5+5+1=11
11-5=6
The enemy team has a 6 man advantage suddenly.
Every kill of the first 5 doesn’t gain your team anything.
Theres no point in fighting the first 5 as long as mercy was alive.
5+5+1=11
11-5=6
The enemy team has a 6 man advantage suddenly.
Every kill of the first 5 doesn’t gain your team anything.
Theres no point in fighting the first 5 as long as mercy was alive.
Then kill her first. She was extremely vulnerable to dive heroes.
Prioritizing killing the healer is tactics 101.
Or save an ult to re-kill the enemy after rez.
How to deal with Mass Res:
The end.
Show me a game where you face 11 enemies at a fixed time.
If you can’t, this is false.
Except that it leaves you the advantage of taking your positions of the objective, some time to heal up, and you can wait Mercy to kill her mid-air.
And dive is not being played anymore.
But the enemy team has their ults.
Mercy could rez through walls.
That won’t make a difference if they’re rezzed into a waiting Dva bomb/High Noon/Riptire/etc.
Pick one:
Winston
Tracer
Genji
Reaper
Sombra
When played competently, any of these heroes eat Mercy for breakfast.
We want mass rez back with a LoS restriction.
Which maybe you would know if this thread wasn’t such a hail mess
Or something else that would force her out into the open more, I’m open to ideas.
Only d.va is played. Junkrat and mccree isn’t someone you would need to think about.
And any of them isn’t in the current meta.
And? That doesn’t mean the old rez had los.
By your lack of answer to some of our points, I assume you finally agreed with them, which are:
Silence is consent.
Mass rez vs single rez.
You could rez more than one person.
You had range.
You didn’t get stuck.
You could do it through walls.
It was on a short cooldown.
If single rez is op. Mass rez was more op.
Single rez has more counter plays than mass rez.
Every hero that stopped mass rez still stops single, but now you have more heroes that stop single, that wouldn’t be able to stop mass.
Hiding was always the best strategy, and still is.
You don’t stand out in the open waiting for sniper to hit you. You hide behind a wall, a pillar, your team.
6vs11 was the norm back in the day.
The sr system didn’t matter. You did not hide to gain sr, you hid so that you would win the fight.
The way to earn them are completly different.
One will be up every 30s, no matter what you do.
The other had an average charge time of 1 min, and could only be obtained by healing or damage boosting (or pistoling).
Hence you had to examine a lot of factors before rezing, which is why “every fight ends up by a 5 man rez” is objectively false.
Please read before answering.
For the last time:
[details=““Hide and rez” VS playing properly”]
[/details]
How can a non-existent thing be the norm ?
Actually, it was the exact opposite.
You didn’t hide to win the fight, you hid to gain sr.
If you rezzed to win the fight you weren’t hiding. You were in the middle of it and dropped a 2-3 man rez to swing the momentum.
The only moment your team died on small spot all at once was a Zarya ult +. In which case you exchanged one ultimate for two into a positional disadvantage. Most likely, at least some of your team died immediatelly after the rez because they were sitting ducks. And the difference between now and then was that good flanker could make it almost impossible to get ult charge, you can’t stop a CD thought.
You have very naive Ideas about how rez worked.
One vs two?
Zarya ult would be two.
You would use one.
Your team has 5 vs 4 ults now.