Someone who plays an aim intensive character and gets rewarded for good aim? We cant have that, it’s so easy to do what they do as a hitscan!! We should nerf all hitscans because I want my first person game to be treated like a MOBA.
Free damage as hitscans, no aim required guys!!!1!1!!1
Exactly, and I wanna state that in no way am I saying projectile heroes don’t take aim skill. I think they have their own kind of aim skill that involves leading shots, however, across the hero cast, projectile heroes generally do more damage per shot, without falloff.
This argument falls apart when the mechically difficult heroes become the most consistent way to win in most situations.
Can we really argue that something is difficult when for most players it’s the most reliable way to win? If we’re being honest with ourselves, not really.
That’s not to say that i dont agree that hyperbole like your linked post isn’t just as silly, but your argument against it doesnt really hold up to scrutiny either.
The reasonable complaints are, “mechanical aim is okay and you should be rewarded for it! However, you should not be able to absolutely and nearly single-handedly dominate the match just based on mechanical skill, and be uncontested because of it”.
Something is difficult if most people find doing it successfully, inconsistent.
Something that is difficult requires skill to be consistent at.
If something becomes consistent or as you said, more effective, for most people it is then less difficult.
It does require less skill to be successful at something when it is more effective.
Think of it this way. If we buffed Widows headshot to 600 damage, is she now more or less difficult to win with? After all, she still needs to headshot so according to your argument there is no change. However, she would obviously be easier.
How does that make the aim intensive character easier? The way I see it, easier would mean involving less mechanical skill to secure the kill right? Obviously it makes her more effective at her job, but that doesn’t mean the aim intensive hero takes less aim skill.
This happens with everything. If one side pushes their agenda too much with no let up, they create contrarians, probably out of spite.
These forums initially were littered with what you might consider aim elitists for a long, long time. It’s kind of funny to see the opposite opinion take some prevalence and overexaggerate how easy aim is the way people used to overexaggerate heroes with little aim as bots, boosted, free SR, etc.
Yes, it does. Or are we just going to arbitrarily define difficult without considering what the actual goal of a match is?
Address the argument then. It shouldn’t be difficult if you’re right.
That’s not actually addressing what I said. I said when a hero becomes the most consistent way to win for most players they cant be argued as difficult. Tracer, for example, is difficult as she is only dominant at the top.
Hitscans are a lot more consistent than projectiles, not to mention the majority of the hitscan weapons in this game are either on par with or better than projectile weapons stat-wise. This isn’t compensated by worse lots though, currently the hitscans are just better than the projectiles, and people are tired of almost all of them being obsolete in most situations.
Making an entire thread to reply to another is very unnecessary.