Just to clear things up and give a little context to the 2 second melting.
Super went forward, then under a bridge to get to the point of defense quickly after sustaining damage.
This however, led him right into the LOS of the entire enemy team longer than it should and they shot him down without any hesitation.
To give a similar example, this is the equivalent of Super dropping right under the bridge when the enemy is close to pushing the cart instead of going upwards, leading to a lot of exposure and chance for the enemy to shoot him in the back,
Super took a risky move instead of the more cautious one (Where he could’ve gone above but it’s highly possible he didn’t knew at the time, or banked on the fact he could’ve made it to the other side in time.).
Edit: Here, I’ll even go frame by frame.
At 28 seconds in, at their first engagement, Super took 200 hp damage and dropped down, instead of banking upwards.
Then going to boost, he narrowly gets across but got demech, even so, it still got him far enough to the point where he could’ve recovered if he hadn’t been demech.
You’re basically saying that because the tank didn’t hide behind cover properly, they died really fast.
Most of the game as it stands requires you to engage the enemy, aka, not be hiding behind cover.
Also I think it’d be counterintuitive to go over the bridge, given that your healers will have a harder time getting to you and it would take longer, going up and over, rather than just under. he was already basically at the entrance of under.
Seems like you’re pinning a lot of hope on the new rework not being tankmelting garbage on what’s ultimately one snap decision by one person. They still melted D.Va super fast, that’s kinda the point.
I have to assume D.va akin to Rein and Winston. Will be recieving tweaks to her kit as well, while she’s always been slightly more DMG focused like Hog. She doesn’t have the survive-ability comparatively.
I’d be curious what they are going to do with her.
The headshot resistance would be a nice change, but would it be enough?
Honestly considering her head is entirely encased I think no headshot damage would make sense; she’s got the least amount of protection and damage ability of ANY tank with a 3 second defense matrix and nothing else. Roadhog can instantly heal himself for 300 and has damage reduction during it; no headshot damage on D.va just… makes sense.
Yes? Even Rein don’t put their shield up the whole time since that waste needless shield HP point. This is just basic knowledge of OW. Avoid taking needless damage is OW fundamentals, even on live.
Also, why would it be counter-intuitive? His team literally had the highground, going over would’ve taken 1 second longer but it certainly is safer. Taking the under bridge was taking a risky move, and he paid for it. It’s not like there’s a skybox blocking him (Unless he didn’t realized it, which makes sense why he didn’t take it.).
Heck, in live now, Super would’ve still been melted anyways if he pulled that stunt. The whole new rework is often more dive-oriented, and aggression is the way to go. Which is what I want.
Now if they nerf some of the hitscans (Hitscans quite literally took the show here.), I’ll be a happy man.