Mercy is balanced for the first time, and blizz have commented that they will wait and see how things evolve before doing anything else.
Even if some people think shes suddenly booring now, shes the most even to the other healers ever.
Mercy is balanced for the first time, and blizz have commented that they will wait and see how things evolve before doing anything else.
Even if some people think shes suddenly booring now, shes the most even to the other healers ever.
She’s currently fine, still highly played and still has times when she’s a better pick than the other supports. Her rez was also the unfun part for many more than it was fun for, which is why the rework was a success, they changed her hide and res playstyle.
Also, please post in the mercy megathread instead of here, you have a dedicated space for mercy suggestions.
They’ve also already said they’re not reverting her
We have no plans to revert Mercy. We also feel like she’s not in a horrible place or unplayable.
It’s still to be determined if she is exactly where she should be because it has been too soon and the dust needs to settle. Her playtime in QP and Comp is still incredibly high. Her winrate is still above 50% but more in line with what we’d expect.
But I’d like to put the notion that Mercy is going to be reverted to rest.
Also, we don’t agree with the statement that all supports are weak. Support heroes are extremely powerful and impactful in OW.
I think Mercy is mostly in a good place in terms of balance, she just doesn’t feel very good to play right now. Her ult is still good, but it’s not very impactful. Rez is still powerful, but it’s not very fun.
I’ve posted these in a couple other threads already, but these are my suggestions:
Another nice QoL change would be to make it easier to heal/fly to teammates that are partially obscured, especially tanks and around the payload. Sometimes it feels like half of their model is visible but they still can’t be highlighted. The biggest offender is D.va, it feels like you have to be able to see her cockpit, which means you can see basically half of her mech and still be unable to target her (this would also help other highlight-based abilities like Zenyatta and Zarya, unless for whatever reason they’re coded differently).
She’s not boring, she’s a complete disaster.
they could at least buff her healing in ult or dmg and healing at the same time, but no, they can’t be thinking or testing their changes for 5 mins, to see how bad it is.
really great work blizzard, really great, rework a balanced unique ult into trash.
the current balancing-team is a disaster, incedrible slow and bad decisions.
i can’t belevie they get paid for their shi.tty work.
Please stop flooding the forums with this gross, overdramatic and overused tirade. You’re basically acting like someone with a huge inferiority complex every time you post “dpswatch” and do nothing to rally anyone on your side with these comments.
It sucks that you don’t find your hero enjoyable anymore, but there are 26 other heroes that Blizzard has to worry about so you’re not going to always get the attention you want and you have to deal with it in a more proper manner.
“Rez feels useless…” bruh u srs rn?
This. A very good idea and I hope the developers seriously consider this (devs, are you seeing this???). It should put the fun back into playing Mercy. Her ultimate isn’t impactful at all.
That’s the reason why I’ve stopped giving Mercy related feedback. It’s a waste of my precious time when Blizzard doesn’t even bother to respond to their customers (a huge fanbase btw).
Are so many people really in denial that she is balanced atm? Im just curious. Cause I see so many comments with add this and add that. Without keeping the balance. Atleast give balanced suggestions.
Like if they increase the power of the ult they need to lower the duration instead.
Lucio ult: IF you manage to get it off without being stunned or killed during CAST of ult, and there are no barriers blocking it, then the effect is max for 1 second. And after 6 seconds its gone completely. Interruptable during cast. The only support ult with casttime. Lucio is the only one that can stop oneshots from happening, but the enemy can just wait 5 seconds and then blow all damage.
Ana ult: You press Q, and then its back to normal playstyle.
Moira ult: Become a big shining beacon for 8 seconds. You do regenerate at 50 hps, but you can only hope noone targets you. You can only move during the ult, all abilities locked. 140 hps/ 70 dps to targets in the beam. CC during the ult interrupts it. And most of the time people are so spread that you end up pointing it around to heal one by one or damage 1-2 targets only.
Zenyatta: You become an invulnerable target for a whopping 6 seconds doing 300 hps to all around. Most of it will be overhealing though. All you can do is move around during it, all abilities locked.
Mercy: 60 hps or +30% dmg boost. Ult lasts for 15 seconds, grants unrestricted flying and enhances your normal abilities.
If you double Mercy’s healing while ulting and half the duration you basically get an easier to use version of Moiras ult. But you still got all your normal abilities plus flying available.
I guess blizzard could just change valkyrie to 140 hps / 8 second duration and people cant whine about it doing to little. Or just remove ressurect all together to make her abit easier to balance.
