Genji desperately needs his damage back

damn bro that’s crazy, and how exactly does that correlate to you knowing how genji should be balanced when you don’t even know how to play the character? also shouldn’t you have better statistics on genji if he is so easy to play?

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I’m actually not that concerned with where Genji ends up in his meta.

To me it’s very very simple.

“They need to fix Matchmaker/Queue issues, and anything that’s in the way of that, needs to get out of the way. And whatever damage that causes can be solved later.”

Playing a hero is irrelevant when it comes to balance. In fact, you are almost guaranteed to be bias and overreact to small changes.

not irrelevant, but of course not the only perspective that should be considered, which is why you listen to opinions from all people who know what they are talking about, and when tank mains such as flats agree that genji got over-nerfed, then you can begin to understand the true state he is in.

Saying it’s irrelevant is categorically false.

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I don’t care what Flats thinks, because he is one random person on the internet.

i respect that philosophy, but your suggestions at achieving your goal are both negative for the playerbase and don’t actually do much to solve the issue.

also, lower your ego lol

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The way I see it, if they need to lose 2-5% of the playerbase to avoid losing 20-50% of the playerbase, then that’s a bargain.

it wouldn’t avoid losing 20-50% of the playerbase is the thing. Support is in a bad spot because support is in a bad spot, not because genji is in your mind easy and overpowered (which again, the novel of credentials you gave me still doesn’t prove you know how the character should be balanced and your claim that he has a low ceiling was pure emotion). Genji got nerfed and supports are still in a bad spot. If your philosophy was more along the lines of “all dps that aren’t currently garbage should get nerfed” then that would be more reasonable. But you are picking on specific characters that merely contribute to the issue, when there are plenty of other characters that contribute as well.

also, your proposed rework for genji is braindead

Here’s a more expanded view for what I have in mind to get more Support players:

  1. Every hero gets a regen passive, but DPS Tanks need to be 20m range of a Support/Teammate to get it. (I.e. More downtime to shoot stuff instead of healbotting)
  2. Give Supports +15% extra base movement speed as a passive.
  3. Rework Mercy to do less damage boost, but be more of a Main Healer.
  4. Various small buffs on lower tier Supports up to Kirikio/Lucio/Ana tier.
  5. Better Coin incentives for Support wins.
  6. Unlock Pink Mercy or some desirable Mercy skin for free after 50 Support wins.

Then adjust further with indirect changes:

  1. Genji, 30 damage shuriken, 12 ammo, less Ult cost on blade to be equal to current
  2. Hog, hook-to 6m distance, 6sec hook, ignores 0.2sec of stuns
  3. Ana, replace 100% antiheal, with +20% damage taken from all sources.

Then beyond that, just see how far they can push the “Supports do more damage” angle. For starters, give all Supports some sort of “Kunai” mechanic, where they do more damage with skillshots.

A lot of these are pretty bad ideas.

  1. we dont need every hero getting a regen passive, its fine with only supports having it

  2. supports don’t need movement speed, most supports apart from zen and ana already have solid movement. What needs to change instead is supports should be more protectable by their teammates, and be capable of defending themselves more readily

  3. apart from her survivability and rez, a big reason she is picked is because of her damage boost. nerfing it in favor of her lackluster healing would make no sense

  4. good suggestion

  5. i don’t think coins would really change the fact that people just don’t want to actually experience the gameplay of a support

  6. this is a meme suggestion right?

  7. this is a suggestion that only someone who doesn’t understand genji in the slightest would make. The slight damage buff wouldn’t make up anywhere near enough for the lack of ammo, considering genji needs to get up close and has to spam his shurikens very often. It would ruin the characters backline potential and turn him into a reload simulator. In fact, that would make him worse than he is right now. No, all he needs is a damage buff back to 29, nothing else, assuming supports get buffed instead of dps as a whole getting nerfed.

  8. that seems okay

  9. not a fan. Antiheal is a really good part of anas kit, no idea why you would want this to be reworked

When it comes to close range DPS, it’s really just Genji. All the other ones got substantially nerfed.

Everything else, including Dive Tanks, would be solved by giving Supports more movement speed.

no 15% speed boost would make them so op and most unkillable just adding speed will break the game balance

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If you can’t be specific about which gameplay interactions would be a problem, then I genuinely don’t care.

okay i see you have no hours on genji because this is an idiotic change to a hero and will only make his skill floor and ceiling rise to a point only people who are already god wit him will

pick rate don’t mean how much skill a hera needs. to be a strong sojourn needs a good amount of skill to be played yell but she has a high pick rate yet heroes with a low skill floor like torb are not picked as much stop using pick rate to balance it hasn’t work for 7 years it wont work now

don’t necessarily agree with his take that they would become unkillable, but the gameplay would most likely feel like fast-paced goats. Moira, lucio, kiriko, and mercy already have great movement. a universal role buff like this makes no sense. baptiste also has his jump.

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Well I’ve probably put an ungodly amount of hours into thinking of how they could get somewhere between 0.5 Million and 2 Million more Support players.

You got any ideas that could do that, without buffs?

As for movement, that’s kinda all that’s left for survival if you remove the option of durability/sustain, and firepower. Process of elimination.

well you should keep thinking because most of your suggestions were really bad.

personally, and i know it will never happen, I think 6v6 should come back as that would provide supports with more protection. half of the removed cc’s should come back, such as flash and freeze (but problematic ones like doomfist should be left out) and then supports should receive some sort of buffs or reworks on an individual level to increase survivability or value in some way shape or form.

a blanket buff like that isn’t a good idea. it would lead to the same situation with genji and tracer last season, with the movement characters benefitting the most from the movement passive and becoming extremely overpowered.

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Then you just do the big large scale balancing, then do the fine tuning Support vs Support balancing afterwards.

That’s kinda the #1 piece of advice from the the top balance guy for Warcraft 3 and League of Legends.

Do the large scale balancing first, then do the small scale balancing second.

the suggestion as a whole is bad though. how would movement supports get rebalanced then? have their movement abilities nerfed? what’s the point then? And just cause something works in one title (it doesn’t really work as lol is terribly balanced, but we will role with it for now) doesn’t mean it will work in another. blanket balancing was already tried last season, and clearly it didn’t work very well.

You honestly think they’ve done large scale balancing after OW2 launched?

I.e. Moving Tracer from 5dmg, to 6dmg, to 5.5dmg