[Feedback Thread Continued Part III] Mercy Updates - Jan 30, 2018

There’s a difference. Mercy’s pickrate is consistently high, while Rein’s pickrate fluctuates harder then a corpse in the Dead Sea during a hurricane.

Brigitte is the only thing holding Rein from dropping back down into the dark depths as everyone starts to instalock dive again.

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What bug is that on PS4, when they can use more than one Mercy on average?
Either you made a mistake while copying those stats or they way these stat are gathered are … let’s say flawed to be gentle.

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Ya but can u logicially explain to me how mercy isn’t the best option by far and also why her pickrates are insanely high at the highest level of play

It’s a little of both, as far as OP vs UP goes.

  1. Mercy is overtuned. Best pocket healer in the game, amazing mobility and sustain, and Rez is too valuable to put a price on. Valk is arguably the second-best support ult in the game (Trans is the only one that is definitely better). I’d really like to see Mercy go back to how she was before the initial rework. Hard to kill because of regen, Rez is an anti-teamwipe ult.

  2. Ana and Moira are not good. Moira is a lousy pocket healer because of range and resource meter. Her ultimate sucks because it’s not enough to stop a teamwipe and she’s not that hard to burst down or stun while using it. The shield change is going to make her downright bad. Ana isn’t far off from being viable, but Nanoboost needs some work. It’s still amazing for Genji but terrible for almost everyone else. Ana’s lack of self-sustain means that she’s not a great partner for Zen since both need a lot of peeling and have no mobility, and Zen is also overtuned right now.

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And not even then. Transcendence struggles to be a consistent counter to GravStrike. And that says a lot when the strongest support ultimate in the game can’t even counter that combo in a consistent and reliable manner.

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I know right? And that goes back to Mercy again, gotta love a Blue Beamed Dragon.

Funny how Soldier was the dps of choice back in triple tank, but now barriers are killing him.

That would be people falling out of gm who don’t play mercy and those that do creeping in. It’s the only way to tip the statistics like that

Not like he’s been nerfed consistently since then…

Spread changes… Damage per bullet reduction…

It’s a compound issue.

Mercy was deliberately designed to be the best healer through having the greatest consistency, the highest mobility, and being the gateway character to the class. Whenever another healer has encroached on that position, they’ve just been nerfed directly. Changing Mercy either way is no longer an option on the table.

We are also seeing a meta where a lot of burst damage and one shot moves are going around to deal with Brigitte and shields, thus the healing outputs that were okay before are now piddling. It is harder to heal despite each character’s hps not being changed recently. Nerfing Hanzo and tinkering with Brigitte will help.

If after that the other healers are still struggling, they simply need to be buffed to compensate for the new meta, ult, and physics changes.

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Sure, the massive nerf from 20 dmg per bullet to 19 dmg per bullet.

It isn’t the other main healers being underpowered.

Moira was designed for Deathball healing, yet still averaged 6-7% pick-rate in Dive as opposed to her >1% in a meta where she SHOULD excel.

The last time Deathball was meta, Ana was S tier, and the buffs she received recently made her a far better healer for deathball.

But their great throughput means nothing because they have no synergy with Snipers, unlike Mercy who can massively improve their throughput AND nullify almost any threat to them when she pockets them.

She isn’t OP, she just provides the most reliable healing. That is why her pickrate is so high.

I main her on this account and really when your team is brain dead to how to stay alive because lul bronze, there isn’t any other healer that provides the same amount of healing. It doesn’t mean she’s overpowered, she doesn’t do any damage herself, so you have to rely on your team to be good to win games.

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Curious how much a simple 3 damage per shot nerf can do to a hero isn’t it?
Top tier to Eh with just tiny adjustments.

I think it says little about Mercy’s damage boost but rather why that interaction between Dragonstrike and Damage Boost exists in the first place. Rather, why any damage boost in this game can power up DragonStrike. It is already an insanely powerful ultimate when enemies are clumped up together and gauruntee a kill at least, why is it necessary for it to be even stronger under the influence of a damage boost? That interaction needs to be removed completely.

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And the spread changes…

Both of those changes together are significant.

Some other healers are underpowered or does not fit the current meta.
The current meta favours Mercy because of her damage buff and consistent healing.

That said, I would happily see them remove rez and replace Valkyrie if it meant she could get some fun and engaging abilities in their place. Something that raised her skill-ceiling and that flows better into her kit than statuemode or camera-drone-mode.

So is giving the most consistent support, top 5 ultimate and the strongest ability in the game, wonder who was changed the most.

Btw. even without res Mercy would still be the best support, funny how balanced she is.

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The current meta is antidive and rein zarya and triple healer.

U would think the healer that had antiheal and classically went with rein zarya and was weak to dive would be meta here… But nope not with the kit mercy has

Ya that’s why alot of these discussions are frustrating. You CAN NOT debate while focusing on what a hero can do on their own, you need to consider the whole. Ya she heals well, but heck, Moira is a better choke healer, but thats not what matters, it’s how it all fits together that makes Mercy the obvious choice.