Still played in OWL, even when there isn’t a Pharah on the team. This is more pro play than she’s ever gotten before aside from the Mercy meta itself. She’s balanced ok.
How is she fun? Just a simple reply.
I never really thought she was, so I don’t know. Ask the tons of people that still choose to spend their free time playing her I guess.
You can very rarely balance things around “fun” though. Balancing is to make heroes neither op or up. In that process you have to face it that things can become unfun.
What most people say is fun with her is the parts that have been op, like ress.
Guardian Angel still saves her while darting around healing people with strong heals all over.
As a former Lucio main I can understand about a hero becomming unfun. It was really fun being fluent and wallriding around to be a hard target to hit while still healing the people around. Quickly getting to someone else needing heals. Now you gotta spend most time just standing there watching healthbars slowly filling up or being a taxi. Barely played Lucio since season 4, and still got highest playtime on him.
Really …
Dear god read again, most of us don’t say that Mercy isn’t balanced, there are no doubts that she is.
We are saying that she lost the fun/thrill factor she had back when the rez was an ultimate. I won’t enter in details, there are more than enough posts about that in the different feedback, just take a look at them.
Sorry if I sound bitter, I’m that way since the annoucement of mercy 2.0
Ive never agreed more
My point is was that 99.9% of all the people posting about current Mercy either want a revert (which would make her op again) or buff to something (which also would make her op again).
Come with some suggestions to change her without bringing back Mercy-meta and im happy.
As a support-main that never liked Mercy from beta untill today its so good to FINALLY not be asked to swap to a Mercy whenever the second support isnt Mercy. But with that said I also love having the current Mercy in my team regardless of what I play cause she still brings alot of power to the table.
Ok so first, I think it’s usefull to say that I’m not a mercy main since the rework went live. I now main Lucio and start getting a liking on Zen.
Just to say, I don’t really care about Mercy anymore and I probably won’t play her again.
So let’s get started :
While I do agree I’ve read some insane posts that would make Mercy OP, these are definitely not 99% of them !
But the part where I simply cannot agree with you is on the revert.
Yes a lot of Mercy mains want a revert, but no it wouldn’t make her OP.
1. Pre-rework Mercy
1.1 Story time :
Do you remember that when Ana was released (and slightly buffed), mercy was considered a troll pick. Yeah a troll pick ! So much so that they added the invulnerability after the rez aka “the golden age of Mercy” as some would say.
And that as the moment everything went wrong : Ana was nerfed to the ground to point it was insulting to Ana main and triple tanks meta was quickly remplaced by something somewhat worse, the Dive meta.
The thing is, with ana out, there was only one main healer left that could survive the Dive and it was Mercy thanks to her high mobility (GA).
1.2 Lies, intox and missunderstandings :
With mercy being the sole main support available, the grudge against Mercy started to slowly but surely grow due to a few intox and missunderstandings.
Hide and res :
"Hide and res" was an exploit of the … efficient … SR system in place at the time. It never was supposed to be viable strat, but some Mercy players noticed that they could use it to climb the ladder.
A lot of people mistake “Hide and res” which implies to literally do nothing after getting ult, just to wait that your team dies to optimise the res ratio with something that is more like “Cover and res” which implies to take a safe spot right when an ult fest begins and only at that moment exactly like a DPS would do.
Huge res vs tempo res :
"Huge res" not only was uncommon but often reveal a poor team play or game sense from both team. Your team for getting caught in a zarya grav/ rein’s KD and other factors like poor healing, their team for not seeking you first or at least bait the tempo res.
"Tempo res" (oh oh oh what a transition) is what most Mercy player did, ressing 1 to 3 players usually in the middle of team fight and changing the course of the game that way. Tempo res was exactly what made Mercy so good to play. Knowing when to Tempo res rested on knowing who had ult and when, FOR BOTH TEAM ! That was the big difference between good and bad Mercy player. The ennemy team could bait the res by doing picks and the Mercy player had to know if it was worth to res or not.
OTP, boosted and [insert insult of your choice]:
Here is something that really infuriate me … If you look at my play time on Mercy in competitive, you’ll probably notice how high it is and conclude there we go, “another mercy otp”.
So yes but no ma friend … as a support main you surely realise how often no one want to heal it’s a shame isn’t it. The truth (in my case) is that I’m a mercy main, a Pharah main, a Lucio main, a … wait, I actually can flex 6 to 10 characters but 95% of the time I get to play supports, then tanks then DPS (I’m decent on Pharah) !
