[Feedback Thread Continued Part III] Mercy Updates - Jan 30, 2018

You didn’t even bother to read my response, did you? If that’s how you’re going to be, I will no longer engage in conversation with you.

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To have recent time would mean that i have to play mercy at my current rank.

Did you not bother reading your own argument?

You see me saying mercy is fine and balanced and you assume that to be belittling of other peoples opinions. That’s not my fault, it was just my opinion.

She is balanced. But her ult isn’t, Valk is supposed to amplify her abilities, Rez is now an ability. We have all these heroes that can team wipe and yet a double Rez is considered OP.
What
A
Joke

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I wish I could like this more times…

Resurrect as a common ability takes way from its strategy, its reward for positioning well, and maybe saving the fight. However, with counterplay available Mercy’s opponents get the chance to crush both the Mercy’s and Mercy’s team’s hopes of turning the fight.

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In general having time on the hero you’re discussing will help as you gain a deeper understanding of their strengths and weaknesses. I notice this often with Ana, where people who don’t play her at all claims she’s strong against flankers because Sleep Dart is powerful, completely ignoring that it’s a projectile with half second cast time + travel time that has to be landed on often small and highly mobile hit-boxes.

I would say Mercy is balanced, but the balanced is skewered in favor of her base kit rather than her ult (meaning, I think rez as an ability despite all the current limitations still is too strong to be a normal ability). Valkyrie becomes an un-engaging ult because although it does allow flight the best strategy is to stay far away (to make hitting you more difficult) while beam-management becomes less important with the chained beams. So for many you fly up to the sky-box, make sure someone has the beam on them, and that’s how you spend the next 15 seconds. Rezzing in Valkyrie is not advisable as it makes you more vulnerable and robs the team of 2 seconds of healing (potentially up to 600 hp). What many want is to find ways to make her ult require more thought and engagement - even Soldier 76, who has an aimbot ult, still has to choose who to aim in the general direction for (thus giving the ult some strategy).

So yeah, that’s my point of view anyway.

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Part 3 is up for like a day and we are already at 387 posts/1.2K views. Of course, that will change rapidly and the summary only goes to 99 if i’m not wrong.

Yea, that would at least be something.

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Some of this is true yes.

But the majority of the people that complain about mercy don’t want to think that having mercy be a resurrection machine instead of having it be objectively balanced just makes her a must pick and that’s only harmful to the majority of players that don’t necessarily want to play mercy.

You can’t really get an accurate reading of someones skill if you base your opinion solely on time played.

You do still use resurrect during valkyrie it’s just not currently something that you get to automaticly do for free without thinking about the situation, it still is an extremely powerful ability, but now it’s just not the universal must have compared to how it was before.

That’s the thing with Rez. You go for completely or mostly safe Rezzes, since you cannot defend yourself, get away, the ability will always try to complete fully, and effectively you disable yourself.

You only take the Risk with those other abilities since they do not make you defenseless, and usually require you to be in harms way to make use of them.

Because if you’re not behind something then you have no protection or means to counterplay an attempted attack on you, so you just play safe or else your at the mercy of what your opponents do towards you.

There are different opinions of course, I belong to the group that wants rez removed from her regular kit completely - I’d rather she have two rez-charges in Valkyrie with a 1 second cast-time knowing she would have to “waste” her ult to get two people back, than let all Mercy players have it for “free” on a 30 second cooldown. I think what made it so powerful before was that it was instant, but if a significant cast-time was still there I think it wouldn’t be nearly as powerful. To my annoyance Blizzard insists on keeping it in her base kit, and I’m actually more triggered by the constant solo-rezzes than I ever was by the odd bigger rezzes she used to have (not saying I demand a revert or anything, just an observation).

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I’m really tried of hearing how powerful Rez is for everyone else. If it such a problem for everyone else then damn it get rid of it because its not really pleasant to see or be defenseless.

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They are avoiding the situation of a complete removal because it essentially is a part of her core.

It’s a lose-lose pitfall.

It’s just a tricky situation where both sides will never be truly happy at the same time. (Not anywhere in the near future atleast)

Lose it anyway if this is the way you balance it…

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To be honest I think the best would have been reworking the mechanic altogether if they want it to be in her base kit, but it seems they have grown tired of her and won’t touch her anywhere in the near future. Thus she will remain an open wound both to those who play her and those who have to face her. :confused:

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Mercy became a resurrection machine after her rework (v2.0-.1). Before that Mercy’s res was never the main point of her kit, infact it was the least important thing about her. Sure players abused the res for SR gains and that was also more the reason why GM’s used that as an “valuable” strategy. But overall it was the worst way to play her.

I don’t want to be harsh, but this is just wrong. The opposite is the case. Resurrect became Mercy’s “universal must have” because of the rework. You literally get it for free every 30s and you barely have to think about how to use it because it can only be used in one situation.

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Unfortunately that appears the case.

In some ways it seems they don’t want to remove Rez, but given the nature of the ability they may want too, but then what is the follow up ability.

Its a mess. They developed the beam mechanic and the movement mechanics then they found that those don’t make for an “impactful” experience and then just figured a revive would be unique, and then its been all down hill from there.

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Before the rework if she was picked on 1 team she became a must pick for both teams.

This just isn’t true.
There are situations where you don’t have to think about how you use it, but there are also situations where you do have to think about how you use it.

The current Rez has no variability, and can only be used in one way. Since it is a free ability every 30 seconds, it was SPAMed to no end. To control the SPAM of Rez they put on a cast time “fix” that leaves you completely open for attack in a way that you cannot defend yourself at all.

I refer you to this post made earlier in the thread as to why Mercy was so picked…

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So what exactly is that post other than ana is weak vs dive and no support is a must pick anymore?