Forced lose streak is a thing, stop denying it

My peak was high plat (consistently) or low Diamond in OW1, this game at launch dropped me to silver, in gold now. They also put me on stupidly long losing streaks, then give me just enough wins between each loss to even out my w/l ratio.

I really don’t feel like I’m doing any worse than I remember, so either I’m wrong, or something changed significantly in their MM or skill rating system.

4 Likes

I’ve been in my fair share of victories that legitimately did not feel like victories. A lot of matches I’m left feeling “I could’ve done more, I could’ve taken more off-angles” or “I could’ve been more proactive, I spent a lot of that match holding M1 on the Tank”.

And then there’s the rare matches where I go 0 and 9, but we still win because those deaths are from their Tank diving me in the backline & getting rolled imnediately afterwards, I just happen to be the fall guy who ends up on the receiving end of all the bad trades.

Those are funny, at least.

5 Likes

It’s literally a thing in games like League of Legends and Valorant as it increases engagement, players need to play more if they want to climb.

1 Like

This is completely false.

Although I suspect you’ve only ever played the game during 5v5? If so, you having that view makes sense given the RNG nature of matchmaking and MMR in general ever since the player base died.

1 Like

Welcome to OW. Where the only people defending the matchmaking are top500s and bronze developers that casually play the game xD

13 Likes

Yup, it’s pretty wild.

My last seven consecutive games today (all DPS, from most recent to oldest):

  • ZWAGGC Esperanca - 29 / 0 / 2 (Win) Satisfying win, only because DPS teammate from Dorado game avoided me.
  • AVC3FZ Dorado - 1 / 1 / 5 (Loss) Major team diff.
  • 4W5MS1 King’s Row - 14 / 0 / 2 (Win) 1 death from trolling
  • 9X8EX1 Oasis - 8 / 0 / 7 (Loss) Might have been winnable.
  • DQP8ZC Hollywood - 16 / 1 / 12 (Loss) Not winnable. Not sure what this trio (tank, dps, support) was doing.
  • FHB06C Junkertown - 26 / 5 / 5 (Win)
  • RFDEFY Nepal - 38 / 0 / 6 (Win)

I know it’s the weekend but there’s no middle ground. The wins are pretty big wins and can’t be fun for the losing team.

The losses are equally lop-sided and frustrating. The only factors at play here are how good/bad the tanks and supports are in helping the team and the objectives.

It’s just incredibly lop-sided.

Plat 3/2.

4 Likes

Absolutely don’t think it’s a thing at all

1 Like

Back in I think season 3 or 4, can’t remember which one… I went 5 wins 2 losses and deranked from Gold 1 to Silver 1 Support.

Same season I went 5 wins 14 losses and ranked up from Plat 4 to Diamond 4 Tank.

Feels weird. There is definitely a lot going on behind the scenes with the comp SR/MMR that they do not disclose.

The longer I go without spending a dime, I get extremely janky latency issues, whilst playing with 70ms.

Reality warping moments where my last 3 seconds are rewritten and I’m looking at my deathcam.

I’ve watched a Firestrike fly straight through my Mercy and deal 0 damage.

I’ve stood point blank in a narrow hallway as Torb, 1 v 1’ing a Brig. Popped E and right clicked her chest 4 times dealing 0 damage to her and then dying. She did not use shield once.

Had a Hanzo 1 shott-ing me from Narnia all game until near the end my teammate typed ‘… i JUST SAW THAT ARROW BEND TO YOUR HEAD’.

I see these things happen in nearly every game while playing with consistent 70ms ping.

I did an experiment and paid for the S7 battlepass. Those weird latency issues dissapeared for a week. I was on winstreaks for that week and climbed in rank for the first time in a while.

Acti-Blizz has patents that state they aim to make the game more fun for paying customers, or people more likely to pay. They don’t state the exact system they have in place to do this, but I believe those latency bugs have something to do with it.

It is possible also the PotG system favors spenders over non spenders. As I’ve had games where I get a 4 or 5k ult and the PotG goes to something like a Mercy who gets 1 rez and 1 kill. Or just a DPS or tank who gets 1 kill.

It might not be that your DPS teammates are plebs. It might be that the game is forcing some of their shots to not land.

3 Likes

I’ve got recently a 9 win streaks, it was so unreal. i feel ashamed of myself, like i was cheating or exploiting a bug. I’ve seldom seen that. I’m so conditioned by this game, i couldn’t even enjoy it.

4 Likes

Its easy to do if you understand how to manipulate the matchmaking…

Its not going to do much to help your rank though… since its looking at player parameters and not win and losses

You lost that match because the enemy Genji was in your backlines doing whatever the hell he wanted. You rarely peeled for your teammates, and only really bubbled an ally if they were directly in front of you.