So listen carefully you little and fragile thing (not you Aked ) if you see in your team 2 - 5 Mercy main/otp, don’t start with the defeated c*** syndrome and try to win, because who knows, they might better than you in your category !
2. Mercy 2.0
2.1 WIOTY
It’s like an Oscar but for the Worst Idea Of The Year.
Mercy 2.0 is the very incarnation of the “Sounds good, doesn’t work” with a little tweak, IT DOESN’T SOUND GOOD AT ALL !!!
By giving to Mercy the ability to res every 30 seconds + additionnal res with Valkyrie, the very purpose of the strategic tempo res was gone.
Mercy obviously became overpowered (still laughing at the dumbasses saying “bohoo mercy otp will fall down to bronze where they belong”).
A failure of that extent is beyond my imagination !
Not only she became overpowered increasing the hatred toward Mercy players but she became awfully dumb to play, just a friggin res bot! Yeah a res bot, no need to think if it’s ok or not to res, who cares it’s on CD now …
Worst, supports player like you were forced to play her, which was not what we wanted at all !
What is the difference between the good and bad Mercy 2.0 players ? Barely noticable …
(To be totally honest with you I stopped playing Mercy 2.0 after a few hours, I was disgusted. It was fun for some, not for me. I only play her if it’s an absolute necessity and nothing else).
2.2 Valkyrie and res
The res is, as an ability, still stronger than Valkyrie. How could the devs not realise that is beyond me. And what was Valkyrie, just a lame ult, so pathetic you used it to res, hide (ironic isn’t it) or cover. Did someone say ult economy, disappear you fool, we don’t want this here.
I might add some stuff about her gameplay later but honestly, there is nothing interesting to say.
3 Post-Nerf Mercy
3.1 Viable or not that is the question
Well, Mercy is still usefull because of consistant healing, she’s balanced since she cannot res much but dear god she’s plain.
One good side : now you can pop-up Valkyrie when you want, since it doesn’t really matter.
3.2 A future ?
No it was stolen not so long ago by a blue post.
I’m a partisant of the tweaked revert, so the crybabies can have an oppotunity to kill her before res with their glorious mechanical skill, if it’s enough to compensate for their not so glorious game sense.
Here some examples :
LoS (Lign of Sight), suppressing the res behind a wall that made some people furious.
A cast time (1 - 2s) without altering the movement speed.
Removing invulnerability after res and/or remplace with a damage reduction or a shield etc.
There are many other examples and I’m not here to tell you all of them.
Overwatch was one of my favorite game, but with all that I have lost my trust not only in the Overwatch team but in Blizzard in general. I play way less than before to Overwatch and when I do it’s mostly custom games, where I have somewhat fun.
Still I promised myself that Overwatch was and is the last product I brought from that company.
Have a good day AkeD, I hope this help you.
Have a good day
I agree with everything you’ve said here, and it’s completely baffling to me that the Overwatch devs – and even people who play the same game as me – CANNOT SEE what’s immediately obvious to anyone who has an ounce of knowledge about how supports function in the game. The rework was a lazy and ineffective change that took Mercy’s most skillful ability, Resurrect, and turned it into a no-skill, no-brain ability that you may as well use whenever it’s safe to, because there’s literally no point in saving it for later when it’s on a fixed cooldown and is one of the riskiest abilities in the game. The fact that there’s no difference between the number of resurrects per game across all ranks should be a glowing neon sign that something is wrong here.
A Bronze Mercy SHOULD NOT BE GETTING THE SAME NUMBER OF REZZES OFF AS A GM MERCY PER GAME, FULL STOP. It is BAFFLING to me that this is and continues to be the case. At the very least, let her build and store rez charges as she heals or does damage, because at least the ability will be earned through skill and teamplay, and killing Mercy before every fight will ensure that she won’t be able to rez very often. This new change encourages even more hiding than before. Who could possibly enjoy playing this new boring, low-skill, low-impact Mercy?
I have to agree. My two support mains are Ana and Mercy, when things go sour in comp while playing Ana I have no choice but to stay as Ana. It’s real sad what they did to Mercy.
I’m not in denial that they’ve finally managed to balance Mercy 2.x alright. I will deny that Mercy 2.x is a good idea. She was also balanced at times during Mercy 1.x, particularly before she got invincibility during rez ult
I would rather see a return to that Mercy, a better Mercy, a more interesting Mercy. Tweak her as needed, but ditch the garbage we have now.