[Feedback Thread Continued Part III] Mercy Updates - Jan 30, 2018

The thing with the counter play was the only reall problem Mass Res had, i tried to address that with that idea.

This is not true. Her pick rate was high, sure. But it was by far no guaranteed win if you had Mercy. She was still easily out played with a bit thinking, especially the hide and res Mercy. You also have to consider that we only had 2 main healers in that time and that Ana was and still is suffering because of Dive and overall high mobility. Mercy never caused any problems. Dive, Ana’s weakness to that and shields, Mercy’s SR exploit and boosted Mercy players were the problem. But her kit was more than okay.

I played in M back then and with high potential for GM (I have to say that my res average was at 6-6.5) and she never was necessary for a win. Even if the enemy team had a Mercy.

Not really. Most of the time it boils down to “Is it save or not?” and the question “Which teammate?” is more unimportant because as soon as more than 2 players are down the fight is lost anyway.

You should know that. your in GM.

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There is no “how” to use Rez just “if” you should Rez because it only can be used in one way i.e. only brings back one teammate, only brings them back at full health, always has the same cast-time. So the point is the only skill in Rez is “when” and old Rez was mostly the same except there was more “how” involved since there was “how” to position to pickup as many teammates as possible, but it was still mostly about “when”.

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Yes i do know how things currently are in GM and you seemingly don’t.

6 is the current average at the 50th % mark for mercy.
So by todays standards you are underperforming.

So how is that any different to what mass rez was when all you did was hide and tell your teammates to die on point or use it for invulnerability?

The counterplay would be fine if you could turn around a fight in massive way as that would be motivating to use it in a risky way.

Essentially this, but sometimes it really doesn’t matter if you just use it anyway if you see an opening since the most important thing with Rez now is to counter a pickoff (which is much stronger of a thing in higher tiers of play than it is in lower tiers of play where people don’t capitalize on picks very well anyway).

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No other hero before Mercy been messed with so hard. Even Roadhog and D.va still keep their ultimates. Will devs ever realize, that 99% of game can’t be balanced around teamwork and coordination, as those don’t exist there?

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Don’t forget that you can’t heal during resurrect, which makes consecutive deaths a lot more likely: one player died, Mercy is resurrecting, in meantime more players died, and your resurrect was for nothing :cry:

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I was always underperforming with Resurrect this is nothing new for me. I know that it’s way more important to keep the team alive than resing them.

The number of ress back than never told you if a Mercy player was good or bad. Now you just want to res everything you can and it’s not really difficult to do that to be honest.

I do not know how comp currently looks like (still got a lot of informations about it), but i do know well enough how to play Mercy.

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Resurrect on E currently is counterproductive to her kit and her lore. She’s supposed to be a miracle worker and a doctor… She’s supposed to be doing something all the time. Every res as Mercy stops her from doing everything and slows her down… It doesn’t fit with her kit or make sense.

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Mercy is being played alot and she isn’t a must pick.
That’s about it.

If you were a “Hide in the Corner” Mercy then there isn’t a difference. If you were a stay with the team and “Tempo Rez” Mercy then it was different because you tried to keep your teammates alive as much as possible, but at a certain point the damage becomes to great and became a question of “is this the time to Rez or will it just be countered by an enemy Ultimate”.

Given the current counterplay offer by Rez I’d like to see it either be Mass Rez (so the “Hide in the Corners” die everytime they pull that crap) so that the risk of death for me could be a big play. If not that then give Mercy an AOE burst heal for an Ultimate that is instant, but that’s it for an Ultimate and then remove Rez.

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All that just limits any design space for all the other supports and makes mercy a must pick or obsolete and near worthless.

So… how many posts we had about Mercy till today? If we count all these threads which were lucky enough to not be thrown into this abyss, megathreads, things from the previous forums… Would it be 50k or something, right?

I wonder if we will reach 100k, maybe they will stop that game of “we love and we care”?

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If you only count the number of individual posts that have complaints about the current version you cut down that number significantly.

As much as I want Rez to exist on Mercy due to its existence on Mercy. I don’t see how Mercy’s lore implies Rez or doesn’t imply Rez. It really doesn’t say anything about it.

She’s an Angelic character which implies it, but other than that that’s the only part about her that makes Rez apart of her.

I’m really getting done with this high risk ability that really gets in the way of everything else she does.

If Mercy is worthless without Rez then I guess we see how poor the character design is.

The design isn’t purely bad it’s just filled with many many pitfalls.

Time to figure something else out then. Rez can just go away.

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I agree. Now it’s very bland. And they are still trying to put actual ultimate as an ability, and an ability as an ultimate.

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That’s the true problem with the design. An overpowered common ability and a 30s cooldown Ultimate that you don’t work for (funny enough Mass Rez required 33 seconds of healing to get i.e. you worked for it).

33 seconds of continuousness healing. 33 seconds of you not hiding in a corner picking daisies, but if you were one of those types… then it would take you 325 seconds (5.4 minutes) to get Mass Rez.

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