After doing this for Roadhog’s spread pattern during the experimental, I finally got around to finishing this in depth for D.Va and Torbjorn.
Here are the links. If someone could be nice enough to post the direct links I would appreciate it, since I do not have permission to post links on my forum account.
D.Va
https://imgur.com/oSoQvu2
Torbjorn
https://imgur.com/X3AJfQ0
I was surprised by the actual pattern for both of these since it seems that they are actually quite a bit less center-clustered than roadhog. Both D.Va and torbjorn have half or more of their total impacts in the more spaced outer ring. By comparison, roadhog only has 9/25 of his impacts in the larger outer ring.
What this generally means is that aiming at head level will produce considerably worse results for both heroes unless you close enough that the head hitbox will take up the entire spread pattern.
D.Va has 11 impacts and torbjorn has 10, which means unlike roadhog with his 25 impacts, each separate pellet that misses has a huge effect on the damage dealt. For roadhog it is generally better to assume the top-most impacts will miss, since the center-clustering will give you quite a few more head impacts to make up for the misses.
For both D.Va and torbjorn this is not the case, and aiming too high can cause multiple misses in exchange for 1-2 additional head impacts. This is a net negative tradeoff. It is far better to get 1-2 head impacts TOTAL and then 8-9 body impacts than it is to get 2-3 head impacts, 5 body impacts, and 2-3 misses.
Each head impact + miss is roughly = to 2 body impacts, so head impacts with no misses are the only net gain.
- The following is specifically for 5-10 meter distances. If you get closer than that, it is always preferable to aim at or near head level.
The ideal for D.Va looks like it is below shoulder level on most models. This will give you 2 head impacts + 9 body impacts, This ends up being 26 damage per shot, which sounds low, but keep in mind that D.Va fires 6.67 shots per second, so about 173.42 dps
For torbjorn, the ideal is even lower than that, and his aim should be about dead center of torso in order to get the top-most impact as a headshot instead of a miss. This will give you around 137.5 damage, with 2 head impacts, 7 body impacts and then one shot that will either miss upper left or upper right on thin models.
I may get around to doing this for reaper eventually, but don’t ask me to analyze ashe’s coach gun. The spread on that thing is so ridiculous it won’t matter how you aim it.