Hanzo Hitbox to Big

I might have this wrong, but I believe I have a theory on why Hanzo might seem to land more shots than other characters.

As his weapon is a projectile it has travel time. Not only that, but I bet its not just some tiny dot. its a cylinder probably the length of the whole shaft. So, the length of the shaft is probably many times larger than simply the diameter of the arrow. This matters because at slower speeds it means the hitbox persists for more than like a single in game frame before all other hurtboxes change position.

For a given chunk of space the arrow might pass through it for a couple of frames. This means that if a hurtbox moves into that space on either the first or second frame they register as getting hit.

Hitscan I think operates differently as being active for like only a frame. Therefore, if you miss you miss. The other thing too is that as it is a projectile its possible for people to walk themselves straight into the arrow even if Hanzo was leading the other way due to say their random chance strafing changing direction.

The other thing too is that I think games have gotten good enough that hurtboxes match the frame of a body pretty well. So, if someone’s arm flails about as they are moving they might expose that for a frame, get hit, then the next frame they just fall dead. All that is so fast you cannot really register it and it just seems like the arrow hit the air next to you.

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White Knight Hanzo to the rescue! :japanese_ogre:

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Hanzo has historically had a crit rate of 6.1%

By comparison, McCree has a 9.1% crit rate, Widow has a 15.4% crit rate, Zenyatta (who also uses projectiles) has a 10.1% critrate, Genji has a 9% crit rate, Lucio has a 7.9% crit rate, Hog has a 12.6% crit rate. Soldier is lower with a 6.1% crit rate, but keep in mind his DPS is also way higher and more sustainable.

So, for a character who is supposed to be a sniper, I’m going to say that historically Hanzo has not had a very good crit rate. Meaning, it’s perfectly okay if it goes up some, and with the arrow speed buff, I expect it will. If it gets up to like 20%, then okay, yeah, that might be too high, but I doubt it will. If it gets to like 10%, I think that’s a pretty good spot. But “his way too big hitboxes” apparently haven’t helped him succeed in the past. Just some food for thought

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What you say is irrelevant though, sorry. You’re not a developer of this game, nor do you have accurate calculations and behind the scenes information to backup your persistent claims.

They never said Brigitte was balanced either. At least not to my knowledge. Plus she’s getting a minor nerf.

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Lol right b/c stats from your overbuff pull are never skewed smh come back with something better than which hero is spammed more or less to alter hit rates.

https://us.forums.blizzard.com/en/overwatch/t/hanzos-arrows-hitboxes-needs-nerf-in-size/17397/16?u=deykar-2772

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OP giving Genji and Tracer mains a bad name.

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It’s not the size of the arrows that makes landing the shots easy.

It’s the speed. They buffed his projectile speed again.

It’s also his speed. His new mobility is very, very nice and makes getting into advantageous shooting positions much easier than it ever was with him in the past.

Remember, high ground makes getting headshots a LOT easier.

Hanzo has always been a One Shot Kill capable character. The idea that he’s powerful isn’t strange.

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Lot of Hanzo mains in here lol it’s all too funny. Nobody EVER wants to admit the truth.

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Lol dude if you’re going to try to say that you know better than the devs and the objective evidence that you are more than free to go look at yourself, I think it’s abundantly clear that you’re not being reasonable

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Yep and all i said was his hit box needed to be smaller and the trolls swarmed in.

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Yeah man, I’m Hanzo trash. The only truth I know is that pickles are disgusting.

I think Tom or someone said Hanzo’s arrow hitboxes we’re smaller than Mercy and Pilot D. Va’s.

I get head shots just as easy as before. The difference is with no scatter I’m just always going for headshots :man_shrugging:t5:

I don’t know what it is, if not hitbox it’s something else. Because I’ve died and had an arrow sticking in my shoulder that counted as a headshot more than once.

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man can you just accept that a developer of the game stated that your complaints are far from containing any facts and that you’re just salty that you were killed by a hanzo.

not a hanzo player btw so don’t come with your ridiculous counter arguments

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That because the character hitboxes itself extend over their visual appearances.

Hitboxes on actual characters.

ahhh you’re right…I’m soooooo salty and nobody should EVER criticize this games design and NOTHING should ever be changed.

Said nobody ever smh

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I mean I hit headshots on mcree and widow that are clearly either above the character model or just by aiming at their neck. Hit boxes in this game are too forgiving for everyone.

You cant just nerf one characters hitboxes into oblivion because “le tree trunk” meme. You would have to adjust the entire cast to have tighter and better representative hitboxes.

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