Hanzo is a sniper.
And before anyone comes and tries to argue that he’s not, his kit clearly speaks for being a sniper. The lack of any damage falloff, the high damage output per shot, no bloom, straight flying projectiles, an ability that makes it easy for him to predict enemy locations (Sonic arrow).
Hanzo in his current state is absolutely ludicrous right now and overshadows every DPS that has similar mechanics, the prime example being McCree.
McCree has limited range as his primary fire is being penalized with very harsh damage falloff, a reload time of 1.5 seconds, a lack of mobility.
Hanzo does not have ANY of these.
"But McCree is hitscan"
Everyone who ever played an FPS before that included projectiles will know how to play with these. Hanzo’s arrows also travel fast enough that it almost does not matter that they’re projectiles - hitting people with them is not as hard as people like to pretend it is. The hitboxes of these are also very forgiving to say the least.
Let’s also talk about the two other sniper heroes in this game for a brief moment - Widow and Ana. Both of these heroes are relatively easy to spook out of their spot as it’s easy to dive them - they may be dangerous from far away (Ana not as much, as she’s a support) but relatively easy to deal with from close distance. Ana only having a sleep dart and a a grenade to defend herself and Widow an SMG that deals measly damage.
Now, what does Hanzo have? Hanzo can not be caught with his pants down - he’s not particularly vulnerable from a close distance. As a matter of fact, it’s easier for him to kill close range targets. His high damage output is the same from near as it’s from across the other side of the map. Widow on the other hand, her SMG does poor damage especially against enemies like Winston - and if she chooses to attack her with her main primary fire, she has to zoom in which not only reduces her FOV which shrinks her awareness and is also hard to hit due to being so close to the enemy, as a result of being scoped in it also impairs her movement heavily. Again, Hanzo does not suffer from any of these.
"You can’t compare two entirely different heroes!"
The moment the playstyle of two heroes overlap or are getting atleast very similar it is entirely possibly to compare them - especially when it’s about a Hero that outclasses every other character in its category.
Now, let’s talk about Storm Arrows.
This ability is way too rewarding for basically being a high damage spam at a fire rate of 3.33 arrows per Second and, again, a high range with no damage falloff. I feel like the Developer team intended this ability to allow Hanzo to defend himself against flanking enemies - except this ability makes it far too easy to melt enemies, especially tanks, in a frontline combat. Is a Sniper really supposed to be frontlining?
Also, this ability allows Hanzo to fire fully charged arrows in no time, without suffering under movement speed decrease which exists in his normal primary fire.
"And how would you balance Hanzo?"
Personally, I’d probably change three things.
- Remove the unlimited clip size of Hanzo’s arrow to discourage a spammy playstyle. I would give Hanzo roughly 10-12 arrows and then give him an animation of how he reaches into his quiver to grab some more - maybe a reload time of 1.5 seconds. Reload Time should not be affected by Storm Arrows.
- Make Hanzo’s FOV decrease when he’s charging his bow in order to create a “Zooming In” Effect which makes it easier to see and hit targets from far, but harder to hit enemies that are close by.
- Make Storm Arrows have damage falloff in Order to make it more a defensive ability
OR
After a certain distance (say, 10-20 Meters) the Storm Arrows dissolve (which could make sense, as they’re… this dragon ghost magic apparently)
PS: There’s currently a bug with Hanzo’s bow that blocks his headshot hitbox which prevents him from being headshot - I would include proof but I apparently can’t put Links in here so just google for it.
TL;DR: Hanzo is completely overtuned and is no longer played like a sniper yet still benefits from the advantages of one without having any drawbacks. He deals tremendous amount of damage, , he has unlimited clip size, a decent rate of fire, storm arrows being broken. Also please fix that Bow preventing Headshots bug.