Maybe for you, but some people, including me, struggle to do it
Iâd sooner believe Blizzardâs official customer support than some random person on the forums hahaha
One of the only things that requires mechanical skill from her kit and you want it removed? Make your minds up.
Because they could be console
PC is proven to be easy to pull off
Console has much much more trial and error due to combo buttons not being a thing
I have practiced this technique for many many hours with very very little success
and
every how-to video i have watched on this subject makes it clear from the outset that superjump is a difficult/advanced technique
LOL. If you cannot hit a Mercy while she is doing a super predictable jump above the enemy barriers then iâm sorry to tell you but you are just bad.
Git Gud Fam and doNât take away that one fun thing about Mercy which doesnât even give her that much of an advantage.
I mean itâs on her CD for GA. It requires a teammate to use, and if the timing isnât right it can put Mercy in a bad position. It can make Mercy susceptible to flash bang and other stuns, along with Halt because of her needing to reposition.
Thereâs also the fact that delays her reset of her GA when she reaches max height of her SJ.
Itâs fine.
Well even though I have mastered superjump, A LOT OF PEOPLE cannot seem to do it consistently, particularly console players
Even ML7 if you watched his âunranked to GM with mercy videosâ has openly admitted and shown to not be able to superjump consistently
Also there are some really talented GM Mercy mains who are able to do a superjump rez. This is where the timing of the superjump has to be very precise and high enough to activate rez safely but not too high so you risk going out of the rez range
Superjump rez is probably one of the most hardest mercy tech
Also you have to understand while mercy does gain good vertical mobility, sheâs very vulnerable so part of the skill in playing mercy is knowing when to superjump and when not to.
Essentially mercy skill lies in her game sense and logical decision making.
i love how the same people who complain about mercy being no skill are the same ones who want the mechanic that requires skill to even use properly gone lmao
So true haha .
I hardly think It is not a bug, to be honest, and even blizz saying that I doubt it.
Flying up instead of forward from performing a slingshot is not a bug dude. Thatâs how slingshot and her guardian angel have worked since 2018.
Itâs quite possible to do a vertical guardian angel from a stationary friendly target whoâs not in elevated position too. And backwards guardian angel.
There are legit guardian angel bugs like not being able to fly to your target as mercy stops her momentum randomly, but superjump and slingshot arenât one of em, nor are the normal guardian angel mechanics where you just press shift and space and mercy jumps around.
Besides, blizz customer service rep specifically asked the devs if itâs a bug and the answer is no, you canât exactly argue with the facts.
Hopefully never. Who the fk still wants to nerf Mercy? Leave it alone.
You just state that it happens⌠And I know it happens. I know how to do it and I can tell you that it is a bug that blizz thought it could work on game.
It is the same as genji superjump. This was a horizontal impulse and mercy jump is a vertical one.
Mine is an argument, your argument is that it exists. Ok I know it does ⌠Maybe it shouldnât.
I am ok if it is not fixed, but I think it is a bug and just because it is mercy is not a reason for me.
I abuse super jump liberally, but I will say itâs dumb mechanic. Just work it into her normal kit somehow, having obtuse buggy abilities that arenât documented anywhere just takes away from the gameâs polish and makes it feel janky.
And I can tell itâs not a bug.
And no, itâs not even close to the same as genjiâs ledge jump, because dash has fixed momentum and fixed distance and canceling the dash on a ledge made swift strike continue momentum far beyond itâs fixed 15 meter distance, slingshot gives mercy additional momentum to any direction past the target.
You can continue to think itâs a bug and remain ignorant though.
having obtuse buggy abilities that arenât documented anywhere just takes away from the gameâs polish and makes it feel janky.
Done any rocket jumps lately? Animation canceling? Reload canceling? Diagonal punches?
None of overwatchâs mechanics are documented mechanics and majority of them are obscure mechanics and techniques.
Meaning itâs hardly a good reason to attack superjump alone because âits obscure it shouldnt existâ
I didnât say it shouldnât exist. I said it should be documented and incorporated into her kit. Honestly Iâd love to see all the tooltips expanded with better descriptions and more information.
Soldier rocket jumping is hardly as impactful, and you can intuit it from how you move around when you self damage. Itâs unlikely to figure out how to super jump without seeing it in action and then looking out up.
And no, itâs not even close to the same as genjiâs ledge jump, because dash has fixed momentum and fixed distance and canceling the dash on a ledge made swift strike continue momentum far beyond itâs fixed 15 meter distance, slingshot gives mercy additional momentum to any direction past the target
Just reading you it is like you are giving me the reason. Same momentum you get from swift strike is the one you get from guardian angel, and you convert it in a vertical impulse cause you buggy crawlâŚ
I donât agree you sorry the more I think on that the more it seems the same for me.
I knew how to do the superjump and I know how to do the buggy mercy jump and I feel like I am doing almost the same.
Sorry I canât agree.
Didnât I just mention you donât need to âbuggy crawlâ to perform vertical jump even when the target is not above you?
Guardian angel has no fixed distance to it. It does not travel and end at 15 meters full stop like swiftstrike and dash has no acceleration or deceleration as it always travels at the same speed. Meanwhile with guardian angel can travel anywhere between itâs maximum 30 meter effective range and slingshot doesnât have a fixed distance, but it accelerates once space bar is pressed and then decelerates momentum and itâs also affected by gravity.
Guardian angel and swift strike are about as different as apples and oranges.
The momentum you get with it seems pretty much the same to me.
I donât believe it will be fixed, but itâd be nice if they added it to her kit officially as a piece of tech, so that topics like this stop popping up.