For that price you can afford new game
Why buy a new game when you can play this piece of rubbish?
And donât forget about:
âSheâs doing great on OWL. Just play like the pros!â
Surely we can handle the tactics requiring 6 people with perfect communication, high skills and who train with each other every day.
I think you misunderstood what I meant.
I was talking about a theorical state in which Tracerâs blink would be literally removed. In this case, she canât frequently dash everywhere.
Especially in quick play, where people just could not care less.
Iâve seen people try harder in arcade.
Ah, I see.
That would be golden, though.
Omg I hate it when people say that. Like, they want us to just ignore the huge freaking mess that blizzard made out of our favorite hero (and for some, the reason we bought the game at all)? Just pretend itâs not there?
Itâs like someone ruining your favorite shirt and telling you to âjust wear another one.â
Especially in quick play,
Where we are reaching the âItâs just QP, bro. For good game go rankedâ.
Yeah I would love it too !
But I think it would be unfun for Tracer (you know what I mean ?) and make her near useless, people would complain, so itâs pretty fair for her to keep itâŚ
Would be better to use âgo ranked, high rankedâ. At lower tiers players just stop caring, after pointless struggle to climb.
U cant really say they broke Mercys balance with the invulnerability changes when she was less popular than Zenyatta and Lucio
Gotta love the double standard here. âMercy is OP, look at comp/pro playâ vs âBrigitte is OP, look at QPâ. Why are all the heroes I like always the ones who arenât allowed to shine, and if they somehow manage to steal the spot lights, theyâre subsequently nerfed so they canât anymore.
I kinda miss the old days when people from your team actually were thanking you for being a good Mercy.
I also miss the days when my friends were happy when I achieved a good res. Now itâs just âoh you did that ? Ok.â
Tom please, We know you have a ââsayââ to develop team. So comâon , Throw us a bone here and read the ââMegathreadââ ( The First, Second, And third ) ( Because you canât work with this one )
At least you still have friends playing Overwatch. Mine have left after season 8 because of the gameâs poor balance and community issues, like smurfs, throwers and leavers.
Itâs not worse on an ability. Itâs worse when on an ult because you have to build that ult back up. If you can never really use your ult, itâs mostly a bad ult (hence mcreeâs deadeye being bad).
When on an ability, itâs more forgiving despite itâs long cd. 'Cause itâll mostly take longer to build ult within those 30 seconds. Because of that, with rez on a cd, itâs very potent.
Quite the opposite. As an ability it is there all the time, you only have to wait for the cooldown to end, so you will use it even more. As an ult you have to build it, so you will use it less, okay, however it was far more rewarding, while current rez mostly rewards bad players because it is an undo button.
Finally, that doesnât change at all my point of this design being bad.
The whole concept of mercyâs kit extends to being reliant on her team. I explained further with titanium, but GA is such an example of an ability that canât even work unless she has an ally. As such, rez, which is still very potent (explaining the nerfs), needs to either be dependent on positioning or your own teammates.
There are also plenty of other useful abilities that have withdraws if used incorrectly. Genjiâs swift strike being one of those. A bad rein pin (which happens a lot).
Also, helix rocket canât crit. It only does 120 dmg.
I wasnât talking about Mercy being reliant on her team, but tbh, now she is 100% reliant on her team while before she at least could change the fight is her favour (or not if she failed or used her ult bad).
Finally, I remember oneshooting an enemy Soldier 76 while iniciating a tf in Hanamura (second point) with all the team healed. Maybe they changed that, but I perfectly remember that it sounded like critic and he died immediately. All rockets hit his head. Also, I did that once more too with a Mei. Headshot rockets + one single bullet = Dead Mei.
Rez gives utility and so dies her ult. Before it used to be âMercy has ult, better go die then and hope she survives to rez usâ. Now its "Mercyâs ulting, now I can play more aggressively. Current Mercy is way more fun to play with than old Mercy.
Completely false. Before it was, âMercy has ult, she can save our lives so we can play more agressiveâ. Now is âMercy has ult. Shrugâ. Current Mercy is the worst design ever.
Soldierâs Helix Rockets only do 120 impact damage with 80 splash, and it has no crit amp.
Just thought Iâd let you know! <3
Well, if a was mistaken, mistakes were made. However, I remember doing a huge amount of damage with Soldierâs rockets, almost oneshooting people. I donât know if they changed it, but Iâm just telling what happened to me twice⌠Maybe it was a bug, donât know.
They did eventually fix that problem. She is no longer considered a must pick.
