Experimental Mode – Baptiste, Mei, and Fine-Tuning Health

Hey everyone!

We’re back with another Experimental mode focused on testing some changes to Baptiste, Mei, and a change in how we address health value adjustments. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game.


What are we trying to address?

We’ve identified some weaknesses with Baptiste and Mei’s kits, which we’d like to address. Baptiste has been one of the lower-performing Support heroes recently. For Mei, we’ve found that reductions to her maximum ammo have had detrimental effects to her gameplay.

We’re also making some health adjustments to a number of heroes in increments of 25, rather than 50. Historically, we’ve always adjusted health and shield values in increments of 50 for ease of understanding how many hits a hero could take. After years of balance updates and fine tuning, we want to try getting a bit more granular with this approach.


What are we testing?

For Baptiste, we’re testing some changes that should allow Baptiste to deal damage quicker and land more impactful healing grenades. We’ve also found that the current iteration of Amplification Matrix forces teams to group closely together, so we’re increasing the width of the Amplification Matrix window for more accessible use.

Mei will now reload 15 ammo per second when she uses Cryo-Freeze. Since she spends more time out of ammo, Cryo-Freeze just delayed the inevitable need to have to reload afterwards. She still won’t be able to reload while frozen, but this should improve her gameplay flow.

We’re adjusting base health (and shields) for the heroes below in increments of 25 to test how more granular changes to health impact gameplay.

  • Brigitte (+25 health)
  • McCree (+25 health)
  • Symmetra (+25 shield)
  • Widowmaker (-25 health)

We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game.

Thank you!

119 Likes

Very interesting changes!

39 Likes

I love all these changes!

43 Likes

I can’t wait to see new bap window, and hes gunna do more dps, sign me up

11 Likes

LOL 175 WIDOWMaker lets go!!

58 Likes

Very interesting. Looking forward to trying these out!

3 Likes

I can’t believe you guys actually nerfed Widow! This is awesome!

49 Likes

Nice, thanks for the health buffs! We’ve been saying that Sym/Brig need 250hp, but 225 is a good starter/testing place.

25 Likes

Bring it to live now PLEASE

16 Likes

#bringittolive best changes

13 Likes

Oh dear… 175 HP Widow.

Well, as long as she isn’t weaker, I’ll take less health.

5 Likes

These changes are Great!

3 Likes

So instead of buffing other hitscans, nerf widows health. Interesting idea! Guess we’ll see how things play out. Also, a good point about Baps ult forcing people to group up

9 Likes

Omg. I love it! Thank you for looking into these heroes.

12 Likes

God patch, keep it up

Last few patches have been :ok_hand:

23 Likes

I mean, since the HP has always been increments of 50 I personally find it a bit odd. Are we going to see 375HP Zarya? I mean people have been asking for her to get nerfed.

As for the Bap changes, I like the changes to his gun, but his amp matrix is really unusual. Maybe instead of making it 4 meters wider, perhaps make it about 2 meters bigger in all directions? As for Brig, the HP buff will definitely help but I still think she’ll struggle a bit. I’d prefer if she went back to 250HP

5 Likes

They only one I don’t understand is mccree… doesn’t he have more consistent range than Sym and brig?

3 Likes
33 Likes

Wow a Brig buff? Taking bets now. Will it go live?

Ill see you friends on experimental

5 Likes