You had a lot of damage because Zarya’s beam goes through D.va’s defense-matrix. But while doing so Genji/Reaper were in the backlines killing your team, so you ultimately lost the fight.

Here’s one example:

  • @1:34 Genji is standing in the middle of your team, directly behind you, but you never turn around
  • @1:35 Genji is directly to your right attacking you, but you are tunnel-visioned on the baby D.va and don’t even notice him
  • @1:38 Genji dashes through you, then kills Hanzo, directly next next to you, but you are still oblivious to Genji
  • @1:40 Genji shiruken & dashes through you again to 1v2 your Ana & Bastion, but yet again you completely ignore him
  • @1:43 you almost died (42 hp) from a lack of heals, because Ana (only support alive) was busy fighting off the Genji

My advice is to work on your spacial awareness & peeling for your backline, then you should easily climb out of Gold. :+1:t5:

(For reference I’m a Gold tank player myself and I noticed your mistakes because I make them too lol :upside_down_face:)

4 Likes

Now go over my games.

That Hollywood game was very special as the trio I was paired-up with (thanks, match-making) was cheating.

Ever seen a tank use aim hacks and didn’t know what to do, once he was getting hard-punished by the enemy tank for using it? Or his DPS using wallhacks and possibly soft-lock but without the aim to back it up?

The amount of people that think forced results are a thing is alarming.

If you think forced losses happen, so should forced wins… If you’re in a “forced win” go afk and see what happens.

2 Likes

I still win those… I have tested it. This is not the gotcha you believe it to be. :skull:

5 Likes

Well done.
Still doesn’t prove forced results though, because that quite frankly is insane.

3 Likes

I do agree that nothing is “forced.” It is more of an influence. Technically that is how matchmaking should work as is. My assertion is not particularly controversial. You put higher MMR players with lower MMR players to achieve a balance. The inherent issue is that sometimes the higher MMR players are better than the algorithm believes. The opposite is also true.

And then you add the human element like some degenerate Hog player who refuses to swap versus someone who has been struggling a bit on another tank they have been trying to learn, but they decided to go back to their main, Sigma, to counter the Hog player. Maybe an insomniac stayed up until 3 A.M. on the forums ranting about matchmaking and this kid just got off school and popped some Addy with their GFuel. Perhaps a Mercy one trick gets into a lobby where both DPS are playing some hyper aggressive dive heroes and they keep getting picked whereas normally she would be with a hitscan or flier and have a lot of uptime.

You never know! It is going to skew a lot of the results. I just feel the matchmaking is loose to accommodate queue times and you get into these lobbies that would otherwise not be created. They compromise far too much. I do not believe a 4v5 should even be possible to win with competent matchmaking. Not without a lot of coordination on one team’s part and a complete toxic downfall on the other’s. I should not be able to regularly win while contributing absolutely nothing. It just shouldn’t happen.

5 Likes

Forced losses are not a thing.

If the matchmaker is working perfectly, your win rate will trend towards 50%.


Everyone has a skill rating. If you win, it goes up and you’re put against higher skill players. If you lose, it goes down and you have easier games. When you hit your ideal skill level, you will win half the time.

If something’s wrong with the matchmaker or you’re just unlucky, the nature of randomness can lead to lose streaks. Bad things tend to stick out in your memory more than good.

4 Likes

At the end of the day, after 10-20 matches, you end up with one of 3 situations:
1 your win rate is close to 50%
2 your win rate is close to 0%
3 your win rate is close to 100%

And its never situation 1. Most of the time its 2 or 3. 1 is very rare. And if I end up with 20% win rate on one day, then on the next day the games will probably be pretty easy. Sometimes so easy, that it’s not even fun. You will climb in the long run. If you are willing to improve, of course. But this streaks are so frequent, boring and predictable.

I don’t believe that matchmaking forces this streaks. But it’s definitely one of the reasons why they exist in the first place. It feels like out of 20 matches only 5 really matter, because they are balanced and you can influence the outcome. You play good, you don’t make a lot of mistakes, you pop off in crucial moments, you win. In this matches everyone has similar stats, and sometimes they go to overtime. And in the rest 15 you can just afk. And then you climb. And it brings you no pleasure.

Long story short: streaks (win or loose) are too frequent, and developers should address this.

1 Like

But they use this matchmaking in all their games. Are you saying that Call of Duty matchmaking is also rigged?

The amount of people completely uneducated about how matchmaking systems work yet making bold claims and huge threads about it is frankly concerning. Please do some research on what “Skill Based Matchmaking” is and how you cannot predict the skill level of any player with 100% accuracy