost 4 times a second

Tracer and Genji were both picked more than Brigitte this week in GM. Tracer also won a higher percentage of her games. The problem is Hanzo.

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If McCreeā€™s primary fire also had no falloff damage and was a projectile then yes, it would be BS. But itā€™s hitscan and has falloff damage.

So, hereā€™s the solution. Give storm arrows falloff damage just like peacekeeper.

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The projectiles are all larger than the hitscan bullets though, iirc.

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Itā€™s weird seeing Brigitte just marginally more picked than Ana. What changed?

Itā€™s the storm arrow spam + mobility is what makes him such a threat. When being dove Hanzo just bounces around until storm arrow is back up and spams it again. Diving him is tough as the threat of dashing away/towards, headshots and spam arrow are on your mind.

My recommendation is give him a mobility nerf during storm arrow (Movement reduction is reduce to when heā€™s charging standard arrows) and an increase in cooldown to storm arrow (From 8 to 10 seconds)

She was nerfed and people on GM finally realised that she lacks mobility and actual range that you can abuse if you play smart, when you look past her ultimate that no longer makes everyone invulnerable. That and her sustained active healing is low, even if she supplements it with armor, if she canā€™t hit things if the whole enemy team has more range than her, you wonā€™t be getting much heals. Then the main healer has to do too much work to compensate for the lack of heals and as such, brig works best with 3 supports but doing so opens your team up to enemy hanzo and widow and other brig counters to demolish your team.

Ana can actually help your team survive dragonsurge with transcendence and nanoboost the hanzo and deny enemy transcendence with her grenade, all are pretty huge things.

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Iā€™ve been keeping track each week.

Her nerfs made it more reasonable to play against her, shes been steadily declining since them.

Both Ana and Genji are also being used morup there, I suspect thatā€™s a reason. Ever since her nerfs theyā€™ve been the most slow and steady improvements.

Finally, time has passed. After the nerf it became much more reasonable for the flankers to play around her, because her armor generation is lower. But playing around a hard counter takes practice. I think as they got that practice they just got better at doing it. Both the flankers have been steadily improving little by little since her nerf.

They are the obvious choice to try and beat Hanzo. So it makes sense that people would try them anytime Brigitte wasnā€™t chosen, especially after Hanzo was nerfed to be more vulnerable to them.

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That projectile speed increase was dumb, makes him easier to play. revert that and he good

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The Mercy treatment you mean? Well, Mercy players have to make do with 75% slow, so maybe giving Hanzo 25% isnā€™t unreasonable? :wink:

i couldā€™t agree more nerf baguette too while we are at it she is definitely part of the reason hanzo is so good right now

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The thing is, maybe the arrow hitboxes arenā€™t that big, but the hitboxes on the charactermodels for projectiles are just WAY bigger than those for hitscan-weapons.

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Youā€™ve just described everything Hanzo had before his rework, with the exception of mobility and increased barrier break potential. Bottom line, those who were good with Hanzo are better, and those who werenā€™t good are now actually putting the effort in to learn the character, leading to an increase in his popularity, while having the same viability he did previously.

So you want to make him more luck-based?

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Yea the mercy(ish) treatment. Mercy is in a good place balace wise right now.