Because of context.
Those ults that can kill a lot of people need a things to call into place to occur- and almost all of them have a LOT of counters or responses, on multiple levels.
Those ults can typically be blocked by shields. Eaten by defense matrix. Absorbed by bubbles. Blocked with ice walls. Reflected with deflect. Etc.
Or simply be avoided during their animations. On and on. There was a lot of options. Still is.
A shield however will not stop a mercy from hitting res
Nor will defense matrix.
Nor will a bubble.
You can run from her, if you want to make it easier.
You can drop a Mei wall. But the ability doesn’t require LoS. So good luck.
This was the problem. You ask damn near any mercy what the counter play to revive was- and basically you’ll get “just kill the mercy”
Which has to be the biggest moral cop out I regularly see on the forums.
Mercy has one of the fastest burst mobility abilities in the game with the longest range to boot.
Guardian angel works from up to 30 meters away and rockets mercy at 20 meters per second.
She can literally be at max range and be on her target in 1.5 seconds.
Even professionals had a hard time “just killing the mercy” at those speeds. Not to mention she didn’t have to be that full distance, as res was generous in range. And again- didn’t need LoS.
And this is on PC where pros have the benefits of using a mouse to aim. Heaven forbid you be using a joystick.
Not to mention she was granted invulnerability the moment she hit Q.
And this is why this argument was BS. Yes you could kill her. But it wasn’t REALLY a “counter”.
The REAL counter to res was controlling when she could / would use it, by focusing mercy at the appropriate time.
See- you didn’t want to kill mercy first.
Because your reward for killing her first, then her team, was her respawning first- coming back, and ressing everyone.
But you don’t want to kill her last. Because you were begging for those big revives.
Instead you wanted to kill 1-2 people, THEN focus her- force her to res 1-2 people or die and get no one.
That was the “counter play”.
Res was a problem because it hugely scripted the fight.
It was painfully unfun in a lot of situations