[Feedback Thread Continued] Mercy Updates - Jan 30, 2018

:neutral_face:

Mass Ress was not fun to play against

Does this line ring any bells?

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I own the game for a few months now and when I got it Mercy’s ult was pretty much as it is now but with 2 resurrects, however, I’ve seen videos where her ult was AOE Ressurect, and I have a question. Why was it removed and made into an ability? I understand that it was very powerful but isn’t that the point of an ult? Why an ult that can kill 4-6 people is ok but the one that can bring the same amount of people back to life isn’t? It’s game-changing yes, but again isn’t that the point? Right now, her resurrect ability is most of the time a suicide mission because you are such an easy target for quite a long time. So if someone could tell me what was the reason to remove AOE Resurrect and make it into an ability I would be thankful

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A lot of us are asking the same question.

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The chance of a single ult killing that many in one team is slim, often there’d be multiple ults poured into clearing a point for what? The mercy hiding in the middle of nowhere flying in and bringing everyone back.

Overall she was just a huge threat in comparison to the other supports, her ult was far superior over the likes of ana’s or lucio’s

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Because people complained about their progress being erased with her ult, and blizz, instead of tweak the ult (give the ult LoS and maybe cast time) just reworked mercy and made mercy a monster, just to be nerfed into a balanced (but not fun one) state AFTER 6 MONTHS.

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I think the point of most ults is to cause something, or prevent something (Offensive/Defensive ults). Pharah’s Barrage ult causes a lot of damage, but Lucio’s Sound Barrier gives a lot of temporary health, preventing damage. Every ult in the game fits into one of these categories to some extent. Mercy’s AOE res wasn’t in either of those. It didn’t cause, or prevent. It reversed what happened. It made anything that happened before not matter. This caused teams to die on purpose when they were starting to lose a fight, then Mercy would rez and completely undo the entire fight.

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I can see why but at the same time strong healing was her whole point if you take away healing from any other support they still will be useful while Mercy won’t. My honest opinion is that they need to either bring her old ult back OR make her ult somewhat useful and maybe change her gun to hit scan or something idk

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Blizzard had the bright idea to make her unkillable when she casted the ult. This caused some DPS players to get really miffed when she just flew to her dead teammates and brought them all back to life. This ult also had the major flaw of letting mercy just hide and then rez the team which was frankly way too easy to do

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It promoted a hide and mass Rez play. It sucked.

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Because of context.

Those ults that can kill a lot of people need a things to call into place to occur- and almost all of them have a LOT of counters or responses, on multiple levels.

Those ults can typically be blocked by shields. Eaten by defense matrix. Absorbed by bubbles. Blocked with ice walls. Reflected with deflect. Etc.

Or simply be avoided during their animations. On and on. There was a lot of options. Still is.

A shield however will not stop a mercy from hitting res

Nor will defense matrix.

Nor will a bubble.

You can run from her, if you want to make it easier.

You can drop a Mei wall. But the ability doesn’t require LoS. So good luck.

This was the problem. You ask damn near any mercy what the counter play to revive was- and basically you’ll get “just kill the mercy”

Which has to be the biggest moral cop out I regularly see on the forums.

Mercy has one of the fastest burst mobility abilities in the game with the longest range to boot.

Guardian angel works from up to 30 meters away and rockets mercy at 20 meters per second.

She can literally be at max range and be on her target in 1.5 seconds.

Even professionals had a hard time “just killing the mercy” at those speeds. Not to mention she didn’t have to be that full distance, as res was generous in range. And again- didn’t need LoS.

And this is on PC where pros have the benefits of using a mouse to aim. Heaven forbid you be using a joystick.

Not to mention she was granted invulnerability the moment she hit Q.

And this is why this argument was BS. Yes you could kill her. But it wasn’t REALLY a “counter”.

The REAL counter to res was controlling when she could / would use it, by focusing mercy at the appropriate time.

See- you didn’t want to kill mercy first.

Because your reward for killing her first, then her team, was her respawning first- coming back, and ressing everyone.

But you don’t want to kill her last. Because you were begging for those big revives.

Instead you wanted to kill 1-2 people, THEN focus her- force her to res 1-2 people or die and get no one.

That was the “counter play”.

Res was a problem because it hugely scripted the fight.

It was painfully unfun in a lot of situations

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Oh, I can see it now. But I think most of us will agree that her ult right now is way more useless than any other support’s ult…or any ult at this point

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Please. we all know why you made this thread.
And no you are not a new player.

btw old mercies ult didn’t had a counterplay. only thing you could do was killing her.

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I’d say I’m relatively new. I got the game in November but didnt have much time to play it. I started playing more of Mercy lately and noticed that her ult was kinda bad so I wanted to know why exactly was she nerfed. So I don’t really know what are you trying to say here

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Ana ult is for starting fight.

Lucio is for surviving a fight.

Mercy was for mistakes were made moments.

Her ultimate wasnt touched for most of games existence.

No issue. Seen as weakest support overall.

The invulnerability buff made her more reliable, but also lead to hide and mercy players abusing her ultimate.

And if an entire team wasted multiple ults, including aoe wiping ults, then they SHOULD be punished for not making sure a mercy was killed in or before them.

Their “not fun” mentality only effects a few heroes while the most “in fun to play against” is ignored.

Blizz hates mercy.
They catered to the masses instead of working on fixing an abused mechanic

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So the fact that the only way to stop a mercy from rezing was only killing her means nothing? Her movement is crazy, focusing on one healer is much easier for all but what mercy was a lot harder.

It definitely didn’t need removing, just reworked. Give people a way round it, In terms of “wasted ults” and “punishing” them - there are a lot of different ranks to consider not just the one you are at, how well could a bronze player stop a mercy, that ult was very difficult for bronze players to counter making the game not fun for them. There are a whole pool of different levels of skill in each game.

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No matter the DPS ult ,it has a counter.

Mercy’s counter was “just play hide and seek and click on her lol”

because it turned into a mini-game of the mercy hiding in a corner and telling her team to die on the point and then having the enemy blow their ults and fly in and rez. it was not engaging gameplay for anyone

She didn’t undo a fight. She was part of it and people didn’t account for her. There is a difference. She just continued the fight. Her ult was just the opposite of Zen and Lucio’s.

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The reason it’s like that is because rather than use the megathread for suggesting good balance changes, the revert Mercy crowd clogged it with themselves and drowned out useful feed back. That left the only feedback coming from people who may not have had the best intentions from her.

False. It was just unconventional counterplay.

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