You missed the point. Hide and rez is now mandatory. Mercy is not, okay, but hide and rez is mandatory when before it was only a poor choice.
9 times out if 10 the best way to utilise old Mercy was dying as a team so she could rez the whole team. The other way of using her was tempo rezzing which is essentially what she does now. Playing with Mercy felt like playing a 5v6 as she was only good for her ult. It was not fun in the slightest to be so over reliant on the Mercy not to mess up. Current Mercy does not have these issues, you can call her unfun but sheâs much more fun to play with now.
Completely false. Hide and rez was only a matter of SR boosting, not a good strategy at all. Good Mercys played engaging letting no one to die. Current Mercy canât tempo rez at all because she only can rez one person each 30 seconds, and she will die the most of the times, to a point that even the pros prefer not to use it (watch Arkâs statistics as a back up). Also, Mercy now must disengage and hide so many times that half of the time your team is really having a 5vs6 with maybe a hiding healbot passively healing the team. Finally, removing all skill taken from Mercyâs basics is all but fun. I can understand that somepeople like having things for free, but she was challenging before, now she is nothing, even an ape could master her.
Difference is Zarya and Genji are useful outside their ultimate. What was old Mercy? Just a heal bot. If you were to take ultimates out of the equation what situation would old Mercy be better than all other healers? Moira outputs more healing in groups and contributes to damage, Ana can anti heal and sleep dart, Zen has discord, Lucio has speed boost. Old Mercy had nothing worth justifying picking her other than her ult and that makes up for what 5% of the time actually playing her?
Well, current Mercy can heal with her basics, she has an E ability that will surely kill her so no one wants to use it, not even the pros, and during her ult⌠she heals, but this time in braindead mode.
Old Mercy however, had the same basics but you had to think how to use them because you hadnât an ez mode pro simulator there, and you had to think a lot how to use your ult. If you really think she was only picked by her ult, you simply have no idea about how to play Mercy. Yes, probably she needed an E ability, a lot of us think so, but it NEVER had to be rez. Now she has two terrible designs in her kit, Q and E and she is more a healbot than ever before. She is also the easiest, the least challenging, the most punishing and the least rewarding that she has ever been. She is a chore. That simple.
Did I say Mercy was bad? All I said was she offered zero utility in comparison to other supports. She was only a good pick because of her ultimate. I donât know if youâve read what my main argument is but I didnât find mass rez to be unfun when against it (Iâm a Sombra main and honestly I loved the fact I was the best at preventing it). I found it unfun to have a Mercy on your team because of the frustration of being over reliant on her ult as a team. It encouraged bad play from your team. New Mercy ult feels more team orientated and much more fun to play with. I get it that you donât find her âfunâ and thatâs a shame for you, Iâm not against more changes to Mercy to make her more engaging I just donât think a revert is a great idea.
Old Mercy punished bad play and bad players. You couldnât just press all Q at the same time to have a free win. You couldnât just smash Q and delete the whole enemy team without focusing the Mercy who was just two steps aside in your LoS running for her live.
Current rez encourages bad play from everybody and bad players because it is just an undo button. You can play suicidal, you will be rewarded with a rez (and you will yell at the Mercy if she fails). Mercy will have to hide and sneak around to rez that bad player. Also, the other team will be allowed to have free win just hitting Q x 6 and repeating that braindead strategy in the next point.
In addition, valk is not team oriented. Why? A good Mercy could perfectly solo heal her team before. She only needed skill. Valk is only an ez mode that removes every single skill from her kit, allowing even the worst player to do the same as a pro would do.
Finally, nobody (or almost nobody) is calling for a straight revert anymore. People are wanting to fix a design which is bad for Mercy because of too many reasons. She needs to be engaging again. Her rez needs to not be so punishing, and as an E ability that canât be balanced properly, so the only solution is to place it back as her ultimate and change it as needed. In exchange, she will need another E ability (not rez) which gives her real utility and doesnât rewards bad players. The rest of her current kit can be kept as it is.
Yet the turn out is that an ally is brought back to life. Just cause torb takes some time to set up turret, that doesnât mean the function of turret is bad. The end product is good. For rez itâs superb.
It was proved as bad design even as an ult, so being forced to use it more is even worse exactly because of the same reasons it was proved as bad design before: Mercy dies while rezzing, it is too punishing to use that button, your only hope is to hide and cross your fingers.
I watched it. He states itâs a good ability, which Iâm not denying, but doesnât state sheâs mobility-based. I made a comment above stating what mobility-based means and how important mobility is for a mobility-based character.
