[Feedback Thread Continued] Mercy Updates - Jan 30, 2018

It unpins when they add another thread to this one. I’ve had it happen a few times too.

Post Preamble:

Give it a read, it won’t hurt you _:wink:


Mercy’s current ultimate is only fine in terms of stats, but it is not fine in terms of Risk and Reward i.e. challenge aka fun because successful use of the Ultimate gives me and many other Mercy Mains very little satisfaction since the most optimal use of Valkyrie is to stay as disengaged from the team fight as possible. Successful completion of a challenge gives a play the sense of achivement which fun can be derived, ergo the current Valkyrie is not fun.

So much feedback and 0 answers.

5 Likes

It’s not forcing you to go 100% battle Mercy, overall it’s almost the same as befor only with a bit more utility.

Mercy has always some moments where she can’t do much, like if no one needs healing or dmgb is not needed as well. It just gives her a new and interesting edge.

Well… someone has to do it, right?

The compensation for that lies in the “only 100HP after the res” thing. Full Hp with the new ability and the new effects for res would be to much, i agree with that.
This is why i added this. Tanks wouldn’t come back with 100% HP and with the raw self heal they only would reach 400HP max. It gives you more decision making with in the Ult and is open for more counter play. It can only heal 300 max over 5s.

The self heal on teammates which are still up might be to much with the instant HP regen, but everything else is reasonable in my opinion.

And i don’t underestimat Mercy players with it. It would only show which Mercy players know how to make good healing management. The most important part of her.

Mercy needs a little love. She’s been nerfed way too hard and she is just terrible to use right now. Rez is almost useless, her Ultimate is weak, Mercy has almost nothing going for her right now.

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This is so true, it’s actually sad to be honest. The only thing she has going for her right now is her healing. Outside of that, she brings absolutely nothing to the table. I’m actually amazed she was even used at all yesterday in OWL.

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Well, the question was never “If Mercy SHOULD be nerfed”. It was “how should it be done”. And in the end, it was done, very lightly speaking, rather poorly.

You know, I’m really happy that there’s another mega-thread. It gives me hope that they might finally acknowledge that Mercy players definitely don’t think the rework is successful.

2 Likes

Revert Mercy :’( I wanna play my true mercy.

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I’d like E as a mini Valkyrie actually. That way when Tracer sticks me with a bomb I can fly right to her and take her back to hell with me.

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True! ahahahahaahahah

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The entire point of the re-work was to make her more fun and engaging but in the end she has become less engaging, when she activates her ultimate ability she has to disengage from her team and hold one of two buttons the entire duration of her ultimate to get the most out of her ultimate.

Resurrect is better suited as a ultimate ability than a regular ability, no other character has a regular ability that requires this much coordination from the rest of the team to accomplish. It has no mid fight power. It can only be used at the very start of a engagement or at the very end of the engagement assuming the team was able to hold their ground. Revert the re-work and balance from there, remove the invulnerability from ultimate resurrect and consider adding a short cast time or a smaller resurrect radius. Now that the power of resurrect as a ultimate has been reduced add a new ability that would allow her to be a bit more active and more engaging to play, whether it be a movement ability or an ability that would allow her to heal her teammates while actively using her pistol, a weak healing aura.

18 Likes

I completely agree with this. Jeff has even said that people are using Rez as a second ultimate. Which is true. Rez will always be stupidly OP as an ABILITY. Thats why they shouldnt have made it an ability because it was an ULTIMATE for a reason. They could make the cast time for rez 5 seconds, and it would still be op as an ability. I love your idea of the reduced radius for her to rez, it would make it better for your team to actually be grouped up in a fight.

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I don’t think the radius would be a problem. What I have seen is sometimes the Ult is used behind a wall or something. I think it would be more interesting not changing the radius, but the need of being next to a dead character to cast the ult.

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That is because the radius for her ultimate resurrect was large enough she could be behind a wall and still resurrect her teammates, the downside is she can’t see who she’s resurrecting and she can’t heal or boost them since she cannot see them.

The reason they reduced the range of Lucio’s healing and speed aura, it was done to force him to play alongside his teammates and not on a wall high up where he could still heal and boost without being in the middle of the action.

