Hanzo arrow speed can we have it back

What’s weird is actual bows only shoot arrows at about 60m/s.

Hanzo’s arrows (at full charge) shoot almost twice as fast at 110m/s.

Now of course Hanzo’s bow is magic sufficiently-advanced-technology-that-is-indistinguishable-from-magic, but the result is something that isn’t anything like a bow except in appearance of the weapon, not how it shoots. The speed of the projectiles shot from Hanzo’s bow are more like a pneumatic arrow launcher.

For balance reasons it may be important that Hanzo’s arrows shoot fast but the speed it’s not to make the bow seem remotely “like an arrow out of a bow”.

This is like a lower velocity shotgun round like a beanbag round.

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You can have the arrow speed back when you remove crits from his main weapon.

I’d rather he have the arrow speed instead of spam arrows. Blizzard made the wrong nerfs.

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Yup bring hanzo arrow speed back, nerf spam arrows

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Compound bows do 90m/s or 300 mph, the ingame velocity doesn’t capture the feel due to scale and speed of other substance, so you can’t compare it to actual speed or the twang of the bow.

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Actually even his bow in game feels really slow compared to a real one

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One important distinction is that Quake 3 is an arena shooter so you can amass an arsenal of weapons.

The damage of the railgun will leave them very weak and you can switch to machine gun or laser to finish them off.

This is a big deal in duels as Hanzo doesn’t have a machine gun (it would be hilarious if he did pull out an uzi when he got frustrated though) though shouldn’t matter in a teamfight where there’s bullets flying everywhere. Though I don’t think Hanzo’s will like that with “kill stealing” and “only finishing off weakened foes”.

It’d be interesting if the charge time was reduced from to 0.45 sec (on top of the 0.5 sec recovery time) and each arrow did 95 damage. Same overall DPS as before before but now no more OHK headshots.

Geoff Goodman said one of his biggest regrets was increasing Hanzo’s arrow speed so I highly doubt they would increase it again.

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  1. that’s still way way slower than Hanzo’s arrows which also don’t lose velocity
  2. that’s a compound bow, that’s a really huge awkward contraptions using a series of pulleys to accelerate the arrow more than force alone would.
  3. 90m/s is still a far upper limit even for a compound bow. 75m/s is more typical, the 90m/s is for absurdly light arrows that lose velocity quickly.
  4. 90m/s is nowhere close to 300mph, it’s 202.5 miles per hour.

What?

That doesn’t make sense.

The sense of time isn’t distorted, the in game distance has you set so you’re head height is the appropriate level of the ground for Hanzo’s height and you move at the speed of a running human.

One reason it seems that Hanzo’s arrows NEED to fly fast is they are inexplicably affected by drop yet most “fast” projectiles in the game aren’t affected by drop. Most notably genji’s shurikens (60m/s) aren’t affected by drop. Faster velocity = less drop.

So if Hanzo’s arrows were made slower they could be made “linear projectiles”, they could go as slow as 90m/s. Still fast for a bow of that type but plausible.

That’s…exactly what it was for a couple of months?
The arrow speed just made him too good at all ranges. One shot potential, from any range, is incredibly strong. The arrow speed redux makes sure he is a little weaker at long range, allowing heroes dedicated to long-range only (Widow) to have an advantage against him.

No it was not. Arrow speed got nerfed first, then storm arrows a couple weeks later. Now he has storm arrow dmg back. Was never the faster arrows, and 60 dmg storm.

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were did he say that can you link me.

Hanzo? The man who can still delete tanks with one ability?

He throws paper straws? Since when?

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He does say that it got hanzo consistent and he wondered if there was another way to do things, but what we have now is just revert to old inconsistent state.

Nice to see threads like those though thanks for sharing.

Only if they nerfed he’s headshots damage and fire rate.

Do you have anything to add?

why do people even suggest this idiotic change.

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Lol same. I couldn’t hit crap in the last few matches (not that my aim amazing anyway lol) But I could tag a few pharahs. Not now tho lol :joy:

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Yeah, obviously, make hanzo’s arrows “linear projectiles”.

You could tolerate way way lower arrow velocity if arrows had no drop. One reason arrow velocity must be so high is to minimise this drop which is a huge added complexity along with leading the shots. Then the velocity could be reduced to 90m/s which you suggested is an appropriate speed for an arrow (though from a compound bow).

I also think the arrows could shoot at a faster rate but lower damage, an overall rate of 1 fully charged arrow per second but only 100 damage per fully charged arrow. This will mainly impact Mei, Reaper and Bastion, heroes who are REALLY suffering right now. Also can’t easily 2-shot Baptiste’s immortality drone nor Torb’s turret.

This would be a buff for Hanzo as if he is facing a 200HP opponent like Ashe (a very highly-picked hero right now) then a 250 damage headshot is overkill, Hanzo only needs to charge up a 100 damage arrow to get a headshot which (after recovery time) would take 1.05 sec right now. If you could fully charge a 100 damage arrow in 0.5 sec (on top of a 0.5sec recovery time from each shot) then you’d be able to headshot after a miss or double-body-shot Ashe slightly quicker.

When wearing down barriers you’d do it at the same rate.

A 100 damage arrow every 1.0 sec is literally the exact same sustained DPS as a 125 damage arrow every 1.25 sec (which is how Hanzo is right now).

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