Fix loss of connection punishment

I won 2 comp games and went up 50 sr, wifi stopped and lost connection in 3th game and lost that sr, fix this now plz cuz I’m about to lose my sh*t.

Blizzard has stated that they want players with stable connections playing Competitive. If you don’t have a stable connection, you face the consequences. For perspective, I have played about 160 games this season (s10) and I have dc’ed only 1 time.

You disconnected, you lose SR. Nothing to fix here, it’s working as intended.

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It does suck but you need to check if its working properly before every game I would suggest skirmish to make sure nothing is wrong unless it is sudden then there is nothing to do about it

Sounds like your connection is unstable if you disconnected once, which is what the OP is saying.

I have a great fast stable cable-connected connection, but my ISP decided to perform their 3-month modem updates on my modem during the day, during a competitive game I was in. I lost a lot of SR as a result.

Sounds like Blizzard needs to re-think their approach, and allow for rare situations like this to occur without penalizing the player.

As for the other replies (above), you guys are closed-minded.

No, the OP is saying he should not be punished for disconnecting.

Blizzard already allows for random disconnects for people that normally have stable connections, that’s why the initial punishment is so low. 50 SR is not “a lot.”

Yes, he disconnected once, which is classified as “rare occurrence”, which is what I just talked about. But I guess my words went in one of your ears and immediately out the other, or should I say you have a selective-reading disorder.

50 SR is a lot, otherwise people wouldn’t be complaining. And what is “a lot” to you is different than what is “a lot” to someone else.

Again, you’re closed-minded to any potential solution to the issue posted.

OP said:

Which is completely different from what you think his main point is.

And all the potential solutions are open to abuse, for reasons covered in the hundreds of repeated thread about D/Cs on the forums. You’re naive if you think none of those solutions would be abused.

You leave game (intentionally or disconnect) you lose SR, working as intended.
The why you leave the game is immaterial.

The first two games he didn’t disconnect… I don’t understand how this is so difficult for you to understand as being a rare occurrence.

You’re a sheep using past threads as your reasoning. I already knew that by your first reply.

You can’t think outside the box.

You can’t see that a system that allows no SR loss for a rare occurrence could not possibly be abused, obviously because it is a rare allowed occurrence.

Is Blizzard really more concerned about a the abuse of a rare occurrence over the satisfaction of their customer? (laugh)

His point isn’t about how often he DCs. His point is that he doesn’t want to be punished for DCing.

Yes, that is why the DC punishment system is the way it is now (laughs in sheep).

Someone will find the ‘limit’ on that ‘rare occurrence’ and then just to troll will intentionally drop their internet connection after exactly that many games. Yes it will be abused.
Easier just to say ‘you disconnect = you lose 50 SR, that is 10 per person who’s game you just made significantly harder’

Derp. And I provided reasoning for how this could be done. Allow a rare occurrence of the disconnection to occur without penalty.

You didn’t even bother to try and help. You posted nothing constructive, whatsoever. You’re like your name. A cow.

There are plenty of ideas to implement a system that cannot be abused. But Blizzard doesn’t need me to tell them how. They’re smart enough. And I’m not going to do their work for them by explaining how this could be achieve without being abused.

Blizzard just wants to flex and be proud of themselves that they were smart enough to address the “abuse” aspect, and that’s as far as they’re willing to take it, not bothering to put effort into a quality of life measure of allowing a rare occurrence to occur without penalty.

Yes, Soma, they will find the limit (which could be as high as once every several months). Then they are warned and then the limit is increased to 6 months as a cooldown, and are warned that if it happens again they will lose even more SR, which would prompt the player to look into their modem setup and contact their ISP.

But no, it was just “easier” for Blizzard to not take this any further and over-used their “abuse” reasoning.

Here is the thing, do you think the 5 people the OP screwed by disconnecting cared if it was a ‘rare occurrence’ or not ? Ask those 5 people if the 50 sr loss was too much.

Am I a sheep or a cow? Make up your mind (laughs in sheep-cow).

What else am I suppose to do for a non-constructive OP on a topic that is reposted on a daily basis? Do you want me to just start linking or quoting everything from past threads? Because that’s how threads like this always end up.

I personally find it unfair but I need to take responsibility for me dcing and putting my team at a disadvantage

That’s exactly what you should be doing. If you’re going to represent Blizzard and respond for them, which is what you’re doing, which is what Blizzard’s Support department is expecting since they like to redirect people’s complaints and suggestions to these forums by saying “Please post your suggestion on the forums.”, then you should at least provide the information that should be provided instead of effortlessly saying “working as intended”. Sick of you people.

And no, the team would also not be penalized for the loss of a 5vs6 match due to a rare disconnection of a teammate, if Blizzard continues to not have a backfill-incentivized system for competitive matches.

If the window is large enough for an allowed disconnection (we’re talking several months), topped with a warning and screen showing that the player would’ve lost 50SR but won’t as a warning, and that the next occurrence, now within a greater window (e.g. 6 months) they will lose 100SR, then any abuse of this would be unnoticeable, and not worth the alternative solution we have now where everything is simply and effortlessly punished.

What do you have against simple and effortless ?
Why is it so important to make this as difficult as possible ?
Right now the system is perfect, you leave a comp match (the why is immaterial) you get a small penalty of 50 sr, you leave many you get a bigger penalty of a suspension / ban (takes a lot).
This is a simple, easy solution to help discourage people from a) leaving matches b) playing a competitive match on a bad internet connection c) playing on a wireless connection and expecting it to be stable.

My responses matched the effort of the OP and his “suggestion.”

Or I can just take your approach:

But you know what, I’ll help a little this time.

I do know that Blizzard wants stable connections, I get about 45 ms. latency when playing. But it makes me very ticked when my wifi goes out at the worst times, because it never goes out when I play qp, though. What I at least would like fixed is that if the server knows that you LOST CONNECTION, it would at least not punish you for it by losing sr.