2 Likes

Just gonna copy paste this here. Not my original idea, this was made by Healsluut from the old forums::

Valkyrie would be an effective E ability because it can be used situational. Whether you wanted to engage with Damage Boost use it for some extra heal power or go battle Mercy it’s better off as an ability. 5 seconds active 20 second cool down.

  • Unlimited ammo for the Battle Mercy Moths
  • Initial Beam target gains full benefit of Mercy’s staff
  • Chain healing from initial target gets half the amount. Gives Mercy players some Beam prioritization.
  • Beam range reduced from 30M to 20M
  • No uninterrupted passive healing
  • GA range increase still kept
  • Speed on Live is perfect for the ability

GA momentum buff “bunny hop” kept.

Resurrect becomes ultimate

  • Ultimate can Resurrect upto 5 people
  • Allies need to be in LOS of Mercy in order to cast Resurrect
  • Blockable by barriers
  • 15M radius from Mercy’s position
  • 1 - 1.5 second cast time. The time it takes to say “Heroes Never Die”
  • After cast of Resurrect uninterrupted passive healing will be activated for 5 seconds/can be Invulnerability/can be Damage Reduction/can also be Health Restored
  • Increasing the point amount needed in order to gain Resurrect as an ultimate would also compensate for the increased healing and damage boosting from her ultimate.

The hero is fixed, diverse, impactful, engaging and FUN.

Here me out while I explain why I think she should be this way.

Toning down Valkyrie into an ability would best fit Mercy. Having many different options to use her ability, whether that be defensively (Healing), Offensively (Damage Boosting), Reactively (DPS Mercy), gives the player flexibility in her kit. More options means more plays means a fun character. Currently live Valkyrie you have this option but it gets boring real fast just because the ultimate is very long and it doesn’t have a real impact to an ultimate fight. Usually the team will get bulldozed by multiple ultimates even if Mercy has the healing beam on her team.

I know you don’t want Valkyrie to directly buff Resurrect we can see that by the latest nerfs, or we bring back the horror of Mercy 2.0. So having them independent of each other is what the character needs, as you can see by Live version of Mercy she’s pretty balanced that way where Resurrect doesn’t correlate with Valkyrie, (But if Resurrect was used during Valkyrie she has the ability to fly while Resurrecting) so they are independent of each other but using them together can buff each other.

If we look at the proposed argument about having the initial beam target have Full healing/Damage Boosting, and the surrounding chain healing will get half doing the math it would look something like this.
Initial Beam Target Healing:

  • 60HPS * 5 Seconds of Valkyrie = 300HP (That’s on par with Moira)
    Surrounding Beam Target:
  • 30 HPS * 5 Seconds of Valkyrie = 150HP (That’s on par with Zenyatta)
    So she wouldn’t necessarily be broken. It would boost her output of Healing (Which she is the Main Healer of Overwatch). That being said… Mercy switches between Healing and Damage Boosting so you would never get that full amount of healing anyways.

So now let’s look at the other parts to Valkyrie I proposed.
The beam target M range reduced:

  • Mercy wouldn’t be able to fly into the skybox and be unkillable
  • Would bring back the momentum Mercy players loved flying from one hero to the next.
  • Having the range increased by only 50% more will force players to utilize GA and the momentum she gets from pushing spacebar more to avoid shots.
    The uninterrupted passive regen
  • This is the thing players have been complaining about. It makes her unkillable especially since shots barely do damage from that far in the sky, and the regen makes it nearly impossible for her to be killed.
  • Mercy would be able to be shot down in Valkyrie, forcing Mercy players to be smarter with positioning and aware of targets she can use GA too.
    The shorter active time:
  • The problem with Valkyrie is that it is LONG and BORING
  • Valkyrie does bring a new dynamic to her kit which is cool and the ability for Mercy to contribute to a teamfight, which is what she was lacking is good for her.
  • Having it on a shorter duration like 5 seconds and up every 20 seconds will allow players to be flexible on when they should use it and how they use it.
  • You won’t get bored because you will be more active during the fight and since the passive regen and the nerf to beam range you will need to be more proactive with positioning and who you target with your beam.

This will make Valkyrie more engaging and fun for the hero. Keeping the extended GA range and free flight, would benefit Mercy players positioning wise and let’s Mercy be independent as well as team reliant.

The GA momentum buff “bunny hop” should stay since it’s very fun to use.

