[Feedback Thread Continued Part III] Mercy Updates - Jan 30, 2018

6 players go into a fight.
In the fight you fight 5 enemies.
If you manage to kill all of them without any of your team dying, they all would come back.
5 + 5 = 10.
Now they would also have a mercy, that is one more.
10 + 1 = 11.

6 vs 11.

So old mercy players were way worse than new ones?
Otherwise that doesn’t make sense.
A mercy would never only have her ult once every game…

So they double somehow, or what?

Ever heard about “holding your ultimate”?

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Yes, you hold it until people are dead. Thats an instant 5 person rez.
Given that every map has at least 2 team fights around a point, that is 10 people.

Someone is forgetting that Mercy can only rez a teammate within 10 seconds of their death.

And that her rez radius only covered 15 meters, which is about the third of the size of any capture point.

Mercy couldn’t rez a team with staggered deaths

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You quick answer tells me that you didn’t read my entire post.
I’m linking you again the biggest part

"Hide and rez" VS playing properly

Wich mathematically translates to
5 - 5 = 0 After the first teamfight
0 + 5 = 5 After the rez
5 + 1 = 6 Counting Mercy

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So you really believe every Mercy ult was was 5-man huge res?

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Having 10rezes at the end of a game hapenned very rarely.
I’ve never seen any Mercy achieve that tbh.

“Every teamfight ended up with a 5man rez” is factually wrong.

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What would happen is that Mass Rez was often a call for a push, making Mercy players sometimes hold it as a way to discourage the enemies from ult-spamming their way to victory. She basically warded off that behavior for a more tempered approach. Also, despite popular opinion, you could fail a rez several ways (being killed flying in, being killed prior to the teamfight, the kills being staggered, the kills being spread out).

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5+5+1=11
11-5=6
The enemy team has a 6 man advantage suddenly.

Every kill of the first 5 doesn’t gain your team anything.
Theres no point in fighting the first 5 as long as mercy was alive.

Then kill her first. She was extremely vulnerable to dive heroes.

Prioritizing killing the healer is tactics 101.

Or save an ult to re-kill the enemy after rez.

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How to deal with Mass Res:

  1. You kill few enemies.
  2. Mercy flies over and revives them.
  3. You have your ultimate ready.
  4. Mercy is dead, so is her team.
  5. Mercy doesn’t have her ultimate anymore.

The end.

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Show me a game where you face 11 enemies at a fixed time.
If you can’t, this is false.

Except that it leaves you the advantage of taking your positions of the objective, some time to heal up, and you can wait Mercy to kill her mid-air.

And dive is not being played anymore.

But the enemy team has their ults.

Mercy could rez through walls.

That won’t make a difference if they’re rezzed into a waiting Dva bomb/High Noon/Riptire/etc.

Pick one:

Winston
Tracer
Genji
Reaper
Sombra

When played competently, any of these heroes eat Mercy for breakfast.

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We want mass rez back with a LoS restriction.

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Which maybe you would know if this thread wasn’t such a hail mess :confused: