[Feedback Thread Continued] Mercy Updates - Jan 30, 2018

Yes, they are not “exactly” the same, but you trade power for mobility and sustain. Similar case to the healing part, weaker than transcendence, but it has other advantages

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Its just a worse version of Zen and Orisa’s ults. They need to do something.

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Then the poster should not have called them “exactly the same”. And I would rather have a shorter and more powerful ult than an ult that’s longer but can barely sustain anything.

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thats a fine idea

another one i maybe prefer is if she has mass rez

but the range is quite small,so she could usually only rez 2 or 3 if they are on top of each other.

and she can EARN larger area to where its normal if she keeps her healing meter high

So if she comes back from spawn her range will be much less and easier to predict.
You just need to guard the bodies,so it has counterplay too

a SLIGHT cast time,maybe but shouldnt be much

And for all these down sides she shoudl at least get some damage reduction like roadhog during heal,so she has a fighting chance at least,if there is cast time.

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and she can EARN larger area to where its normal if she keeps her healing meter high

ooh i like that idea a lot!
p.s. i really want her “heroes never die” voiceline so much :confused:

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I love playing healer, but due to Mercy’s Ultimate feeling so lackluster, I don’t enjoy playing her anymore. There’s no moment in which I get to have a big impact, or any time that I feel like I accomplished something special. I’m very glad that she’s not a must pick anymore, but she doesn’t feel like the hero she used to. I hope that the Overwatch team one day revisits her, whether that be a few tweaks (something in line with the current Sombra changes) or an entirely new rework. I love her playstyle, but with how Valkyrie works, it’s just… not fun to play her anymore. :c Some brainstorm ideas, if anything is up for consideration:

  • Shorten Valkyrie, but heighten its effects in some way
  • Replace Resurrect as an ability with something that Mercy can use to aid her team
  • Replace Valkyrie with something that can have a big impact, similar to how other Support Ultimates function
  • Consider a hybrid Ultimate, or some other way to combine Valkyrie and Resurrect in such a way that you can choose between one or the other (Valkyrie should still be looked at in this case imo)
  • Rework the ability of Resurrect so that it feels better to use and can be used to assist a team mid fight

Sorry for the long post, I just get rather passionate about this. I’ll stop before I go on too long. What does everyone else think?

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Very tired of this argument.
Mercy’s ult heals 20% of what transcendence does, and boosts 60% of what supercharger does.

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Valk actually heals a lot more than 20% of what trans does(Due to its way longer duration). But comparing trans and valk is futile as they are completely different.

Whereas trans has an insane value as a high healing timing based counter play, valk is a lot more versatile. The same could be said for Supercharger as well considering valk is a lot more mobile and quite a bit harder to remove(kill).

The versatility of Valk cant be overstated as it does a lot of things. Looking at one aspect of it and comparing to something else is futile. Valkyrie is still a strong ultimate with everything it brings and with the lack of timing requirement, which lucio and zenyatta requires, it’s very consistent.

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The ULT is amazing. It just looks like it has less impact because you do not rez. The power of the ult is in the flexibility you can atk people aoe heal or aoe dmg for massive dmg based on situation, survive ability of mercy, and its long duration. It is still an amazing ult with no rez. You may just have to change hwen you use it.

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It does not. The maximum potential of Transcendence is 9000 hp (300x5x6) while Valkyrie’s is just half of that at 4500 (60x5x15).

Edit* misread that, I’m guessing you mean the total amount?

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You dont think 50% is a lot more than 20%? :smiley:

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I don’t think that the ult is bad it’s just to boring to use… I hope they give her ONE instant Rez and that’s it… in the moment it feels like a normal abillety on cooldown.

Valkyrie heals about 50% of what transcendence does.

Valkyrie: 60 HPS, 15 seconds = 900

Transcendence: 300 HPS, 6 seconds = 1800

unless those numbers are old >_>

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Sorry, I was correcting it just as you replied. I thought you said it was stronger than Transcendence. Should have paid more attention! :flushed:

People underestimate the power of flight. Think about a Pharah vs a Junkrat or any projectile hero, it’s insanely hard to actually take Mercy out during Valkyrie because of her speed and regeneration. That lasts for 15 seconds, so how do you use it? To ensure that you don’t die in a teamfight, or atleast without the enemy team devoting a lot to do it.

The chaining is fine. You’re meant to use it when people are all grouped up so try coordinating with your team and inform then of your main anchor target, (Tanks work great for this, particularly Reinhardt and Orisa as both are anchor tanks!) I’ve had games before nerf where no one even died to ress because I had everyone grouping up to take advantage of the chaining, it’s really powerful when you use it right.

It’s not meant to counter or shut down an enemy ultimate, it generates really quickly and is supposed to be the first Ultimate to come out during a team fight and turn the tide since a Support becomes very difficult to kill.

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Haha no worries. But yes, it’s rough to compare the two as they serve different purposes. And even discussing potential throughputs is futile as you wont ever see a trans doing 9k healing.

Valkyrie is a strong ultimate and if the team wants to buff mercy there are plenty of ways to do it outside of valk.

The issue most people have isn’t the strength, it’s how it feels to pull off. From what you said, the primary purpose of her Ultimate is to stay alive during a fight. Is that all you want from your Ult? There are heroes that have single abilities dedicated to that purpose, and can team kill on top of it. The chain healing is okay, but… it doesn’t really feel great to use, and there’s hardly any feedback to tell how well you’re doing in the first place.

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What does it matter that I don’t die if everyone else does? All the enemy team has to do when I pop Valk is to pop any dps-ult and we are bound to be down by 1-2 persons and the push is over. The only dps-ult she can outheal is the angry monkey and blizzard.

Mercy isn’t a healer she is the healer. Her ult shouldn’t primarily be an initiation ult, it should be defensive. That’s what most of her players want, and I think it’s wrong of them to change such an huge part of how her ult is played. Make a new healer and let them have the long duration/low sustain and let Mercy’s Valk have a shorter duration with much higher impact, it wouldn’t make her more fun but at least people would find that aspect of her more fulfilling.

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Apart from the lack of “fun” valk now brings, I completely agree with your point about feedback. If I pull off a trans I can see exactly how much healing I did with it, same with a coalescence from moira. Yet for some reason I can’t see what healing/dmg boosting my valk brought out in a teamfight.

It’s the same feeling I had back in the early seasons when you didn’t get any feedback on what your damage boosting actually did(which now shows).

It’d be an easy thing to fix to at the very least show you what your valk actually contributed to the fights.

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It’s pretty good. You’re basically pocketing your entire team at once.

I think the problem is you get increased mobility with chain healing which feels counter intuitive. Why get all this extra mobility when you can just heal everyone at once?

I think they should remove the chain healing and double her healing/damage boost with the increased mobility.

This will make it so you have to fly around (increasing the skill cap) and it also feels more powerful because of the 120 hps and 60% damage boost.

It also makes it less annoying to play against since the entire team isn’t being pocketed by mercy.

I think the duration should be reduced to 10 seconds though.

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