He’s better at short range than Reaper, whose entire kit predicates being close to an opponent. Snipers should be fodder if you close the gap. Currently if you close the gap on a sniper the near range fight is 50/50. (That’s with Widow)… With Hanzo it’s more like 60/40 - 70/30 in his favour and that’s not ok on either front.
The advantage at range should make it so that the reverse is true at short range. Heroes that excel at range should strive for range. Hanzo is the best short range DPSer in the entire game, and he’s technically a sniper.
Hanzo isn’t a sniper because he’s inaccurate at range. Snipers are pretty much by default hitscan.
And anyways, Hanzo loses up close to shotgun heroes like Reaper unless he aims better, fast heroes like Tracer/Genji, and tanky heroes like Wrecking Ball. It’s not like he’s unbeatable.
Not sure which part of the title you didn’t understand.
Hanzo beats all of those heroes close range 1v1 more often than he loses. If you play Hanzo and don’t, that’s a you issue. Given a scenario where the exact same skill level exists between players, Hanzo wins every duel. Every single one.
Edit - You’re well known for being a tool in these forums so, that’s the last and only reply you’ll get.
Not sure which part of the game you didn’t understand.
No, he doesn’t. Unless he’s better than the Tracer/shotgun/Tank in question, he loses.
Well, according to you, you know who I am. In which case, you should know that I’m a Tracer main. I know how this works because I main Hanzo’s counter.
Preemptively resorting to ad hominem because you know I’ll tear apart your argument is wild, ngl
My main gripe with Hanzo was how difficult it was to hear Sonic Arrow’s sound effect in the middle of a fight. Now it’s way easier to tell because there’s a visual effect.
Good Hanzos are still frustrating to deal with, but I think he is way more bearable now. It was a good change.
We all know that Hanzo is 50% skill and 50% luck based. He CAN be the best short range hero in the game, but this does not depend on the Hanzo and more on the enemy and how unfortunate they are.
in theory you are right, in terms of squishies.
which is why i am also stunned when the tank says hanzo is clearly not his job.
I haven’t seen a hanzo beat a ball ever unless hanzo has strong peel or a lot of cc / dmg beside him.
but if the team thinks one can go solo a really good hanzo, with peel its gonna end badly.
hanzo can’t do much against a ball slamming down especially not if theres follow up dmg or discord involved.
dps vs hanzo is still a skill matchup but if hanzo overcomes the skill you really should help out as a tank.
this only focuses on hanzo, not on bastion, zen, ana next to hanzo making your live miserable.
At close range, you don’t need to be that good with Hanzo; the skill/reward ratio is ridiculously lopsided in his favor. The only hard part is buying enough time to make a second shot, if you need one.
At a distance, it’s more difficult, but that’s why even really good Hanzos simply spam at that range unless they can line up an easy shot. Eventually, you will hit the winning lottery numbers.
Why do I hear multiple high level Overwatch players call Hanzo’s shots “Hanzo logs” then if not for their size?
Also Hanzo is literally the easiest hero in the game maybe Mercy, but close.
I don’t play comp much and would never dump that much time to play Spamzo when there are actually fun heroes to play. I have tried Hanzo a couple times mostly to prove a point among friends and have proceeded to wreck the enemy team with a hero I have 0 experience playing.
If you think Hanzo is balanced, Go to the practise range, Make the dummy hero Hog. Pick Bastion and kill Hog on turret. Then pick Hanzo, headshot and insta fan the hammer (Oops, I mean storm arrow). Hanzo literally has a lower ttk, than Bastion on Assault mode.
Wow, so he’s unbalanced against a massive hitbox standing completely still
So not only do you play the easy mode of the game, you’re gonna make excuses as to why you won’t play such an “easy” hero. I don’t play Hanzo either, buddy. But I’m not gonna claim that he’s easy, especially since I know how to dodge arrows. Maybe stop running in a straight line.
This applies to every ranged attack in the game, including Bastion for example so what is your point?
Comp is literally quickplay with longer q times with the current ranking system, I don’t see your point. How is quickplay easier in any way to comp? I personally have not noticed much difference.
EXACTLY. SO WHY ARE YOU USING PRACTICE RANGE AS AN EXAMPLE?
Think before you speak. You’re giving me secondhand embarrassment.
It’s really not. Qp is far easier.
Because you probably never have been above Plat in comp. Of course you’re not gonna notice a difference when you’ve never played against decent players.