Jeff stated that Mercyâs focus are healing and mobility. I agree with that, and I even described Mercyâs identity as a triangle composed by her focus (single target healing and mobility) and her signature in the game (resurrect). Before the rework all was correct, nothing bothered anything. Now E rez destroys Mercyâs mobility and forces her to stop healing in order to hide and sneak around. Also, valk doesnât belong to Mercy as a character, as the chained beams doesnât fit with her. Valk is the same as a unengaging Lucioâs amp it up. It doesnât belong to her and should have never returned to the game. It was removed for good long ago for great reasons.
Yâknow, that actually reminded me of old mercy.
When she had old rez, the general problem was that you would swoop in, rez, then die. You rezzed your team but now theyâre in a 5v6 and down a healer. People often complained about it, so blizz decided to give her immunity when she ulted and a little after. What did this do? Well, it eventually led way for people to start hating mass rez in general. People felt that rez was fine before because it often came at a cost. Which also eventually led to when she had rez on an ability, but still had instant rez, which was much worse. It eventually led to here, where she has rez on an ability, but has a casting time of 1.75 seconds.
Well, tbh a lot of us are suggesting a new iteration of mass rez, not so powerful as it was with the i-frames, but not so punishing as original mass rez was, and a new E ability for nice utility in mid game. Resurrect should never feel like a chore, and tbh now itâs almost the same as the old Symâs shields which were removed for that reason.
Thatâs not bad, but I feel like itâd still might feel clunky because the casting time is still sort of long. Also, depending on how long those immunity frames are and if anyone can do anything while immune, it would be a lot worse than old rez. If letâs say the i frames was five seconds after rez and you can do things while immune, it would be better.
If you time âHeroes never die!â voice line it takes between 1-1,5 seconds. I think it would be fair enough. At least she wouldnât feel as having lag during the animationâŚ
Old rez was the same thing before immunity frames.
It also doesnât change the fact that I was correct that its best potential is when relying on a team, much like the rest of mercyâs kit is dependent on.
Tbh I never had a problem with old rez without i-frames. Of course I couldnât cheat death using rez, but I lived with that.
It would be nice if they considered it someday, when they have resolved more pressing issues. I do think it would do a lot in terms of engagement.
Tbh I think they should remove chained beams and boost her main beam a lot if they are going to stick with this design at all cost. That would increase her skill ceiling a lot, because the ez mode would be over.
Sigh
They let it be for what, 36 hours? Why move it now? Itâs not feed-back on anything they did in the update in February, itâs bug fixes and QoL suggestions.
Theyâve said they are not interested in feed-back pertaining to her balance or game-play⌠so why canât we voice this at least?
Iâm not going to pretend Iâm not disappointedâŚ
Itâs sad, but you know⌠taboo Mercy word in a thread = throw it into the trash can⌠No matter what was said.
The only two innovations that Valkyrie Mercy has brought to Mercyâs kit is hover and single point Rez everything else are reverts to past kit designs.
And sadly, those ârevertsâ are to bad designs from the past as they noticed.
I wonder how long itâll take before Blizz brings back mass rez âŚ
Personally I reckon itâll be just as the game starts to die, in a desperate bid to rekindle the interest of old players, and attract new ones off the hype those older players generate. Maybe next September?
I know this is a different game with a different team, but if it takes them so long as:
1- Hearthstoneâs team to end the Undertaker meta and apologize for that cardâs design.
2- Heroes of the Storm to rework Nova and bring her back to the game after a rework that killed her, messed her identity and turned her into a taboo for the entire community.
Probably it will take them like more than one year starting from⌠donât know when.
Mercyâs mobility-reliant but not mobility-based.
Mercy really need her mobility because she is the enemyâs team focus. If she has no mobility she will die for sure all the time. Ana can somehow defend herself, Zen has insane dps to deal with attackers, Lucio has boop and mobility,⌠Mercy has only her GA. Remove it and Mercy will always die. Also, she can heal so good because she can GA to her allies. That makes mobility one of her focus, next to her single target healing. Even Jeff himself stated that.
Itâs actually quite hilarious in one of my matches yesterday someone said that they missed Mercyâs old ultimate. That caught me by surprise along with my friend. So itâs not just âvocal forum postersâ there are plenty of people DPS Tanks and Supports alike that miss Mercyâs old ultimate.
Actually my friends have left in season 7/8 because of ⌠Fortnite
But why did they leave for Fornite, specifically? Because of the hype, of because Fortniteâs more fun for them than Overwatch. Iâd assume itâs the latter, as, coincidentally, thatâs the game my friends play now, as well, alongside PUBG.