From Plat to Silver

I’m genuinely curious, what do you usually do in your comp matches to be hardstuck Silver? Not to flame you or anything, I don’t do that. Just very curious. :slight_smile:

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The opposite of most of my teammates.

I retreat when someone gets a pick (i.e. watch the killfeed), I don’t trickle in, I stay behind the frontline if I’m support, I save my ult and don’t lob it in when it’s 2v6 in the hops of some ‘broken clock’ potg, I focus on healing and not dps as support, I swap when countered, I counterpick, I watch flanks often (normally when I reload), I don’t leave the game, I use VC, I refuse to be negative in game as it does nothing, i refuse to fight amongst my team even if they ____ the bed magnificently, I habitually practice my aim, I watch each and every game I play to pick up additional things I could have done better, I watch T500 streams to pick up tricks (moira/bap have a few that many just don’t know).

That’s mostly it. And I don’t climb. I just don’t. For many a reason the opposite of what’s above, in addition to some not in the list above.

Like I said in another thread recently, some accounts have issues that others do not. Which makes me genuinely wonder what the aspects of MMR that Blizz keeps hidden actually are.

All of the above doesn’t matter of course, as I’ve all but moved on from Overwatch due to a new high end PC, and an apathy towards the game as a whole. I excel in other FPS games. I don’t in Overwatch. -shrugs-

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That sucks, dude :confused: But I do think the account issue might have something to do with it. People say that climbing with old accounts is considerably harder, and I think that’s true. I’ve had this account and have played Overwatch very often since January 4th 2017 (why do I remember the day? No idea!). I used to be 625 Bronze and my highest this season (for Support as I’m currently a Mercy main in this meta) is about 2980. Been on a loss streak ever since as is the usual case when I’m about to rank up, so I just need to play through it. But I do think the system keeps your old data, and as someone who was once the bottom of the barrel…well…those old stats could be wiped away and I think it would do me a whole lot better. Hell, even year old data is irrelevant to how I play now. But alas, it stays to haunt me :stuck_out_tongue:

Overwatch is difficult because it is SO team-based. People talk about “solo-carrying”, but that whole mentality is a toxic falsity. Unless you’re, I don’t know, a sniper main, you can’t do much better than the worst player on the team. Especially if you’re a healer such as myself - who you get as the DPS and Tanks determine whether you’re going to win or not simply because of how you effect the game. Even a good DPS can’t do well if the Tanks are cowardly, and Tanks can’t do well if the Healers don’t do their jobs and heal them. That’s the game in a nutshell.

I’ve said this since my Bronze days; it takes one person to lose a game, and an entire team to win one.

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Nahh, that’s rubbish! I have beers with Dafran and Kaplan every weekend, I gained over 6000 sr in two games! Yea! I’m that good, top 500 ya know? I did it, so if I did it alone carrying FIVE POTATOES so can you! If you can’t, you shouldn’t even look at Overwatch! Sell your PC, you’re a disgrace if you can’t climb!

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That’s the “I’ve never played lower than Diamond - I also main Hanzo” crowd in a nutshell.

They’re just as bad as the “I am the difference between good and bad players” people.

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Meh. This thread capped it off pretty well.

Post #4:

"Guess I’ll just post this whenever I see a “matchmaker doesn’t do anything iffy” post:

Recently it was slipped that there are legacy values. Then take this Blizzard Activision patent into account:

“[0016] In another example, if a player has been performing poorly (e.g., getting killed at a rate higher than the player’s historical rate), the scoring engine may dynamically adjust one or more coefficients to match the player in a game that will improve the player’s performance. For example, the player may be matched with easier opponents, matched with better teammates, and/or placed in a game that is more tailored to the player’s preferences (e.g., players that play in games more closely aligned with their preferences tend to perform better).”

From: `https://patents.google.com/patent/US20160005270A1/en

No words are really minced there. We need this quote to be unequivocally rejected that nothing of this sort occurs in Overwatch.

Or that the abstract for this patent describes matchmaker specifically placing people with unique skins in games with people without them, to encourage purchase of those skins."