For the Resurrect ultimate this is why I proposed what I did:
Line of Sight:

  • This counters the Hide and Seek Mercy game completely
    Blockable by Barriers:
  • It would work just like any other DPS ultimate, if you are erasing kills it should act the same way as getting them, and her support ultimate counterparts are blocked by shielding so Mercy shouldn’t be an exception since it is pretty powerful if you pull it off (with the exception of Ana, Moira and Symm) like Eeveea said on his stream “Mercy is a ball of exceptions” so let’s try and avoid that.
  • DPS can’t complain that it is unfair especially since it would work the same way as getting kills.
    Cast time:
  • This is understandable, DPS should have a way of countering it before it gets pulled off. Just like you have a chance to counter a DPS ultimate before it gets pulled off.
  • The cast time wouldn’t be awful if it wasn’t attached with a slow
  • Old Resurrect felt like it didn’t have a cast time, but if it went something like Lucio where it was like.
  • Mercy player pushes Q --> Voiceline --> (1 second) --> Resurrect
  • Lucio player pushes Q --> Voiceline --> (1 second) --> Sound Barrier
    It would become a lot more fair to every player.
    Passive Regen upon casting:
  • Players hated her being invulnerable, but if she had the uninterrupted passive for 5 seconds after casting her ultimate, she could still be killed, it would just be harder for them to do it. Mercy is punished because she needs to wait for her team to come back so in the meantime while she is waiting she should be compensated with the uninterrupted passive regen to stay alive.
  • I do however think the invulnerability isn’t that bad for her. That it wouldn’t be much of a problem seeing as the above nerfs would effect her survivability so she could be rewarded with a surviving tool.

Having it this way would bring the impact Mercy is lacking. It would make pulling off a Resurrect more fulfilling since u can get more than 1 person. It would be impossible to use if Mercy players weren’t actively in the fight alongside her team.

Valkyrie on the other hand can be used in many different situations making it really diverse and fun to use. An ability should follow the same format as what I described.

Let’s take a look at Zarya:

  • Bubble can be used aggressively to engage, it can be used defensively to disengage and reactively to defend herself when she gets surprised or even stuck with a Tracer bomb.

Let’s take a look at Ana:

  • Sleep Dart can be used offensively if it lands on a target, it can be used Defensively to sleep a flanker hunting her down, or reactively to shut down an ultimate.

If it follows that format it will make for a good ability, and Valkyrie can become that perfect ability for Mercy and will help her become more teamfight focused.

Resurrect needs to go back to an ultimate but it needs to have some penalties attached to it. Something that it was lacking before Ie. LOS requirement and Blockable by Barriers. It wouldn’t feel great if McCree was able to shoot you through a reinhardt barrier during his ultimate would it? So we need to take into perspective the frustrations that the enemy team faces when Resurrect is used. Making the ability more skill oriented would increase the skill floor of the character.

This is how I have been envisioning Mercy ever since her rework was announced.

I will do anything to get the hero that I fell in love with back and balanced. Mercy was the main reason I fell in love with this game and the sole reason why I still continue playing the game. Some Quality of Life changes to Mass Resurrect and an ability that could function in multiple ways is what Mercy needed to make the hero balanced and fun.

5 Likes

The entire point of the re-work was to make her more fun and engaging but in the end she has become less engaging, when she activates her ultimate ability she has to disengage from her team and hold one of two buttons the entire duration of her ultimate to get the most out of her ultimate.

Resurrect is better suited as a ultimate ability than a regular ability, no other character has a regular ability that requires this much coordination from the rest of the team to accomplish. It has no mid fight power. It can only be used at the very start of a engagement or at the very end of the engagement assuming the team was able to hold their ground. Revert the re-work and balance from there, remove the invulnerability from ultimate resurrect and consider adding a short cast time or a smaller resurrect radius. Now that the power of resurrect as a ultimate has been reduced add a new ability that would allow her to be a bit more active and more engaging to play, whether it be a movement ability or an ability that would allow her to heal her teammates while actively using her pistol, a weak healing aura.

15 Likes

Hey guys, I would definitely appreciate if someone from the Overwatch team could check out a thread post I made yesterday consisting of possible suggestions to a Mercy rework. I really want to contribute to making Mercy be in a better place in the Overwatch community - where she is both fun to play with and against. Hopefully my suggestions could provide insight into possible changes to her kit.

