thought this could be an interesting topic, i thought 5 vs 5 was a horrible idea at first but after watching the beta and such i have done a full 180 on 5 vs 5, cant wait to try it myself and i still do have my concerns(as a tank main if my team is losing i expect i will be the first person to be blamed no matter what, i expect to get told to switch tanks all the time to whatever tank happens to be meta at the time) but the 2nd issue i have with 5 vs 5 happens plenty in 6 vs 6 i just think in 5 vs 5 it will happen more
Hard to tell without playing Junkerqueen. She lowkey seems like a cringeworthy solo tank that is bound to get me countless false reports to add to my collection. But maybe not. I have no clue. I will say that I find it more entertaining that I get to be the sole decision maker on our tank line-up which was a horrible idea. The developers giving me THAT much power is going to make a lot of kids cry, and to that end, I really respect what they are trying to do here.
that is a concern i have i main roadhog and depending on how much i enjoy her junker queen, think about the worst ever rein player you have ever seen play overwatch and i am worse so if rein is meta i am either going to bronze or getting reported a lot for not playing him which is a concern
Me personally was at the beginning very skeptical about how in the world one Tank will work, cause I looked at this topic through my OW1 eyes and only imanged how you will get flammed, chain CCâd. etc.
After watching & playing the beta, I was surprised how fun the game is when there is almost no shields or CC. The game felt very smooth, very fast paced and everyone contributed something to the fight. The gameplay was more interesting! I canât wait to see what will change in the next beta, cause some heroes still needs some tweaks, but my general opinion is 5v5 is the way to go.
Firs reaction: âWhat they were thinking!â
Current reaction: âWhat they were thinking!â
You are going to get focused more and you have to rely on the halers even more than before because you are pretty much forced to stay in the fight at all times.
The only good thing is that you can play the tank you want but it is very likely to get reported for not playing meta picks.
When it was announced, I was pretty intrigued and that intrigue only increased as time went on, discussions were had and the list of potential pros got longer.
When I first tried it in the beta though, it really didnât gel with me. Everything just felt super disjointed and I couldnât really figure out why.
But I kept pushing on, trying different strategies, playing different heroes⌠(Mei happens to be super fun for whatever reason, though maybe thatâs because Pyro is my most played character in TF2 ) and eventually I came to really like it. Iâm no game designer so I canât really explain exactly why, but the direction just feels super good. Each role feels a lot more defined and the reduced CC is amazing.
Iâve barely played OW1 since the beta ended.
Either Roadhog makes me want to uninstall in OW1, or Ana makes me want to uninstall in OW2. At this point, I have to pick my poison.
I mean, I wanted 122 with role passives a few days after seeing 132.
That said, I was pleasantly surprised how well the devs implemented it.
Well except for Hog/D.va/Doom vs Ana. But thatâs fixable.
Way better than I thought it would be and I was already optimistic about it. I literally donât enjoy playing live OW after having played the Beta.
Thereâs actually a LOT less pressure on the tank in 5v5, and with that comes a lot less blame. Unless theyâre turbo feeding, they mostly just get ignored by the other team until their supports are dead because theyâre just too expensive to kill.
Initially I was like âTanking is going to be even worse what the hell?â
Playing it? Wow. Tanking has never felt better and more fun before.
5v5 is fine. I donât like the new maps.
âtanks will suck to play as in the long runâ
vs
âtanks will definitely suck to play in the long runâ
this is blizzard, there is no way they arenât gonna constantly rotate the top dog with dumbass balance changes.
Also orisa new kit blows hard and no one seems to understand this despite hard data that it doesnât work (one of the lowest unmirrored winrates in the beta and nigh 0% pickrate in owl)
I was a little sad at first. There were numerous upsides to 5v5 that I was aware of and agreed with, but I felt sad to see that tank duos would soon be gone and a little worried about the pressure that would come with solo tanking or playing vulnerable heroes.
After playing and seeing others play though, Iâm much more on-side. The beta was (and will still be) rough around the edges, but I think theyâve made some positive steps towards making 5v5 an enjoyable experience. Theyâve also made good changes so far that will alleviate some long-standing issues with the game (e.g. CC fiesta, Q to win, overbearing tank combos).
