Nerf in zen HEAL?
Please dont do that.
Just revert Tracer’s falloff buff already, she should have never gotten it in the first place.
The other two are fine, but Echo needs to lose her passive when hacked and beam should no longer be self cancelable.
Echo: her bombs are much more of an issue
Tracer: partial buff revert, fair play
Zen: slooooooooow and cluuuuuuuunky omnic. BAD CHANGES
What passive?
Her Glide, the speed boost and “slow fall.”
Why is Angelic Descent canceled by Hack but not Glide? They function the same.
They need to buff tank survivability not put them on life support via healing.
Healers shouldn’t be what makes tanks tanks, tanks should be tanks.
Oh, I never really considered that a passive. You still need to trigger it using an ability.
But I agree, she should lose it when hacked.
You don’t actually, you can use it when jumping, booped, falling, ect. Anytime she’s in the air she can use Glide.
I’m guessing they are buffing tanks by nerfing dps, or some sort.
Oh my bad. I didn’t know that.
So many exceptions, its making this game confusing to play. I don’t mind a few, but we’re getting out of hand now.
No qualms with any of these changes per se, but…
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This patch targets 3 overperforming heroes. There are also some severely underperforming heroes as well, so I’m hoping buffs aren’t off the balance toolkit.
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These changes target a meta present in the very top levels of play. I wish attention would be paid to balance for the lower 95% of the player base as well.
dude still no tank buffs?? looks like all those people that said they are quitting tank from last patch didn’t hold true to their word, guessing the q times aren’t messed up enough yet., i sure am having way more fun now playing dps than tank.
everyone said hanzos buff was because of his new event well hope they do take it out eventually. these other nerfs are in the right direction though. it’s still weird how they’ve been doing these small incremental changes the last few months and then suddenly made a massive change on sigmas shield from 2.5 to 1s. why make his shield recall 2.5x longer but the echo beam only 0.5s less? lol
and it seems very slow of them to just look at 3 heros. at this rate with small changes each patch, it’s going to take awhile to make tank enjoyable. they really just need to buff the weakest tanks to make them more viable then more people will play it
just nerf discord to 25% and don’t touch anything else
they just nerfed three of the most problematic tank busters in the game
Its literally a tank buff by nerfing the tank killers
Hey, you want to try tweaking things a little so every game below masters isn’t Rein Zarya deathball? No?
Still no nerfs to Roadhog.
What a joke.
to me the tank balance is just as big a problem as tanks being melted. more people will play tank if the crappy tanks are effective too, noone wants to play the same 2 tanks every game because all their teammates say its meta
these look very interesting, thank you for addressing echo’s effects on tanks, though i think her being able to gain tank health is another big reason she gives them trouble, especially when both her tanks are alive and she effectively makes it triple tank.
i don’t have much opinion on the tracer nerf, seems reasonable.
i think people are misunderstanding what projectile speed is being nerfed on zen, it doesn’t seem that bad to me but again helps tanks from being instantly blown up from a split second peek.
Mad overkill on Zenyatta. The 25% was enough.
I don’t get the Tracer distance but lol @20m being short distance. That’s a Moira beam
no ball changes and nerfing heroes with pickrates a third of his good 1 bliz