Here’s a copy and paste of the forum post:

"I know a lot of people are thinking that Mercy has been too overdebated over the past few weeks/months, however, I’m sure a lot of us agree that she isn’t exactly in the best position right now. Although to some people Mercy’s kit has overall felt a lot more fair to play against, Mercy players (as well as myself) have been feeling that she has been less rewarding or fun to play. I feel as though as a result of all these reworks to Mercy, she has been reduced to a hero which is not as satisfying to play. From my own experiences in playing heroes from all 3 categories (support/dps/tank), I feel as though Mercy could use more major tweaks to her kit to remain fun to play both against and with.
Here are my own suggestions of what changes could come to Mercy’s kit:

Ulltimate Ability:

-up to 5-man resurrect

  • 1.75-2.5 cast time with 75% movement reduction (Same as current resurrect ability)
  • Mercy is vulnerable to taking damage while casting resurrect
  • Line of sight required (with leniency on small obstructing objects and corners)
    *Notes: The ultimate ability follows the guidelines of the original Mercy 1.0 resurrect ability, however, the implementation of the cast time should allow for the enemy team to be given the opportunity to avoid the leading consequences of having members of the team being resurrected. As a result of these changes to her ultimate ability, this should negate the effects of her ability being too unfair, and therefore balance her ultimate.
    Replacement for single-target resurrect ability:

Single-target resurrect now replaced with 5 second (toned-down) version of Valkyrie

  • 5 seconds in duration
  • Healing and Damage boost beam chains onto nearby allies
  • Mercy can fly for the duration of the ability
  • Pistol no longer has unlimited ammo
  • Cooldown ~30-45 seconds (subject to change)
    *Notes: Many Mercy players have been hesitant or resistant to the idea of Mercy regaining her previous resurrect ultimate, as they have found this playstyle to be much more fun or intrinsically rewarding. Exchanging the resurrect cooldown ability for a 5 second duration ability of Valkyrie should compensate for this, and also remove the added implications of having such a powerful ability such as the resurrect on a 30 second cooldown.
    Overall, I personally think these sort of changes should bring mercy to a more balanced position as a support hero, while also keeping the fun aspects of her kit alive.
    What do you guys think about these suggestions? These are totally open to adjustment and any improvements you guys can think of.
    Feel free to share your opinion on these suggested improvements.
    (I would appreciate more constructive and positive feedback to these thoughts. Lets make Overwatch a better and more enjoyable place for everyone!)"

Mercy is no longer as fun to play. Her ult is not engaging, and needs to be reworked. She was definitely OP before, and I think she is in a good place now (power wise) but her ult is so so so so passive. Click it, fly away to the skybox, and alternate between healing and damage boost. If you go battle Mercy, people yell at you. Rezzing during ult is not only risky because of the super-visible moth wings, but it takes 2 seconds away from valuable healing during a team fight.

The whole point of the Mercy rework was to make her more engaging, to get her to be more involved in team fights. And she was! As a Mercy player, the rework was a success in the sense that you were active in fights, you felt like you had impact, and there was a lot more thought that had to go into using your ult. Tactics. It gave you options. Now, it’s back to hiding, trying not to get hurt.

GA/AD is still super fun and incredibly useful, and I love it. It is the primary reason why I am a Mercy main–she has incredible mobility, and I love to fly and zip around and float and dodge. But outside of those abilities, having to pause and hide to res, using her ult, it does put a pause on any and all action, interrupts the flow of movement/engagement, etc. Pulling off really awesome GA/AD maneuvers is SO MUCH FUN that her ult pales in comparison. And that shouldn’t be the point of an ult, right? I don’t think I should hate using an ultimate as much as I hate using hers. It should feel rewarding, like I prize that I earned. Not a punishment.

I have a lot more thoughts on this–I know I am saying a lot of things that have already been said but it’s true and it’s how I feel. I’ll make another post later with more detail, and some ideas that I have about fixing it (not that I’m a game designer, but I DO want her to change and anything I can do to help, any feedback I can give to make that happen or help come up with ideas, I’m so in for it).

Thanks for reading.

2 Likes

#RevertMercy :rainbow_flag::dizzy:

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