The naysayers of course leapt all over it with ‘That’s not used! You have no proof!’. There’s no proof it’s not, and the OW Devs sure haven’t denied it, and there are plenty an unknown aspect of the MMR system in place.

It’s interesting to talk about, but that’s about it. I dislike parts of OW that some accounts are forced to deal with, and others get to skate on. For example, I’ve seen some ‘Bronze to GM’ full runs, each and every match, where those accounts have maybe 5 leavers in all the games played. I’ve had 5 leavers in a 3 hour session. If you dislike parts of the game so much that it tips the scales to dislike consistently? Time to move on. I have, and it’s so much nicer on the other side.

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That’s really interesting, I didn’t know those aspects had ever been discussed. It’s definitely rigged though, even if not intentionally for the purpose of screwing players over.

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Shh someone’s gonna come tell you it’s not.

But seriously, it fcuking is. Want proof? I’ll give you proof. How in the FCUK can that hotshot ‘Jayne’ throw around the numbers he did, saying something like ‘a third of your games you’ll win, a third you’ll lose, and a third are random’ HOW CAN HE SAY THAT AND THEN OTHERS HAVE THE AUDACITY TO SAY IT ISNT RIGGED???

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I got sick of it. Last game I played was a couple days ago now. 29-2, 24k heals as Moira in 2 rounds that didn’t even go 8 minutes, PotG also. What’d I get paired with? A group, but you can’t see it’s a group anymore (lolwut), with a Winston that outright refused to swap off vs a Protected Bastion with a Reaper as the other DPS.

I ‘play on my head’ and lose just as much SR as the randoms I’m paired with, with stats that are not even considered.

“But they are! You probably lost 2 less SR than the bads on your team!” Wow. 2sr. Gee. Thanks.

I threw in the towel with that game. The system punishes those that play well, and those that play badly get to skate. Enough. On to greener pastures.

I’ll keep an ear to the goings on of Overwatch, as things may change one day. But I’m certainly not holding my breath.

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I think what Matchmaker does is it gives everyone mmr obviously, but then it puts people with the same mmr and Sr against each other. So a Smurf and a misranked player would be placed together. Both should be one or two ranks higher but instead they’re competing against each other for gold.

Instead of putting them both in the higher rank it basically forces the algorithm to pick the better one and level that person up. It’s an annoying loop, that doesn’t do quite what it should be doing. Sure it gives more fair matches in the short term, but it does keep people playing generally at the wrong rank.

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Golds don’t mean anything when you lose my guy. Gold damage could have been 10k in a 15 minute match…

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It’s funny how Blizzard put so much effort into stats and medals, yet they can very often mean next to nothing.

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They validate your performance, if only for you to see it. I mean, keeps you coming back when you see and know you are the best player on the team, right? Psychology is powerful

I feel you. I also was a Plat player.
I improved season by season and was 2650 eventually. When role queue hit, I got placed Silver (1960) in my main role (Support) and was not able to escape it for like 30 games now.
My Tank SR is still Plat though.
No idea what’s going on.
Except that I basically cannot play Ana or Zen any more…bc the meta. (Ana Main)
Even in Silver, they play that crap.

This is all nonsense while climbing i consistently do three times the average of people on my team. There is typically one guy doing average and one other person caring with me while the others are a detriment to the team losing and feeding more than gaining value.

Ow is a game where 2-3 players carry the other three

It means alot because a death helps the enemy team alot so getting more elims to less deaths is helping your own team much more.

That’s a terrible mindset to have.

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Its a team game with 2 main outcomes that happen 90% of the time, a 33 33 33 split shouldn’t be unexpected

Yeah in real life u can also burn all ur life savings on one night in a casino

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But medals don’t necessarily win you fights. To win in OW you have to win fights. Sure damage and kills matter, but which kills and which damage is more important in general to win a fight. Those who win fights will win games.

Seeing medals and then deciding to pump resources into a particular player isn’t necessarily going to make you win or even better your chances unless that person hard carrying. The people you the ignore are just going to to feed the other teams ults even worse which will be counter productive to you.

I am not saying I don’t want to see medals, but I don’t think it would be the end all be all or even change much in the outcomes of the games. It honestly probably will just make people flame the person more who is underperforming.