Thereâs still a lot of work that needs to be done for some heroes though (e.g. Hog, Dva), the next beta should really focus on these. There are also other changes they must make sure are kept or improved on going forward (Noisy VFX needs to stay away).
Initial reaction? Uncertainty - wasnât convinced if it was going to work. Was more than willing to give it the benefit of the doubt until I got the chance to try it though. The Tank passive sounded great and the overall reduction of CC sounded like a fair compromise.
Current reaction? Itâs fine. Itâs different, but it works pretty well. Tanks play differently, but theyâre fun. As a Tank player in OW1, thereâs a learning curve - I have to learn to solo-Tank now. But thatâs not necessarily a bad thing, itâs just different.
I did get more negative once I read the -20% healing nerf, but getting my hands on the beta helped a lot. Iâm really looking forwards to 5v5 now. It has bumps for sure (and Iâll still complain about them), but I currently stand with the stance that itâs a net positive.
I do expect Hog, and potentially Orisa & JQ will need more attention as the playerbase adapts, but that just kind of comes with the territory of large-scale changes. So long as the devs can adapt, itâll be fine.
edit: Hey, look at that. My first concise thoughts on 5v5 were posted on another of your topics, Neverbloom.
Both my first and current reactions are pretty much the same. At first, I thought having 1 tank would be a good thing because they would have more individual power, as they would no longer have to be balanced around their synergies. Tanks havenât been great for a long time because theyâve been nerfed so much that they are now effectively restricted to their established duos (canât play Orisa without Sigma, canât play Zarya without Reinhardt, etc).
After playing the Overwatch 2 Beta, my hopes were (at least largely) realised. Tanks have more power and agency than before. The Orisa rework is excellent, though she could use a few number changes and power shifts.
My first overly emotional reaction: âThis is going to be the final nail on the coffinâ which quickly turned into "Okay, I can understand why theyâd do it, itâd fix certain core issues, but I still really dislike the idea of it and think itâll likely have more downsides than upsides and/or be poorly executed. "
Post Beta: â110% the right direction, makes Tanking and Supporting an infinitely better experience. Literally my only complaint outside of D.Va needing buffs, is my fantasy of a D.Va/D.Mon tank-line being dead.â
Initial: cautiously optimistic
Current: highkey concerned that the game is going to die a painful death in 3 years
The current distribution of spatial control powers(i.e. butchering CC and tanky DPS to let tanks W+M1 freely) and the resulting tempo of the game robs slow characters of agency and destroys strategic depth in the process. The devs have basically stated that theyâd prefer to force this to work, but this is a mistake that needs to be fixed asap, since this is gonna be very expensive to fix later. The OW2 hype train only pulls into the station once.
Initial was negative.
Current is negative.
The way forward for Overwatch (IMO) was to keep two tanks, but to make them more like OW2 tanks. Not in Health and Survivability, but re: Attributes and Design. Nerf shields a bit, but let Orisa do cool stuff. Nerf shields a bit but let Rein cancel Charge and so on.
There IS DEFINITELY a sweet spot for tanks that balances the ratio of damage:utility:survivability:mobility. But OW got OWLâd and some Fortnite guy was hired to mess it up. So instead of pure OW2, with 6v6, fun tanks, and a reasonable time to kill, we have what is pretty much a TDM now.
Ana is everywhere, in every game. I wonder why?!?!
And now we have Junker Queen, who weâll get a look at laterâIâd like to bet my âŹ6024 OW Credits that she turns out to be a troll pick like hog.
BUT IMAGINE IF IT WAS 5v5 STILLâAND HOW MUCH FUN IT WOULD BE TO PLAY THAT SORT OF HERO KNOWING YOU HAD AN ANCHOR TANK. OR KNOWING YOUR TEAM WOULDNâT GET SMASHED BY A WIDOW OR AN ANTINADE THE SECOND YOU MADE A PLAY?!
6v6 should have been the futureâthe only thing the game needed was a new model, new content, new skins, new game modes, and a game director with the vision to rework tanks so they were more fun to play and more fun to play against.